Personally I enjoyed halo 5s campaign and multiplayer but there are things that need to be changed,here’s my list:
- The Prometheans have 1 vehicle this needs improving they could also use some more unit types like sentinels or even pack masters from H5 concept art.They could also use with more weapons - Old weapons from other halos would be nice to see return In H6 like the grenade launcher from halo reach even if there multiplayer exclusive - The story was quite bland in H5 but elements like how chief realising he’s outdated in H4 could be used in H6 - Power weapon skins would be good if reqs return - More playlists at launch like infection,grifball and forge - Talking about infection why not in custom games have the ability to choose the flood skin from H4 - The brutes or flood should return in H6 it would make the game more diverse - Expand the teammate command from H5 - Halo 5s campaign sandboxes were all scripted,unscript them in H6 so the kraken acts a bit like the H3 scarabs - The falcon - Maybe some missions like long night at solace from halo reach - Vehicles from halo wars 1 and 2 would be nice especially if there driveable - More skulls that don’t just make the game harder like bandanna from halo 1 and 2 - Spartan armor in multiplayer that has detail like the memories of reach armor - The free dlc from H5 - Classic modes without spartan ability’s like COD AW did - The Intel from H5 - Character development for Tanaka and Palmer to make her less like a actual commander and more like Sgt Johnson - More covenant and Promethean based MP maps - Not having to now everything about the lore when playing the campaign - Less randomness with reqs - Forge at launch - Less deciving advertisement campaign (I know you don’t control this but talk with the advertisement directors at Microsoft) - DO not try and be like COD - Bigger and better campaign levels - Brute grenades? - Old vehicles like the renevant With all this H6 will be better than H5 hopefully and if noun want more points 343 watch the act man on youtube