How to make Halo good again.

Let me start off by saying this: I love the Halo trilogy (keep that in mind).

Okay, now that that’s out of the way, let’s get down to business. It’s a fact that Halo has been getting even less popular over the last few installments. Arguments are no longer Halo vs CoD, they’re Battlefield vs CoD. Which is sort of a shame, when one of the most successful franchises ever isn’t mentioned any more because of how far it’s fallen. Now, it isn’t impossible to fix. Probably not with TU’s to Reach/4, but there’s a chance, if ever so slim, with HXB1. Now it isn’t even like 343i has no experience with making a decent game, they handled remastering CE quite well, and they even had a classic Halo for Halo 4, that was eventually scrapped. You see, that’s the problem.

I know, I know, I’m a bad person because I don’t like some of the changes and I see major flaws with the way the past couple games have been. But before you report me for a baseless reason, hear me out. Don’t make the game entirely for a casual player. Yes, they’re going to make up most of your initial audience, but you gain respect by your fanbase (by older people who’ve left, people who’ve stayed, and newer people) if you only have a portion of the game devoted to them, and you have another portion devoted to the more competitive gamer. Look at Halo 2/3 for example. Both wildly successful, topping charts in both sales, and sustained multiplayer numbers. You know why? They included both Ranked, competitive playlists and a Social, casual playlists. Notice those “s” at the end of the words. Not one list each, but multiple.

Now how do you make a game geared to both experienced and new players? Revisit the classic idea, and use that in your Ranked lineup. Make the Ranked lists more balanced and competitive. Get rid of AA’s Classes, everything introduced in Reach/4 that was annoyingly stupid. Have more precision weapon starts on symmetrical maps (or even just precision weapon starts more often). In Social, you can have all the funky changes you want to try out with HXB1. Everyone comes out with what they want, you regain a major following, more people keep playing your game, and the next Halo game will sell a crap ton more.

Okay, now for non-MP elements. Honestly most of these are pretty simple. No content limit is always good place to start, the Active Roster with Reach was actually brilliant. Make the campaign a decent length, memorable, and well you should know how to write a good story. Expand on the lore, while still keeping true to what has already been done. Don’t over-simplify Forge. Give us a large, flat map with pieces of multiple different colors and rocks of all shapes and sizes. You’ll be amazed at what the community can do. Don’t forget us screenshot artists! Most of the awesome effects from Halo 3, and some from Reach, had gone with Halo 4. It wasn’t even fun trying to do stuff with Halo 4 because it wouldn’t allow you to do so much.

Anyway, I think that about wraps it up. No TL;DR, you can read it, it’s just a post. Sorry for any English mistakes, it’s nearly 1am here and I’ve had a full day and got up at 6am (I’m used to getting 12 pm).

This is really good, these are all great points and it’s well thought out, I especially like the stuff related to Matchmaking. It’s good to that some people are truly dedicated to fixing to Halo and making it the juggernaut shooting franchise once again.

> Arguments are no longer Halo vs CoD, they’re Battlefield vs CoD.

I think it’s always been like that.

Halo 3, that’s when Halo clashed with CoD I think.

PLEASE INCLUDE ARBITER IN THE NEXT GAME!!!
And aside from what’s already been mentioned please include a wider range of weapons and vehicles!!! That would be splendid.

> > Arguments are no longer Halo vs CoD, they’re Battlefield vs CoD.
>
> I think it’s always been like that.
>
> Halo 3, that’s when Halo clashed with CoD I think.

Well CoD really wasn’t an online multiplayer juggernaut until CoD 4, where Battlefield has been for a while. And Halo’s been since Halo 2.

I think arguments aren’t “Halo vs Call of Duty” anymore because Battlefield and CoD are more similar to each other, and Battlefield had gotten more popular recently. Notice that people are comparing Halo and Destiny now. And I don’t think popularity or competition are the main issues, seeing as how each new Halo game breaks the sales records of the last.

But yeah, 343 should focus more on traditional Halo.

They also limit our experience in the sense of scale. I remember back in Halo 2 were you could jump on top of the buildings in the level Outskirts. Go out into the mountains in Delta Halo. Now you walk over to a place you think would be good to explore and “Return to Battlefield in 10”. I played Halo 3 a few days ago and while listening to the Campaign’s Soundtrack i kept thinking: “Wow…Halo has lost it.”
And something that’s been gnawing at me is how primitive the game looks aesthetically. A lot of the game’s weapons,vehicles and armors look like UNSC and Covenant prototypes from before the Reach era.

> I think arguments aren’t “Halo vs Call of Duty” anymore because Battlefield and CoD are more similar to each other, and Battlefield had gotten more popular recently. Notice that people are comparing Halo and Destiny now. And I don’t think popularity or competition are the main issues, seeing as how each new Halo game breaks the sales records of the last.
>
> But yeah, 343 should focus more on traditional Halo.

That’s no true about the sale records:
Halo 3 sold: 11.79 million copies
Halo 3 ODST sold: 6.17 million copies, but it is sort of a side game
Halo Reach sold: 9.45 million copies
Halo 4 sold: 8.44 million copies
The series is in a state of decline, not one of growth.

> I think arguments aren’t “Halo vs Call of Duty” anymore because Battlefield and CoD are more similar to each other, and Battlefield had gotten more popular recently. Notice that people are comparing Halo and Destiny now. And I don’t think popularity or competition are the main issues, seeing as how each new Halo game breaks the sales records of the last.
>
> But yeah, 343 should focus more on traditional Halo.

To be fair, people are comparing Halo and Destiny mostly because Bungie started Halo off, and they have moved on to Destiny. Something that would be a better comparison would probably be Borderlands. From what I’ve seen so far, Destiny looks very similar to Borderlands, but with a more Halo feel to it. Which I think is absolutely brilliant, but I’ll have to wait for the game to come out to make a real statement on it.

I share your point of view.
Let’s hope 343 does as well.

As for the CoD vs Halo thing.
You’d be surprised.
The average CoD player respects Halo.
They just don’t like Halo 4.
When I play BO2, I always have Emblems related to Halo.
CoD players usually have only good things to say about the original Halo trilogy.

> I share your point of view.
> Let’s hope 343 does as well.
>
> As for the CoD vs Halo thing.
> You’d be surprised.
> The average CoD player respects Halo.
> They just don’t like Halo 4.
> When I play BO2, I always have Emblems related to Halo.
> CoD players usually have only good things to say about the original Halo trilogy.

Really, I hardly know any CoD fans (and I do know a lot) who play any halo’s besides 4, but I would never notice emblems or anything cause I don’t touch the online portion of CoD.

> > I think arguments aren’t “Halo vs Call of Duty” anymore because Battlefield and CoD are more similar to each other, and Battlefield had gotten more popular recently. Notice that people are comparing Halo and Destiny now. And I don’t think popularity or competition are the main issues, seeing as how each new Halo game breaks the sales records of the last.
> >
> > But yeah, 343 should focus more on traditional Halo.
>
> That’s no true about the sale records:
> Halo 3 sold: 11.79 million copies
> Halo 3 ODST sold: 6.17 million copies, but it is sort of a side game
> Halo Reach sold: 9.45 million copies
> Halo 4 sold: 8.44 million copies
> The series is in a state of decline, not one of growth.

I meant first day or week sales records. Halo Reach and 4 didn’t sell as much because they detracted from Halo’s core elements. But they did set first day/week records for the franchise.

Fantastic recommendations. I approve.

> > > I think arguments aren’t “Halo vs Call of Duty” anymore because Battlefield and CoD are more similar to each other, and Battlefield had gotten more popular recently. Notice that people are comparing Halo and Destiny now. And I don’t think popularity or competition are the main issues, seeing as how each new Halo game breaks the sales records of the last.
> > >
> > > But yeah, 343 should focus more on traditional Halo.
> >
> > That’s no true about the sale records:
> > Halo 3 sold: 11.79 million copies
> > Halo 3 ODST sold: 6.17 million copies, but it is sort of a side game
> > Halo Reach sold: 9.45 million copies
> > Halo 4 sold: 8.44 million copies
> > The series is in a state of decline, not one of growth.
>
> I meant first day or week sales records. Halo Reach and 4 didn’t sell as much because they detracted from Halo’s core elements. But they did set first day/week records for the franchise.

Sorry for not contributing to the OP, but I can’t remember any Halo game having 8.5 retail-copies sold in merely 9/edit->10<-edit months. Halo 4 still is the best-selling Halo game.

  • No more sprint
  • No more Ordnance
  • Put weapons back on the maps
  • Put AAs back on the maps as a mixture of equipment and powerups
  • Get rid of perks
  • Give us more maps and playlists at launch
  • Bring back descope
  • Don’t fall into the trap of trying to make everyone happy
  • Stop hiring Halo haters
  • Give us genuinely new features; make sure they work with the gameplay
  • Put an emphasis on two things: 1) Maintaining core gameplay from the original trilogy, 2) Building upon that with new and exciting features
  • Stop pretending we asked for things that we didn’t, such as the new perks
  • No more pictures of Spartans in wheelchairs
  • No copy-and-pasting (most Spartan Ops chapters)
  • Balance the loadout weapons; take out weapons/grenades which don’t fit
  • Make use of next gen technology to bring us incredible things which only complement the franchise, as Halo 3 did with Forge and Theater

> > > > I think arguments aren’t “Halo vs Call of Duty” anymore because Battlefield and CoD are more similar to each other, and Battlefield had gotten more popular recently. Notice that people are comparing Halo and Destiny now. And I don’t think popularity or competition are the main issues, seeing as how each new Halo game breaks the sales records of the last.
> > > >
> > > > But yeah, 343 should focus more on traditional Halo.
> > >
> > > That’s no true about the sale records:
> > > Halo 3 sold: 11.79 million copies
> > > Halo 3 ODST sold: 6.17 million copies, but it is sort of a side game
> > > Halo Reach sold: 9.45 million copies
> > > Halo 4 sold: 8.44 million copies
> > > The series is in a state of decline, not one of growth.
> >
> > I meant first day or week sales records. Halo Reach and 4 didn’t sell as much because they detracted from Halo’s core elements. But they did set first day/week records for the franchise.
>
> Sorry for not contributing to the OP, but I can’t remember any Halo game having 8.5 retail-copies sold in merely 9/edit->10<-edit months. Halo 4 still is the best-selling Halo game.

Yeah, but how well is Halo 4 still selling, I’d be absolutely amazed if it even ever passes Halo Reaches sales, or gets within 2 million copies of what 4 has. Opening day/week sales for almost all game series go up, I mean look at BO2, it sold more than MW3 in it’s opening day/week, but overall it’s sold notably lower, same can be said about 3, Reach and 4.

> > > > I think arguments aren’t “Halo vs Call of Duty” anymore because Battlefield and CoD are more similar to each other, and Battlefield had gotten more popular recently. Notice that people are comparing Halo and Destiny now. And I don’t think popularity or competition are the main issues, seeing as how each new Halo game breaks the sales records of the last.
> > > >
> > > > But yeah, 343 should focus more on traditional Halo.
> > >
> > > That’s no true about the sale records:
> > > Halo 3 sold: 11.79 million copies
> > > Halo 3 ODST sold: 6.17 million copies, but it is sort of a side game
> > > Halo Reach sold: 9.45 million copies
> > > Halo 4 sold: 8.44 million copies
> > > The series is in a state of decline, not one of growth.
> >
> > I meant first day or week sales records. Halo Reach and 4 didn’t sell as much because they detracted from Halo’s core elements. But they did set first day/week records for the franchise.
>
> Sorry for not contributing to the OP, but I can’t remember any Halo game having 8.5 retail-copies sold in merely 9/edit->10<-edit months. Halo 4 still is the best-selling Halo game.

From Wikipedia: “On January 3, 2008, Microsoft announced that Halo 3 has sold 8.1 million copies.”