Playlist hopper:
>classic slayer [ranked] (classic settings, classic weapons) 4v4 symmetrical slayer, NO LOAD OUTS, NO SPRINT
>evolved slayer [not ranked] (includes aa’s, equipment in personal loadouts, NO sprint, all weapons) 5v5
>swat [ranked] (whatever settings) 4v4
>snipers [ranked] (whatever settings) 4v4
>BTB [ranked] (mix of sprint and non sprint gametypes, mixed aa and equipment gametypes, 8v8 all weapons/vehicles
>Evolved BTB [not ranked]] (sprint, all weapons/vehicles, aa;s and equipment in personal loadouts) 16v16 or 24v24 even 32v32 maybe?? huge maps with tons of vehicles/weapons/
all other game types can either be classic/evolved style whichever suits.
basically have this set:
-a classic playlist at the top of the list of playlists
-no sprint for close quarters gametypes, only sprint for unranked/arcade/huge big team gametypes
-have a huge selection of weapons/equipment/aa’s for load outs, all balanced and even
-loadouts only for non classic gametypes
-bring the SMG, spiker, suppressor and plasma rifle into secondary weapons, make them effective on health but not on shields.
-have a ranked playlist idea like h3, also have a reach ranking system for credits to buy armor etc.
-more weapon skins to get via weapon progression unlocks, say 1000 kills with pistol =new skin etc.
-NO INSTANT RESPAWN!!! have it for action sack and stuff but nothing else, maybe infection aswell
-no mandatory killcams! show classic death screen and have saw LB to show killcam/killers info (weapon/rank etc.)
-have service starts like battle field does, would be good in halo
-remove flinch
-bring back halo reach/halo 3 strafe mech and hit box
halo 5 needs to be even and consistent like battle field, any one who has played TDM on norshar canals on BF3 knows how addictive and never boring it gets, halo 5 needs this level of classic/new gametypes and customisation to keep every one interested
LOAD OUT WEAPONS
primary:
-battle rifle
-DMR
-Covenant Carbine
-Needle Rifle
-Brute Precision rifle
-Light Rifle
-UNSC Assault rifle
-Forerunner Assault Rifle
-Brute LMG
-Storm Rifle
secondary:
-UNSC Magnum
-ODST pistol
-Brute Pistol
-Bolt Shot
-Plasma Pistol
-SMG
-Suppressor
-Brute Spiker
-Plasma Rifle
AA’s:
-Hologram
-Hard light shield
-Evade
-Thruster pack (tweak it to make it different from Evade)
-Mobility (allows longer sprint in sprint gametypes)
-Jetpack
-Active Camo (no radar jammer)
Equipment:
-Night Vision
-AA Jammer
-Vehicle Jammer
-Radar Jammer
-Vehicle Repair
-Flare
-Land Mine
-Auto Turret
-Regeneration Field
-Shield Drainer
-Health Pack X1
-Health Pack X2
-Smoke Launcher
-Gravity Lift
-Deployable Shield X2