How to make Infinite less "sweaty?" My take so far

I do agree, the game is simply too “sweaty” and I’ve been playing halo religiously for 20 years now, mostly H2/H3. So how can we fix it? The game has plenty of competitive aspects to it as is, and MLG will have it’s way with the settings at some point.

First off, it’s a pretty fantastic game and certainly feels great! Better then the first flight for sure! 343i, you’ve taken our breath away and we are forever greatful!.. But man is it fast!

The TTK needs to be extended across the board in general IMO. It will give people more reaction time. In combination with a slightly larger radar. It’s almost like the maps are too small at times. You finish one fight and you’re never able to anticipate someone flanking you right after. The radar is so small in combination with the fast gameplay, feels like the second you see them on radar and turn around to meet them, they are right in front of you! It really maximizes that intense rushed combat adding to the sweat. Nothing wrong with that but Halo can be drawn out a little more, Let people dance with the sandbox.

That brings me to grenades. I just don’t think they have a proper seat at the table and they feel more unpredictable then not. The second bounce seems to drag on longer then expected, many times even triple bouncing before exploding! Because of this you really have to aim down far in order to hit a player not that far in front of you if there’s not walls to work with. This immediately gives the player with high sensitivity a timed advantage. Put this in combination to the game having some of the fastest strafing of any halo, well, grenades just feel very loose, and seem to serve as a hopeful last resort then a carefully placed plan of attack.

In addition to this game having this crazy strafing, it should be pointed out that the gun reticles of this halo are by far the smallest of the franchise. There is basically no difference between the size of the sidekick reticle and the size of the snipers. Mix that up wit very little aim assist, unforgiving hitboxes, while mouse and key board and console players try and get along… yeah some people are just going to get frustrated. Yes aim assist needs to be bumped and maybe dare I say, a little bullet magnetism? People might get upset but, competitive play will have their own settings I’m sure at some point. The question is, how accessible do we want halo to be?

If anything, AR start and cowards camping because of map corners/door design will go away once we send everyone to BR only playlist with no sprint/no radar etc.

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> If anything, AR start and cowards camping because of map corners/door design will go away once we send everyone to BR only playlist with no sprint/no radar etc.

I’m sure that will happen with a swat or similar type playlists. I’m just looking to provide feedback to help make this game feel tighter and more approachable for everyone

Shameless bump to get some feedback on this stuff.

I honestly think it feels that way because basic speed on all fronts (walking, vehicles, etc.) seem to be slightly faster. I didn’t get a chance to play in the BTB but from the videos I saw, that ghost absolutely flys. It appears they’ve toned down the speed of sprint but it may be because they turned up the standard walking speed. Idk it’s just a hypothesis

reduced aim assist is the primary reason behind the game feeling less casual. lowering aim assist creates a larger gap between killtimes for good players and average players.

It’s called improve the aim from this build boom done that’s it if they don’t games dead period…

Fast phased games are always sweaty, remove sprint and use the old bunny jump crouch movement mechanic instead and the sandbox and social gaming would shine more.

Yes, TTK is definitely the main issue, closely followed by the fact that many weapons have longer effective ranges (Accuracy) than most games in the past. The combination of these two things makes weapons too deadly. Too many pros, not enough cons. Ironically enough, as much as people want the Sniper changed, it’s actually balanced better than before because it has a slower Rate of Fire than in the past, and the higher zoom level encourages people to use it as a long range weapon. The Plasma Pistol, Needler, and Pulse Carbine are weapons that are more in line with what the game should be like. The real issue lies in the Sidekick, Assault Rifle, Commando, and Battle Rifle. They all need some slight nerfs to lower TTK and accuracy a bit.

ttk is between 1 and 1.4 seconds not including one shot potential weapons. That pretty on par with H3’s sandbox outside of dualwield weapons which when solo, can have a ttk of up to 6 seconds in some cases.

I honestly dont think this is sweatier then mcc in its current state. People seem to think people playing to win = sweat. Im sorry, but people ninja’ing people. 4 shotting people, AR shooting etc are all done to win. I would get if you are referring to using sweaty broken systems like BXB (which is fixed in an internal build), but just playing the game and trying to win doesnt mean the games sweaty.

If it does, then any game where there is a winner and loser is sweaty and that will never change.

sweaty = better :rofl::rofl::rofl:
There’s people out there better than you at things. Deal with it. Ranked or un-ranked, you’re gonna get smoked by somebody.

Sweaty this, sweaty that…Why are you so obsessed with sweat? It’s weird af.

This word ‘sweaty’ seems an awful lot like the word ‘competitive’ to me. And, frankly saying PvP Halo shouldn’t be competitive is down right confusing. And I ain’t even good. But I play to compete, even if only with myself.

20 year vet on console: I thought the game was damn near perfect. Critiques about AR effectiveness and TTK are nit picky to me. Especially because the complaints seem to be divided by which direction correction should happen. If you’re saying aim assist is too low, and the guy next to you says it’s too high, than it’s probably right where it needs to be.

That said, I’m not concerned about 343 making tweaks, should they seem it necessary. The game is in such a good place right now that little tweaks pre- and post- launch are going to find the sweet spot for most players. 343 built this thing with so many little knobs and switches that can be tuned and reworked to satisfy a variety of players, and I assume they have aggregate telemetry to inform the settings they elect to move forward with so as to satisfy the majority of people.

All the pieces are in place to make the perfect Halo experience. All they need now is data and time. This is it y’all, peak Halo isn’t behind us, its on the horizon. And there really isn’t much more to say on the matter.

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> Yes, TTK is definitely the main issue, closely followed by the fact that many weapons have longer effective ranges (Accuracy) than most games in the past. The combination of these two things makes weapons too deadly. Too many pros, not enough cons. Ironically enough, as much as people want the Sniper changed, it’s actually balanced better than before because it has a slower Rate of Fire than in the past, and the higher zoom level encourages people to use it as a long range weapon. The Plasma Pistol, Needler, and Pulse Carbine are weapons that are more in line with what the game should be like. The real issue lies in the Sidekick, Assault Rifle, Commando, and Battle Rifle. They all need some slight nerfs to lower TTK and accuracy a bit.

Increasing spread on some of the guns isn’t a bad idea. In a perfect world, I wouldn’t put bloom in halo, but I would also make the reticles significanlty bigger. Feels like everything is a precision weapon which can lead to some frustrating moments for casuals. Glad you agree the TTK is part of this general reaction to the flight.

> 2533274805469694;13:
> This word ‘sweaty’ seems an awful lot like the word ‘competitive’ to me. And, frankly saying PvP Halo shouldn’t be competitive is down right confusing. And I ain’t even good. But I play to compete, even if only with myself.
>
> 20 year vet on console: I thought the game was damn near perfect. Critiques about AR effectiveness and TTK are nit picky to me. Especially because the complaints seem to be divided by which direction correction should happen. If you’re saying aim assist is too low, and the guy next to you says it’s too high, than it’s probably right where it needs to be.
>
> That said, I’m not concerned about 343 making tweaks, should they seem it necessary. The game is in such a good place right now that little tweaks pre- and post- launch are going to find the sweet spot for most players. 343 built this thing with so many little knobs and switches that can be tuned and reworked to satisfy a variety of players, and I assume they have aggregate telemetry to inform the settings they elect to move forward with so as to satisfy the majority of people.
>
> All the pieces are in place to make the perfect Halo experience. All they need now is data and time. This is it y’all, peak Halo isn’t behind us, its on the horizon. And there really isn’t much more to say on the matter.

Oh 100% you are correct. Again, I think the question is, how accessible do we want halo to be to the masses? I’m like most of you, been playing halo since 01 on console, it’s always been a skillful game. However after the peak of H3 and in wake of the streaming culture and MLG status, H5 certainly went in a very competitive direction. Nothing wrong with that, always been that to a degree. The worlds fastest game of chess as I like to call it… But if this is to be a live service game and wants to have a long lasting community similar to halo 3, I’m just offering my feedback to try and make it better. You’re probably right though, 343 will look at the data they are getting, the feedback they are hearing (like this) and make adjustments accordingly.

The TTK is way too fast and needs to be reduced. Having a high TTK promotes mindless COD run and gun. The aim assist is too low and needs to be increased. Casual players will abandon the game because it’s too hard to aim. Lastly turn on friendly fire and player collision.

> 2582197822071767;16:
> The TTK is way too fast and needs to be reduced. Having a high TTK promotes mindless COD run and gun. The aim assist is too low and needs to be increased. Casual players will abandon the game because it’s too hard to aim. Lastly turn on friendly fire and player collision.

Why is there no friendly fire is a great question to ask! And I think it might be linked to the TTK, good point!