How to make sprint be the best of both worlds

Now iv seen a lot of posts on this forum about sprint and how bad it is and how good it is… Now ill be honest here im a classic player and I hate sprint as much as the next guy. But seeing how its not going anywhere id rather look and talk about the good things and bad things about sprint and try to find a solution to please both fans who hate it and love it and that’s what im going to talk about in this post… Getting to the point lets first talk about the good things about sprint.

Good things: With sprint were able to get to weapons quicker and better map control. Were also able to get to parts of the map quicker which is good when you spawn far from your team mates and need to rush to help them. Also for BTB maps or if your in a area with a lot of open field cause there is no cover and is very easy to be killed you can run to cover faster and get out of there.

Now let talk about the bad things which i think is the main reasons why some people like myself don’t like sprint in Halo.

Bad things: This is the main reason why i cant stand it in this game and that is being able to run away from a fight and live. I cant tell u how many times im about to kill a guy and he just runs in to cover and gets away. Were in halo 2 or 3 he would turn around and try to kill me or get me as weak as he can for his team mates to finish me off.

The second one is melee sprint melee in halo 2 and 3 when two people punch each other at the same time your shields would pop and it would push the two players away from each other and who ever shot the other in the head first won. With sprint one person would sprint before the other players gun can shoot yet and would melee him again and win.

My solution: Make it so when a player gets shot he cant sprint for 5 sec. That way we can still use sprint to get to places quicker and all the other good things about it. But when it comes to a fight if player 1 is good enough and can keep shooting at player 2 player 2 cant run away from the battle and would have to fight back like in halo 2 and 3 thus fixing that problem and leaving 1v1 fights like the old Halos.

When it comes to melee just make it so we cant sprint right after a melee. Like with our weapons we cant shot right after a melee we have to wait like 5 sec before we can again do the same thing with sprint.

Thats my idea on how to make sprint work in Halo now let me hear your guys ideas.

WHY DOES IT HAVE TO BE SO COMPLICATED! It doesn’t, take sprint out and make halo an actual halo game again! STOP THE MADNESS.

The simple fact is that we don’t know how sprint is going to work. 343 Industries could very well tie a player’s stamina to his or her health, making it impossible to sprint once he or she has taken a set amount of damage. That would solve your problem.

> WHY DOES IT HAVE TO BE SO COMPLICATED! It doesn’t, take sprint out and make halo an actual halo game again! STOP THE MADNESS.

i agree but at the same time realize its not going anywhere

> The simple fact is that we don’t know how sprint is going to work. 343 Industries could very well tie a player’s stamina to his or her health, making it impossible to sprint once he or she has taken a set amount of damage. That would solve your problem.

Well from what i saw in the videos it works the same as reaches only it not an AA and you can use it all the time. Also you can still run while being shot so the problem is still there.

From what I have seen in the first look, Sure…Sprint was definetly in the game. But what was interesting however was that there was no armor ability thing goin on with the hud also. Something tells me that this is one of the features they wanted players to feel like when your a super soldier. Being able to sprint extremly fast is one of them.

> From what I have seen in the first look, Sure…Sprint was definetly in the game. But what was interesting however was that there was no armor ability thing goin on with the hud also. Something tells me that this is one of the features they wanted players to feel like when your a super soldier. Being able to sprint extremly fast is one of them.

Ya sprint is no longer an AA and is built in the character and you can sue when ever question is how will it play if there are other AA and u you use it and the same time as your AA. Also again all the problems with sprint are still there from what i can see so what can we do to fix it.

> Bad things: This is the main reason why i cant stand it in this game and that is being able to run away from a fight and live. I cant tell u how many times im about to kill a guy and he just runs in to cover and gets away. Were in halo 2 or 3 he would turn around and try to kill me or get me as weak as he can for his team mates to finish me off.

Forgive me if I’m being naive, but I don’t see why it’s a problem. Even in Halo 2, I would claim to have specialized in retreat tactics. If a fight wasn’t going my way, I usually tried to get out of there. Often enough, I did it and got away with it. It allowed me to try to fight the guy on my own terms.

Unless, of course, the guy was able to hunt me down, or was still good enough to take me on in what I thought were going to be my own terms. I don’t see this as an example of a negative quality of sprint; I see it as a boon for those of us that are less cavalier.

> The second one is melee sprint melee in halo 2 and 3 when two people punch each other at the same time your shields would pop and it would push the two players away from each other and who ever shot the other in the head first won. With sprint one person would sprint before the other players gun can shoot yet and would melee him again and win.

This doesn’t seem like an issue to me, for the same reason that rocket launchers and shotguns aren’t an issue. They’re tools that one player simply has over another, and that’s the game. You could argue that the difference is rarity, but I’d contend that it’s not important because rarity doesn’t change the fact that someone on a shotgun level has a shotgun, and you won’t know who.

Now, I suppose that you could argue that you can remove that disadvantage by stealing the shotgun or rocket launcher, and there’s no parallel for abilities. That sounds like it could lead to compelling mechanics. That sounds like it’d be neat to explore. But I don’t think that other arguments bare weight.

Well… it could just be a pick up armor ability that’s treated like a power weapon. If that was the case then I would say it’s fine just as it is.

5 seconds seem a little steep. Especially with friendly fire and all. I think they should handle it like Gears. If you get shot in Sprint you slow down. and maybe make it so if your shields are down a shot will stop sprint completely.

interesting idea for a fix

> 5 seconds seem a little steep. Especially with friendly fire and all. I think they should handle it like Gears. If you get shot in Sprint you slow down. and maybe make it so if your shields are down a shot will stop sprint completely.

i was just say 5 sec as an example but ya something like that

> > Bad things: This is the main reason why i cant stand it in this game and that is being able to run away from a fight and live. I cant tell u how many times im about to kill a guy and he just runs in to cover and gets away. Were in halo 2 or 3 he would turn around and try to kill me or get me as weak as he can for his team mates to finish me off.
>
> Forgive me if I’m being naive, but I don’t see why it’s a problem. Even in Halo 2, I would claim to have specialized in retreat tactics. If a fight wasn’t going my way, I usually tried to get out of there. Often enough, I did it and got away with it. It allowed me to try to fight the guy on my own terms.
>
> Unless, of course, the guy was able to hunt me down, or was still good enough to take me on in what I thought were going to be my own terms. I don’t see this as an example of a negative quality of sprint; I see it as a boon for those of us that are less cavalier.
>
>
> > The second one is melee sprint melee in halo 2 and 3 when two people punch each other at the same time your shields would pop and it would push the two players away from each other and who ever shot the other in the head first won. With sprint one person would sprint before the other players gun can shoot yet and would melee him again and win.
>
> This doesn’t seem like an issue to me, for the same reason that rocket launchers and shotguns aren’t an issue. They’re tools that one player simply has over another, and that’s the game. You could argue that the difference is rarity, but I’d contend that it’s not important because rarity doesn’t change the fact that someone on a shotgun level has a shotgun, and you won’t know who.
>
> Now, I suppose that you could argue that you can remove that disadvantage by stealing the shotgun or rocket launcher, and there’s no parallel for abilities. That sounds like it could lead to compelling mechanics. That sounds like it’d be neat to explore. But I don’t think that other arguments bare weight.

But here is the thing if you were fine with out it in other Halos than i don’t see the problem of sprint being like that. Also sprint isn’t like how it is in reach everyone has it now so u cant really use that shotgun rocket argument because unlike those weapons everyone has sprint.