How to make "Infection" even more awesome!

I mentioned this in another thread that may only be seen by a few people, so I thought it was such a good idea (yes, I pat myself on the back for it) that it needed it’s own thread. I want to hear other people’s feedback, as well as improvement’s to the idea.

<mark>Instead of a Spartan with a Covenant Sword as a “zombie” (doesn’t make much sense, does it?), why not have a Flood form (the one with the long tentacle-arm thing) as a “zombie”?</mark>

It would make more sense (duh, you’re “infecting” human players), it would be WAY more scary/terrifying/thrilling from the human players’ perspective (i.e. “holy crap, 10 flood rushing toward me! AAAAHHHH!”), and it wouldn’t be too difficult to implement, I’m sure.

It would function the EXACT same way as a Spartan with a Covenant Sword: same speed, same jump heigh, same “lunge attack” that the sword has (what’s left of it in Halo 4, anyway), etc. So basically, they’d just need to replace the Spartan model with a Flood form model, and maybe have a custom “HUD” display that is sort of like a Spartan’s, but with certain things blinking, maybe some light distortion (like a TV with a bad signal/static. That can’t be too tough?

With Halo 4 going gold soon, I’m sure it’s not possible for Halo 4 (unless they can do it via a Title Update, but I doubt it), but maybe for Halo 5? It doesn’t matter that the flood are no longer part of the story. The Infinity is just a similution anyway, right? It doesn’t HAVE to perfectly coincide with the story. And in a way, it really would: the Infinity would have tons of data relating to The Flood, and since they’re a very tough foe, why not have a training program that incorporates them?

And the cherry on top: whenever you kill/infect someone as a Flood form, their body falls to the ground, and then quickly, a “popcorn” flood form appears and crawls inside the body and “turns” the body into a flood form before it disappears from the map. Certainly possible with Halo 5 being on a new XBOX console (i.e. more memory, so less worry about having a body laying around for an extra 2 or 3 seconds).

Thoughts?

http://myhalo.webs.com/playableflood.htm

I would rather have Flood that has their own unique style.

How many times are we going to see this thread?

I seriously doubt 343 will create high detail Flood models just for one playlist.

And that’s it. Unless the Flood were in Campaign, which they are not, they won’t be player models. Simple.

I have some ideas too in my thread, if you want you can click this and read it

I really hope Halo 4 Infection is going to be amazing! :’)

> http://myhalo.webs.com/playableflood.htm
>
> I would rather have Flood that has their own unique style.

That’s a whole lot of work for just one game type. I don’t foresee Flood forms being part of any other game type.

I think just having them be a placeholder substitute for the Spartan+Sword would be cool enough as is.

Combine that with Infection-specific maps (or at least, existing multiplayer maps heavily modified for infection, especially with regards to lighting and such so that it’s more “zombie-thriller” like), it would be an amazing game type.

Think about it: imagine playing on Exile, for example, where you and 1 or 2 humans are left, it’s darker outside (or at least, they added some effect to make it SEEM darker/have a brown/green tinge to it, like the Flood do), an you’re hold up somewhere in some room/hole, and you see a bunch of fast-moving Flood running around, jumping really high, LUNGING at you like a sword-wielding Elite would?

That. Would. Be. Dope.

> How many times are we going to see this thread?
>
> I seriously doubt 343 will create high detail Flood models just for one playlist.
>
> And that’s it. Unless the Flood were in Campaign, which they are not, they won’t be player models. Simple.

You didn’t read the thread, obviously.

They don’t NEED to be in campaign. Multiplayer doesn’t have to precisely coincide with the story, especially now that Multiplayer takes place inside a HOLOGRAPHIC ROOM inside the Infinity. It can replicate ANYTHING, including the flood, which it would most certainly be ABLE to do because the UNSC has encountered the flood numerous times and probably have a ton of data on them.

Also, 343i wouldn’t NEED to create a “high-detail” model, they could easily just borrow from Halo 3’s and just update the texture(s) slightly. Speaking from someone who has done a LOT of 3d modeling, it’s not terribly difficult or time consuming.

Stop being such a grouchy pessimist. I have never seen a thread relating to this (obviously, or else I wouldn’t have created it), because I don’t see EVERY single thread created. Moreover, new members join all the time, and regulars constantly complain about reviving really old threads.

Don’t like this thread? The solution is simple: don’t click it and read it, and certainly don’t waste your time replying.

> Thoughts?

How about we make the gameplay actually palatable before we go about adding the garnish?

Lets do something to stop the one sided kill farmfest that is Infection before we go about adding Infection models to players.

> > Thoughts?
>
> How about we make the gameplay actually palatable before we go about adding the garnish?
>
> Lets do something to stop the one sided kill farmfest that is Infection before we go about adding Infection models to players.

That’s easy…

…just get better at playing Infection.

In all seriousness though, as long as they keep the “more like Halo 3 than Reach” that they have going on, and bring that into Infection (Halo 3 infection was the best), then I’ll be happy. Sounds so far like it’ll be an improvement over Reach’s. Just how MUCH of an improvement, we’ll have to wait and see.

> That’s easy…
>
> …just get better at playing Infection.

Please don’t make me laugh.

I just had surgery and my sides literally could split if you do.

> In all seriousness though, as long as they keep the “more like Halo 3 than Reach” that they have going on, and bring that into Infection (Halo 3 infection was the best), then I’ll be happy. Sounds so far like it’ll be an improvement over Reach’s. Just how MUCH of an improvement, we’ll have to wait and see.

H3 Infection was crap too. Just like Reach.

And I’m not particularly included to find out which one was crappy than the other.

> > How many times are we going to see this thread?
> >
> > I seriously doubt 343 will create high detail Flood models just for one playlist.
> >
> > And that’s it. Unless the Flood were in Campaign, which they are not, they won’t be player models. Simple.
>
> You didn’t read the thread, obviously.
>
> They don’t NEED to be in campaign. Multiplayer doesn’t have to precisely coincide with the story, especially now that Multiplayer takes place inside a HOLOGRAPHIC ROOM inside the Infinity. It can replicate ANYTHING, including the flood, which it would most certainly be ABLE to do because the UNSC has encountered the flood numerous times and probably have a ton of data on them.
>
> Also, 343i wouldn’t NEED to create a “high-detail” model, they could easily just borrow from Halo 3’s and just update the texture(s) slightly. Speaking from someone who has done a LOT of 3d modeling, it’s not terribly difficult or time consuming.
>
> Stop being such a grouchy pessimist. I have never seen a thread relating to this (obviously, or else I wouldn’t have created it), because I don’t see EVERY single thread created. Moreover, new members join all the time, and regulars constantly complain about reviving really old threads.
>
> Don’t like this thread? The solution is simple: don’t click it and read it, and certainly don’t waste your time replying.

Neither did you read my post. 343 has high standards. They probably won’t half -Yoink- a job. 343 will not work that hard just for models that will not be used anywhere else in the game. Think these things over. And I clicked because you said you had an idea to make Infection better. I did not expect to meet the same thread the forum has been getting for the past month.

Not so sure about that idea. A different style of walking maybe.

> > That’s easy…
> >
> > …just get better at playing Infection.
>
> Please don’t make me laugh.
>
> I just had surgery and my sides literally could split if you do.
>
>
>
> > In all seriousness though, as long as they keep the “more like Halo 3 than Reach” that they have going on, and bring that into Infection (Halo 3 infection was the best), then I’ll be happy. Sounds so far like it’ll be an improvement over Reach’s. Just how MUCH of an improvement, we’ll have to wait and see.
>
> H3 Infection was crap too. Just like Reach.
>
> And I’m not particularly included to find out which one was crappy than the other.

While I agree it could be better, Halo 3’s Infection was much more desirable/fun than Reach’s, for a number of reasons which most of us are already familiar with (not the least of which being the sword’s behavior).

> > > How many times are we going to see this thread?
> > >
> > > I seriously doubt 343 will create high detail Flood models just for one playlist.
> > >
> > > And that’s it. Unless the Flood were in Campaign, which they are not, they won’t be player models. Simple.
> >
> > You didn’t read the thread, obviously.
> >
> > They don’t NEED to be in campaign. Multiplayer doesn’t have to precisely coincide with the story, especially now that Multiplayer takes place inside a HOLOGRAPHIC ROOM inside the Infinity. It can replicate ANYTHING, including the flood, which it would most certainly be ABLE to do because the UNSC has encountered the flood numerous times and probably have a ton of data on them.
> >
> > Also, 343i wouldn’t NEED to create a “high-detail” model, they could easily just borrow from Halo 3’s and just update the texture(s) slightly. Speaking from someone who has done a LOT of 3d modeling, it’s not terribly difficult or time consuming.
> >
> > Stop being such a grouchy pessimist. I have never seen a thread relating to this (obviously, or else I wouldn’t have created it), because I don’t see EVERY single thread created. Moreover, new members join all the time, and regulars constantly complain about reviving really old threads.
> >
> > Don’t like this thread? The solution is simple: don’t click it and read it, and certainly don’t waste your time replying.
>
> Neither did you read my post. 343 has high standards. They probably won’t half -Yoink!- a job. 343 will not work that hard just for models that will not be used anywhere else in the game. Think these things over. And I clicked because you said you had an idea to make Infection better. I did not expect to meet the same thread the forum has been getting for the past month.

I visit these forums every day at work, and sometimes on the weekend. I have yet to see 1 thread mentioning this idea. While I don’t see EVERY thread created, I do see many of them. So it must not be so common that I’m adding to a heap of similar threads. I do, however, see thread after thread of very common complaint issues: “Wah, the sword doesn’t get slowed down when shot!”, or “Wah, CTF is simply ruined!” At least I’m not contributing to that already huge collection of pointless whining. Yes, this forum is supposed to be for voicing opinions, but when you’re consistently making a new thread about the same complaint everyone has already stated, it’s annoying. Again: I have not seen any other threads like this one, which is why I felt it was okay to create it. I don’t apologize for it, nor do I think I should have to. I’ll say it again: don’t like it? Simply don’t respond… click back to the home page and use your time to respond to a thread that discusses a topic you DO care about.

With regards to 343i creating a Flood form model: why not? They did the work to re-vamp the Gravity Hammer, which I’m sure doesn’t play a significant (if any) role in Campaign, but they went through the work of updating the sound, the actual model of the hammer, the mechanics, etc. Why would creating a model to IMPROVE a game type, and legitimize it a bit more, be a waste of time? Look at all the work they did for Grifball alone; was it needed? Nope. Are people excited about it? They sure are. I’ve talked to several people who think a Flood form-based Infection would greatly improve the experience, and not only cause it to “make more sense”, but would lend itself to the ambience of the playlist, further distinguishing it apart from the other playlists (which would provide more sense of variety).

Simply because YOU don’t think it would be worth while, doesn’t mean it’s a bad idea, or that 343i wouldn’t do it. Maybe they haven’t done it because they just didn’t think of it? Didn’t have time? Don’t have the system memory to accomodate it? Which is why I implied it would be more feasible for Halo 5, especially since Halo 4 is going to be gold in the very, very near future.

All in all, it’s an idea. And to get so worked up/annoyed by it, especially with regards to an internet forum, is pretty ridiculous. I don’t open and respond to every thread that I think is a waste of time; I’d rather spend my time discussing something I do care about. You should try it, it’s much more satisfying.