how to make halo 5 better

So far this is my favourite halo since halo 3, but now with BR starts which i generally loved, im starting to dislike it. Abilities have now turned into something i enjoy because they are balanced, and not ridiculously cheap, but the skill gap is terrible, i start games with a team that knows nothing about teamwork and just gets destroyed than i am fighting 4 people with my skill level or a bit better by myself.

Its annoying trying to start a game with people who all have a negative K/DR except me and then dont know how to play, i suggest starting with ARs in 4v4 maps and BRs for long range maps like coagulation for example. or have casual slayer playlists with AR start and BR playlists. id love AR starts since it means finding precision weapons is way more important and makes it alot more fun when im playing with casual players on my team and the other team is stacked. i find myself playing by myself and everyone else on my team leaving the game, cause they get destroyed by BR and i cant take on 4 people working as a team by myself especially in BR start where they can easily kill me cross map if there is 2 of them. Ill go back to playing BR playlists when i have good teammates and can go head to head with another talented team.

something that also should be done is a halo reach set up where you can choose if you want to play with other people that work as a team or lone wolves, or use a mic or not, so i can actually have people to communicate with, and an option to turn the AI call outs of kills, grenades, and power weapon spwans off, i dont need fake pro call outs if i have a good team that communicates, it will just get annoying having to talk over fake voices.

Also in some of my kill cams, i notice what looks like bullet magnatization or just terrible shot registration, ifs its magnatization it absolutely needs to be turned off, or atleast turned off in MLG an BR start playlists, and if its shot registration that obviously needs to be fixed, also thrusters should regen every 3 seconds to counter the fast moving prophets bane carrying player, there still easy to kill if done properly, but it would make it more balanced.

Also i recall in halo 2 and 3, even reach being good made a huge difference, even if my whole team was doing bad, but the other team was not as good as me i could go up against 2, maybe even 3 of them and come out on top, now i cant even do that because youre shield strength seems low, i used to be able to out BR to people with in the same skill level as me sometimes and now i cant at all, all it takes is 2 half decent players to make 2 headshots each and im trashed, being good and going lone wolf if my team was useless was ok and not its impossible

finally and most obviously fix the skill gap issues, make the 2 teams that are gonna go head to head have players around the same rank as eachother, and a very close K/DR to eachtoher, so i can enjoy games instead of trying to carry a team, but getting destroyed myself cause i can only use bad players as bait so much, i may as well play custom games 4-1 against MLG level players, i do think giving reach elements of choosing your style of game play such as teamwork with mics would be awesome, being able to game with people that wanna do the same thing as myself would be great, much appreciated and good work this beta is running decently, and is alot more balanced than halo 4 or reach, and is not as annoying as mcc with that bad launch

> 2533274959135521;1:
> Also i recall in halo 2 and 3, even reach being good made a huge difference, even if my whole team was doing bad, but the other team was not as good as me i could go up against 2, maybe even 3 of them and come out on top, now i cant even do that because youre shield strength seems low, i used to be able to out BR to people with in the same skill level as me sometimes and now i cant at all, all it takes is 2 half decent players to make 2 headshots each and im trashed, being good and going lone wolf if my team was useless was ok and not its impossible

^ This x 100

The true skill ranking is a clusterfluck right now because they are trying to allow faster mm.Seeing as how only ppl with the MCC has the beta that’s understandable. Once there is a full release there will be more evenly matched teams…come to think about it you might not want that if you being on a team of bad kids are allowing you to shine currently.

> 2533274800063477;2:
> > 2533274959135521;1:
> > Also i recall in halo 2 and 3, even reach being good made a huge difference, even if my whole team was doing bad, but the other team was not as good as me i could go up against 2, maybe even 3 of them and come out on top, now i cant even do that because youre shield strength seems low, i used to be able to out BR to people with in the same skill level as me sometimes and now i cant at all, all it takes is 2 half decent players to make 2 headshots each and im trashed, being good and going lone wolf if my team was useless was ok and not its impossible
>
>
> ^ This x 100

glad you agree kind sir

> 2533274802746424;3:
> The true skill ranking is a clusterfluck right now because they are trying to allow faster mm.Seeing as how only ppl with the MCC has the beta that’s understandable. Once there is a full release there will be more evenly matched teams…come to think about it you might not want that if you being on a team of bad kids are allowing you to shine currently.

I shine more with a good team, I just prefer a good game of even matched teams where its all talented or atleast decent players that know proper team work and map control, but I guess I was to focused on the bugs to realize, it is a beta and the skill ranking will get better for the final product, I still would love the one good thing that came from reach in my opinion and that’s choose to pick people that play as a team and with mics, so I don’t have my mic plugged in for no reason with lone wolves running around getting destroyed by a team of people who work as a team even if they don’t communicate, and if I can get a team that communicates id love to turn off the AI pro team talking junk, guess its good if you don’t communicate though

  1. Reduce map size, and simplify them.
  2. increase movement speed to 125 percent, remove Sprint.
  3. decrease grenade range, increase power to kill.
  4. remove stabilizers or let us switch them off.
  5. the game is rated nc17, so use adult voices for call outs.
  6. remove kill cams, they suck.
  7. open up the sight picture, all the scopes kill your field of view.
  8. shrink hit boxes back to proper sizes.
  9. kill the intro and extro, it Sucks.

> 2533274811231902;6:
> 1) Reduce map size, and simplify them.
> 2) increase movement speed to 125 percent, remove Sprint.
> 3) decrease grenade range, increase power to kill.
> 4) remove stabilizers or let us switch them off.
> 5) the game is rated nc17, so use adult voices for call outs.
> 6) remove kill cams, they suck.
> 7) open up the sight picture, all the scopes kill your field of view.
> 8) shrink hit boxes back to proper sizes.
> 9) kill the intro and extro, it Sucks.

you can turn the auto stabalizer off, just go to the spartan hub and switch it off, than it only stabalizes if you hold the sprint button after aiming and jumping, and i agree with most of your points bud

> 2533274811231902;6:
> 1) Reduce map size, and simplify them.
> 2) increase movement speed to 125 percent, remove Sprint.
> 3) decrease grenade range, increase power to kill.
> 4) remove stabilizers or let us switch them off.
> 5) the game is rated nc17, so use adult voices for call outs.
> 6) remove kill cams, they suck.
> 7) open up the sight picture, all the scopes kill your field of view.
> 8) shrink hit boxes back to proper sizes.
> 9) kill the intro and extro, it Sucks.

Agree with : 6 (at least let us deactivate them) - 7 (why is the crosshair centered ? it’s been in the lower half of the screen since H2)

Can cope with : 2 - 3 - 8 - 9

Doesn’t really see the interest : 1

No opinion : 4 (already deactivable) - 5 (playing in French, not bothered)

> 2533274811231902;6:
> 1) Reduce map size, and simplify them.
> 2) increase movement speed to 125 percent, remove Sprint.
> 3) decrease grenade range, increase power to kill.
> 4) remove stabilizers or let us switch them off.
> 5) the game is rated nc17, so use adult voices for call outs.
> 6) remove kill cams, they suck.
> 7) open up the sight picture, all the scopes kill your field of view.
> 8) shrink hit boxes back to proper sizes.
> 9) kill the intro and extro, it Sucks.

I’m not the biggest fan of the game so far, but these changes would be a dream come true. I’d be 100% on board with Halo 5.

Just an idea for some new mechanics:

make the thruster button a " grab " button to chain actions.

remove the “a to clamber” and the sprint ability.

you can:

  • push large objects/ throw small objects with a grab/ melee combo

  • press crouch and grab to sidestep in the direction indicated with the ministick

  • press grab and crouch without a ministick direction to lay down/ crawl

  • press grab and ministick l/r to pull yourself to a nearby wall

  • grab objects to throw them with the grab and grenade button.

  • grab a corner to lock around it.

  • hihjack in first person with grab and mellee.

  • ninja with jumping backwards, grab and melee.

  • climb with A- grab- A combo.

  • hold on edges with jumping and than holding grab.

  • counter melees (up to 50% dammage reduction) with grab.

  • catch and throw back grenades with a well placed grab-throw combo.

  • rush (new sprint) short distances with grab and ministick forward.
    ( very fast, but only 2 seconds)
    ( you need to not point your gun at a wall when starting to rush)
    ( shield recharge penalty + slow turning penalty)
    ( sprinting and meleeing results in charge- like dammage)

  • use grab while jumping to hover 1 second.

  • crouch/ grab in mid air to dash to all sides ( but only a slight amount upwards)( use it downwards with a melee for a something-like-groundpound).

  • press grab and crouch( while rushing) to slide

  • you can shoot during every action, but sprint has the halo 5 sprint reticule and no aim assist/ bullet magnetism/ higher spread for automatic weapons
    ( hard to hit something )

  • an assasination animation is only started if you grab a player before meleeing them in the back.
    ( could be first person with a enlarged FoV)

crouch is located on the ministick button.

you can’t use some grab-actions ( sounds so wrong…) while dualwielding, like clamber, slide or boost.

  • this is a posibility to bring back dual wielding
  • it is logical, because you don’t have a free hand for grabing.(ehmm…yeah…)
    ( like climbing, counter-melee/melee, throw stuff, roll/dash)( extreme mussle climbing durring sprint)

the B button activates a mix between oldschool halo 3 equipement and halo reach equipement. it is a pick up like a power weapon, it has a recharge time like the AA#s from 4 and reach, but has limited uses like 2 times bubbleshield, 1 time energy drainer(slower(, 1 time armorlock( less vehicle dammage nerf), 20 sec jetpack ( activated with a second tap of jump) or camo, 3 mines, 2 sentinel turrets, etc.

  • this allows to balance abillitys with their amount of uses. these use times could also be doubled or set to endless in the options for custom gametypes.

The start button on your controller is used to change your grenade types. the back button gets the function of he old start button.
" show scores" is moved to D-pad right, teamspeak is moved to D-pad down.
In the campaign, the D-pad directions down, left and right are used to comand npc allies:

left: stay/defend
down: follow me
right: attack/ roam free

you can pickup items like the targeting device in the h4 campaign and activate it with holding Y .

carryable turrets should have a first person view with a enlarged FoV
vehicle third person view should be closer to the players head.

lower weapons: Y and grab
only bare fists: Y and melee
point: zoom and grab
salute: x and grab
wave: start and grab

zoom on every weapon, but less accuracy boost on headshot and no/ barely any on automatic weapons (achieved by extending the reticule on automatic weapons when zoomed in)
no aim lock while zoomed in

  • the replacement of the spartan abilitys with grab alows elites with small " hoverpacks" in the multiplayer.
    ( could also be used for brutes)( canon related: volunteer elites from the arbiter are used for the spartans training with alien foes and the elites being able to fight honerable without actualy risking their lifes ( elite PvP))

> 2533274800063477;8:
> > 2533274800063477;8:
> > > 2533274811231902;6:
> > > 1) Reduce map size, and simplify them.
> > > 2) increase movement speed to 125 percent, remove Sprint.
> > > 3) decrease grenade range, increase power to kill.
> > > 4) remove stabilizers or let us switch them off.
> > > 5) the game is rated nc17, so use adult voices for call outs.
> > > 6) remove kill cams, they suck.
> > > 7) open up the sight picture, all the scopes kill your field of view.
> > > 8) shrink hit boxes back to proper sizes.
> > > 9) kill the intro and extro, it Sucks.
> >
> >
> > Agree with : 6 (at least let us deactivate them) - 7 (why is the crosshair centered ? it’s been in the lower half of the screen since H2)
> >
> > Can cope with : 2 - 3 - 8 - 9
> >
> > Doesn’t really see the interest : 1
> >
> > No opinion : 4 (already deactivable) - 5 (playing in French, not bothered)
>
>
> yea the killcam is sickening
>
>
> > 2533274811231902;6:
> > 1) Reduce map size, and simplify them.
> > 2) increase movement speed to 125 percent, remove Sprint.
> > 3) decrease grenade range, increase power to kill.
> > 4) remove stabilizers or let us switch them off.
> > 5) the game is rated nc17, so use adult voices for call outs.
> > 6) remove kill cams, they suck.
> > 7) open up the sight picture, all the scopes kill your field of view.
> > 8) shrink hit boxes back to proper sizes.
> > 9) kill the intro and extro, it Sucks.
>
> Agree with : 6 (at least let us deactivate them) - 7 (why is the crosshair centered ? it’s been in the lower half of the screen since H2)
>
> Can cope with : 2 - 3 - 8 - 9
>
> Doesn’t really see the interest : 1
>
> No opinion : 4 (already deactivable) - 5 (playing in French, not bothe

> 2533274945422049;10:
> Just an idea for some new mechanics:
>
> make the thruster button a " grab " button to chain actions.
>
> remove the “a to clamber” and the sprint ability.
>
> you can:
> - push large objects/ throw small objects with a grab/ melee combo
> - press crouch and grab to sidestep in the direction indicated with the ministick
> - press grab and crouch without a ministick direction to lay down/ crawl
> - press grab and ministick l/r to pull yourself to a nearby wall
> - grab objects to throw them with the grab and grenade button.
> - grab a corner to lock around it.
> - hihjack in first person with grab and mellee.
> - ninja with jumping backwards, grab and melee.
> - climb with A- grab- A combo.
> - hold on edges with jumping and than holding grab.
> - counter melees (up to 50% dammage reduction) with grab.
> - catch and throw back grenades with a well placed grab-throw combo.
> - rush (new sprint) short distances with grab and ministick forward.
> ( very fast, but only 2 seconds)
> ( you need to not point your gun at a wall when starting to rush)
> ( shield recharge penalty + slow turning penalty)
> ( sprinting and meleeing results in charge- like dammage)
> - use grab while jumping to hover 1 second.
> - crouch/ grab in mid air to dash to all sides ( but only a slight amount upwards)( use it downwards with a melee for a something-like-groundpound).
> - press grab and crouch( while rushing) to slide
>
> - you can shoot during every action, but sprint has the halo 5 sprint reticule and no aim assist/ bullet magnetism/ higher spread for automatic weapons
> ( hard to hit something )
>
> - an assasination animation is only started if you grab a player before meleeing them in the back.
> ( could be first person with a enlarged FoV)
>
> crouch is located on the ministick button.
>
> you can’t use some grab-actions ( sounds so wrong…) while dualwielding, like clamber, slide or boost.
> - this is a posibility to bring back dual wielding
> - it is logical, because you don’t have a free hand for grabing.(ehmm…yeah…)
> ( like climbing, counter-melee/melee, throw stuff, roll/dash)( extreme mussle climbing durring sprint)
>
> the B button activates a mix between oldschool halo 3 equipement and halo reach equipement. it is a pick up like a power weapon, it has a recharge time like the AA#s from 4 and reach, but has limited uses like 2 times bubbleshield, 1 time energy drainer(slower(, 1 time armorlock( less vehicle dammage nerf), 20 sec jetpack ( activated with a second tap of jump) or camo, 3 mines, 2 sentinel turrets, etc.
>
> - this allows to balance abillitys with their amount of uses. these use times could also be doubled or set to endless in the options for custom gametypes.
>
> The start button on your controller is used to change your grenade types. the back button gets the function of he old start button.
> " show scores" is moved to D-pad right, teamspeak is moved to D-pad down.
> In the campaign, the D-pad directions down, left and right are used to comand npc allies:
>
> left: stay/defend
> down: follow me
> right: attack/ roam free
>
> you can pickup items like the targeting device in the h4 campaign and activate it with holding Y .
>
> carryable turrets should have a first person view with a enlarged FoV
> vehicle third person view should be closer to the players head.
>
> lower weapons: Y and grab
> only bare fists: Y and melee
> point: zoom and grab
> salute: x and grab
> wave: start and grab
>
> zoom on every weapon, but less accuracy boost on headshot and no/ barely any on automatic weapons (achieved by extending the reticule on automatic weapons when zoomed in)
> no aim lock while zoomed in
>
> - the replacement of the spartan abilitys with grab alows elites with small " hoverpacks" in the multiplayer.
> ( could also be used for brutes)( canon related: volunteer elites from the arbiter are used for the spartans training with alien foes and the elites being able to fight honerable without actualy risking their lifes ( elite PvP))

id definitly try this, i feel like it could go either way though, or maybe have it as a a game mode, than have classic slayer thats just like halo 3 and than halo 5 version of slayer

In Halo 1-3 the average kill times are that high compared to the minimum kill times, one good player can easily kill 2 other players.

In Halo 5 the skill gap is so low there isn’t a chance in hell that 1 good player can kill 2 players in a 1v2 scenario.

Remove sprint, up the movement speed, add more shield!

Fix the ranking system as well while you are it: I keep getting onyx+ players that go 1 and 18 and they can’t rank below onyx so they keep dragging me and others down for as long as they play! I had an onyx player on my team with 0.2 overall K/D!

In my last 2 games I had one onyx player who went 0-11 before he quit, and the other time an onyx player that went 1-9 before he quit. They manage to do this while everyone else is holding their own!

And because you can’t kill more than 1 person in this game it’s impossible to win in a 3vs4 scenario - quote stolen from someone else but i completly agree, i also think they should have a classic mode where its exactly like halo 3 just on the new maps and than the normal halo 5 mode.

Well we can all agree that if the skill gap isn’t higher in the final build (and by that I mean kill times, so please 343i tune up those shields), multiplayer is gonna be flat.

Being overrun by 2+ guys happens way too often. And thus, the breakout mode doesn’t mean anything if players quit during a game.

> 2533274959135521;11:
> > 2533274800063477;8:
> > > 2533274800063477;8:
> > > > 2533274811231902;6:
> > > > 1) Reduce map size, and simplify them.
> > > > 2) increase movement speed to 125 percent, remove Sprint.
> > > > 3) decrease grenade range, increase power to kill.
> > > > 4) remove stabilizers or let us switch them off.
> > > > 5) the game is rated nc17, so use adult voices for call outs.
> > > > 6) remove kill cams, they suck.
> > > > 7) open up the sight picture, all the scopes kill your field of view.
> > > > 8) shrink hit boxes back to proper sizes.
> > > > 9) kill the intro and extro, it Sucks.
> > >
> > >
> > >
> > >
> > > Agree with : 6 (at least let us deactivate them) - 7 (why is the crosshair centered ? it’s been in the lower half of the screen since H2)
> > >
> > > Can cope with : 2 - 3 - 8 - 9
> > >
> > > Doesn’t really see the interest : 1
> > >
> > > No opinion : 4 (already deactivable) - 5 (playing in French, not bothered)
> >
> >
> >
> >
> > yea the killcam is sickening
> >
> >
> > > 2533274811231902;6:
> > > 1) Reduce map size, and simplify them.
> > > 2) increase movement speed to 125 percent, remove Sprint.
> > > 3) decrease grenade range, increase power to kill.
> > > 4) remove stabilizers or let us switch them off.
> > > 5) the game is rated nc17, so use adult voices for call outs.
> > > 6) remove kill cams, they suck.
> > > 7) open up the sight picture, all the scopes kill your field of view.
> > > 8) shrink hit boxes back to proper sizes.
> > > 9) kill the intro and extro, it Sucks.
> >
> >
> >
> > Agree with : 6 (at least let us deactivate them) - 7 (why is the crosshair centered ? it’s been in the lower half of the screen since H2)
> >
> > Can cope with : 2 - 3 - 8 - 9
> >
> > Doesn’t really see the interest : 1
> >
> > No opinion : 4 (already deactivable) - 5 (playing in French, not bothe

1 is actually the most important, the real problem with Sprint is the inclination to go ahead and make large maps without vehicle support. This makes initial engagement distances farther apart. Where grenades are too difficult to get to target accurately, and melee is not an option. Add that to weapons down Sprint and halo is effectively a three legged stool with only one consistent leg. The short game that made halo famous, effectively disappeared unnoticed because the mid to long game seemed fine. But without the mix the game gets old quickly and looses pop count to other games. Shrinking the maps restores that natural order with or without Sprint.

> 2533274811231902;16:
> > 2533274959135521;11:
> > > 2533274800063477;8:
> > > > 2533274800063477;8:
> > > > > 2533274811231902;6:
> > > > > 1) Reduce map size, and simplify them.
> > > > > 2) increase movement speed to 125 percent, remove Sprint.
> > > > > 3) decrease grenade range, increase power to kill.
> > > > > 4) remove stabilizers or let us switch them off.
> > > > > 5) the game is rated nc17, so use adult voices for call outs.
> > > > > 6) remove kill cams, they suck.
> > > > > 7) open up the sight picture, all the scopes kill your field of view.
> > > > > 8) shrink hit boxes back to proper sizes.
> > > > > 9) kill the intro and extro, it Sucks.
> > > >
> > > >
> > > >
> > > >
> > > > Agree with : 6 (at least let us deactivate them) - 7 (why is the crosshair centered ? it’s been in the lower half of the screen since H2)
> > > >
> > > > Can cope with : 2 - 3 - 8 - 9
> > > >
> > > > Doesn’t really see the interest : 1
> > > >
> > > > No opinion : 4 (already deactivable) - 5 (playing in French, not bothered)
> > >
> > >
> > >
> > >
> > > yea the killcam is sickening
> > >
> > >
> > > > 2533274811231902;6:
> > > > 1) Reduce map size, and simplify them.
> > > > 2) increase movement speed to 125 percent, remove Sprint.
> > > > 3) decrease grenade range, increase power to kill.
> > > > 4) remove stabilizers or let us switch them off.
> > > > 5) the game is rated nc17, so use adult voices for call outs.
> > > > 6) remove kill cams, they suck.
> > > > 7) open up the sight picture, all the scopes kill your field of view.
> > > > 8) shrink hit boxes back to proper sizes.
> > > > 9) kill the intro and extro, it Sucks.
> > >
> > >
> > >
> > >
> > > Agree with : 6 (at least let us deactivate them) - 7 (why is the crosshair centered ? it’s been in the lower half of the screen since H2)
> > >
> > > Can cope with : 2 - 3 - 8 - 9
> > >
> > > Doesn’t really see the interest : 1
> > >
> > > No opinion : 4 (already deactivable) - 5 (playing in French, not bothe
>
>
> 1 is actually the most important, the real problem with Sprint is the inclination to go ahead and make large maps without vehicle support. This makes initial engagement distances farther apart. Where grenades are too difficult to get to target accurately, and melee is not an option. Add that to weapons down Sprint and halo is effectively a three legged stool with only one consistent leg. The short game that made halo famous, effectively disappeared unnoticed because the mid to long game seemed fine. But without the mix the game gets old quickly and looses pop count to other games. Shrinking the maps restores that natural order with or without Sprint.

But wouldn’t just removing sprint and adding 1-2 thrusts before charge make with to the actual maps ? Remaking maps from scratch could delay the release.

> 2533274800063477;15:
> Being overrun by 2+ guys happens way too often. And thus, the breakout mode doesn’t mean anything if players quit during a game.

i agree, today in breakout i went 13 and 1 and carried my team and won us the whole match, i used BR the whole time, the only time i died is cause an idiot wouldnt let me take BR, than got killed and i couldnt get to it and had to fight 4 people by myself, its already hard when youre going 2 on 1, as a talented played in halo 5, but 4 is ridiculous luckly i played it smart and got super effective cause everyone else died and i stayed back and BR all 4 players, and broke a sweet doing it, if youre talented and playing low level players you should be able to take 2 guys on but its hard now, shields need to be stronger, as well, they need to balance teams, i generally quit games because i get a team of idiot and have to play a stacked team with people in my class and i cant take them all on by myself, and i may BR one of them but i get flanked cause they arent dumb and realize my whole team but me is dead

> 2533274959135521;18:
> > 2533274800063477;15:
> > Being overrun by 2+ guys happens way too often. And thus, the breakout mode doesn’t mean anything if players quit during a game.
>
>
> i agree, today in breakout i went 13 and 1 and carried my team and won us the whole match, i used BR the whole time, the only time i died is cause an idiot wouldnt let me take BR, than got killed and i couldnt get to it and had to fight 4 people by myself, its already hard when youre going 2 on 1, as a talented played in halo 5, but 4 is ridiculous luckly i played it smart and got super effective cause everyone else died and i stayed back and BR all 4 players, and broke a sweet doing it, if youre talented and playing low level players you should be able to take 2 guys on but its hard now, shields need to be stronger, as well, they need to balance teams, i generally quit games because i get a team of idiot and have to play a stacked team with people in my class and i cant take them all on by myself, and i may BR one of them but i get flanked cause they arent dumb and realize my whole team but me is dead

Same happened to me today. The three other guys in my team were… Not worth my time… But in a surprising way. While one was stuck with a BR he obviously did not use well (meaning I barely could lay my hands on it). The two others were sticking together but would eventually get killed for some unknown reason. And so I was left with my little SMG (more usually the MA5) and pistol, facing two to four enemies coming at me. There was so much satisfaction when I was able to kill at least one. Needless to say, I majored my team’s scores, and I even managed to be the MVP in one game. But still, I lost, and my rank paid for it.

This brings another “problem” IMO, while evening odds a little in 2+ vs 1 situations (giving last survivor his shield?), K/D should have a more significant place in the ranking system. We’re not supposed to suffer from matchmaking not putting us in a team we’ll carry rather than equally skilled and losing because the opposite truly was better.

Now I’m not saying that K/D is more important than W/L, but it should be more significant. I lost 7/10 qualifying matches in Breakout (and most of the time I get a positive K/D), and ended up iron, while I’m gold in Team Slayer.

I know that in a beta, matchmaking is not the most important, but it definitely can’t stay that way.

> 2533274800063477;19:
> > 2533274959135521;18:
> > > 2533274800063477;15:
> > > Being overrun by 2+ guys happens way too often. And thus, the breakout mode doesn’t mean anything if players quit during a game.
> >
> >
> >
> > i agree, today in breakout i went 13 and 1 and carried my team and won us the whole match, i used BR the whole time, the only time i died is cause an idiot wouldnt let me take BR, than got killed and i couldnt get to it and had to fight 4 people by myself, its already hard when youre going 2 on 1, as a talented played in halo 5, but 4 is ridiculous luckly i played it smart and got super effective cause everyone else died and i stayed back and BR all 4 players, and broke a sweet doing it, if youre talented and playing low level players you should be able to take 2 guys on but its hard now, shields need to be stronger, as well, they need to balance teams, i generally quit games because i get a team of idiot and have to play a stacked team with people in my class and i cant take them all on by myself, and i may BR one of them but i get flanked cause they arent dumb and realize my whole team but me is dead
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> Same happened to me today. The three other guys in my team were… Not worth my time… But in a surprising way. While one was stuck with a BR he obviously did not use well (meaning I barely could lay my hands on it). The two others were sticking together but would eventually get killed for some unknown reason. And so I was left with my little SMG (more usually the MA5) and pistol, facing two to four enemies coming at me. There was so much satisfaction when I was able to kill at least one. Needless to say, I majored my team’s scores, and I even managed to be the MVP in one game. But still, I lost, and my rank paid for it.
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> This brings another “problem” IMO, while evening odds a little in 2+ vs 1 situations (giving last survivor his shield?), K/D should have a more significant place in the ranking system. We’re not supposed to suffer from matchmaking not putting us in a team we’ll carry rather than equally skilled and losing because the opposite truly was better.
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> Now I’m not saying that K/D is more important than W/L, but it should be more significant. I lost 7/10 qualifying matches in Breakout (and most of the time I get a positive K/D), and ended up iron, while I’m gold in Team Slayer.
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> I know that in a beta, matchmaking is not the most important, but it definitely can’t stay that way.

yea, I completely agree, I just played a match on trench, and we lost by one round, I went 14 and 5, the best on the other team went 7 and 4, I did a lot better than the opposing team but my ranking got killed because we lost by won round and I could only carry my team so much, and on that topic, because they suck so much, one decides to quit, now we start one man down and I have 2 terrible teammates and 1s trying to take the BR from me when hes already like 2 and 4, they should have there rank system hurt for the loss, I should have gone up say 6 points for carrying my whole team and doing decent