Unlocks:
Halo 5’s RNG (req pack) unlock system for armor, assassinations, skins, etc annoyed many people who prefer to earn their unlocks through methods such as ranking up and/or completing achievements. Therefore, for Halo 6 I propose the following unlock system:
With the exception of Warzone exclusive items, once an item is unlocked it will have to be purchased using req points (kind of like Halo Reach’s system).
Armor: Armor in Halo 6 would be unlocked in sets through ranking up (through Spartan Rank). These sets would include the helmet, shoulders, chest, forearms, and legs.
Visors: Visors will be unlocked through ranking up as well.
Weapon Skins: Weapon skins will be unlocked by completing certain milestones pertaining to the specific weapon. For example, in order to unlock a certain skin for the Battle Rifle you would need to get X amount of kills, headshots, or perfect kills.
Assassination Animations: Assassination animations would be unlocked by getting a certain amount of assassinations.
Stances: Stances would be unlocked by completing certain achievements such as beating the campaign.
Armor Effects (Including Thruster Pack customizations): Armor effects would be unlocked by completing a certain amount of multiplayer games.
Emblems: Emblems would be unlocked from the start as in earlier Halo games.
Warzone Unlocks: All Warzone unlocks, including permanent unlocks (loadouts and armor mods) and one time unlocks (power ups, power weapons and vehicles) would still be acquisitioned through a RNG requisition pack system (as in Halo 5). Req packs would be purchased using req points.
Req Points/XP:
Req points will be tied to xp points. For example, following a multiplayer match of Halo 6, if a player got 1,200 xp points they would get 1,200 req points.
Req and xp points would be obtained from playing matches of multiplayer, customs, forge, campaign, or any other mode. Completing a campaign level, for example, would give you points based on the difficulty you played on. Completing multiplayer games would obviously give points too (boosts would be given to players who join in progress or loose players on their team). Forge and Customs would yield marginal amounts of points as well. Hopefully, 343i will have double point weekends as well.