Here are a bunch of gameplay mechanics that are neutral and affect everyone on the map. abilities like these keep maps fresh and exciting as they will always be deployed differently and affect gameplay in unique ways for everyone at the same time. the abilities are…
deploy a zone the same size of a bubbleshield/pulse radar that lets people jump really high, lasts 30 seconds. this will completely change how a map is approached diffferenty everytime while its up and lead to game play moments that are constantly new.
portal gun, can be used once and it lasts 30 secconds. will completely change how a map is played everytime
big zone 10x bigger than a bubbleshield. in this zone, bullets move slower except for electric type weapons. bullets go slow enough that you can dodge them like
the matrix. melee weapons will also be more effective in this zone. lasts 30 seconds. however any damage taken in the zone puts the player in slow motion too//
edit - or maybe only bulletss that hit the outside of the zone enter sloww motion but the person inside can still shoot normally but if thheyre hhit with a sllow motion bullet they get stuck in slow motion too. risk vs reward
electric smoke, blocks visibility, damages slow over time and can chain electric weapon damage. lasts 30 seconds.
ice wall, its see through, lasts forever but easily destroyed with a melee weapon or with lots of explosives.
fire wall, its see through, damages quick, last 30 seconds.
damage buff zone, any shots fired through the zone essentially turns into a game of swat.
edit-
zone that makes slldes endlless and you ccan also steer the slide and sllde in a circle and create some funny battles.
because its fun and makes maps less repetitive. they also cant be ability’s because its too many and you would have to turn halo into a hero shooter with classes like valorant.
This is probably why battle royale was so popular.
Randomness is fun to some.
What’s fun to me is everything being predictable. That way I actually have to think harder about my plays. I had to come up with ways to outsmart my opponent instead of just having a static advantage.
Only way equipment would be cool is if they make a battle royale. At least the randomness and RNG elements would fit the game mode.
i dont think its random, equipment have to be fought over and my ideas are neutral. I think you have a bigger issue with one sided equipment that can be used multiple times but i think theyre fine too, just harder to balance.
The grapple in the middle of bazzar is the only one that is fought over. Everything else is off set and near spawns. Most of the time you actually spawn right in front of the equipment so there is no fighting over them. You just get it.
yes i can understand it being annoyying when not fought over. Only neutral equipment should be easily attainable at spawn, that also have a short range of deployment.
I like the idea - the game desperately needs more neutral equipment and the return of Teleporters / Portals would also add a new layer to the gameplay flow I used to love in Combat Evolved.
However, I don’t think it would solve the main issue.
I’ve already mentioned it in several other topics, but what this game also needs are more dynamique map elements, more elevation, unique layouts.
I can’t stand the tiny square shaped 3 lane maps anymore.
If they could fix these 2 things all together, I honestly think the replayability value (combined with the allready good core gameplay) would be much higher.
yes the maps are pretty similar and dont have much that set them apart. I think they kept it safe for launch and did a good job gameplay balance wise. i have my own ideas for how to spice a map up and it involves levolution events as battlefeild would calll it, as well as a equipment idea that uses teleporters. hopefully i can make it in halo infinites forge and it doesnt suck. I made a rough blockout in halo 5 and it seems like it can work and be a completely unique halo map.
Yeah, but not just Fiesta.
I think it would add a new layer to every aspect of the game.
I’m a huge fan of CE-3, I’ve always respected the implementation of Teleporters & Equipment, but I’ve also seen the flaws - there is literally endless potenial in terms of creativity.
Even on larger maps, I’d like to see a improved version of the gravity lift, deployable man cannons etc. back.
I guess you’re also familiar with Halo 5’s scripting tools. Even though it was sometimes buggy, you were able to create some unique gametypes. I really, really hope that Infinites Forge will build upon that and offer us more freedom in terms of scripting.
Your getting angry at your own words. I’m not trying to annoy you
I said they’re OK for custom games. Main games like BTB and Slayer. You mentioned Ranked and there is no way ranked is going to have any of your idea or previous halo equipments
im not angry, honest. just trying to understand your stance on equipment.
so you dont like neutral equipment in ranked but are fine with one sided abilities as equipment in ranked? can you say why one is better than the other?