An issue with Reach and H3 was that in those games it would suit one sort of gamer more then the other. The casual gamers always got more, and its inevitable with how the gaming industry is. But I think I have the solution so the competitive players get more fun out of the game
Here are some of my solutions
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Take out bloom and any kind of spread for mid range guns. While making guns like the AR get a damage buff, but one that has the kill time of a Halo CE AR. While the main mid range gun has the kill time of a Halo CE Pistol, and make it either 3sk or 4sk.
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More options then Reach did. I’m not sure if your adding bloom for mid range guns, but if you are players should have the option to take it off. Individual damage modifiers would also be great. Except for mid range guns, it should have a option on top of the “General damage increase/reduction” and it should be something like “Shots to the head to kill” so it will make more options.
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A great map editor- You cant please everyone with the maps your making. Your bound to have people hate some sort of map, so you should have an amazing map editor. The issue with Reach’s was of the Framerate lag, and the grey colors. You should make more colors and skins for items, so it can seem like a full fledged map
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Bleedthrough, this is good for casuals and the hardcore. It makes less unfair gameplay, and makes spray and praying funner
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Lower aim assist. Something between Halo CE and H3, it makes for more satisfaction when you get that sweet headshot. It also helps the competitive since they have to get better to have a monstrous mid range gun. It helps casuals as well because if the aim assist is low, then it makes it easier for them get that spray and pray kill when the player using the mid range gun cant land the head shot
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Fair maps. This is so casuals wont get dominated if they are one certain team, and makes for more competitive and fun maps. I’m not saying to not have a-symmetric maps, but to make those sort of maps more even as possible
Also Frankie, we never abused the Pistol. Please tell me one time where you got 3sk with it across Hang 'em High consistently. Yeah pros cant even do that, so no we never abused the Pistol. It was just we had much more skill then you and the skill gap in that game was actually huge.
EDIT: I think I forgot to write this down.
Also add 1-50 Halo 2 ranking system! But make Social playlists have something like Reach or H3.
Edit 2: Another one I forgot
A good strafe. One problem with Reach right now is the strafe. The strafe’s acceleration is very poor, basically it takes to long to actually turn to the other side when you are strafing.
This is a huge problem in h3 and Reach, not as much in H2 but it was still a decent strafe. But Halo CE’s strafe was the best, the strafe was very crisp and the movement in general in the game was very crisp.
Watch this video for a better explanation. http://www.youtube.com/watch?v=fYAPmV7GcrU
You can tell the difference especially with Halo 1 and Halo 3. In CE it was very quick, but in H3 it felt sloppy.
Just imagine, Reach with a strafe that was like Halo 1’s. People would definitely not get 5 shot kills no where near as often if the strafe is this good in a Halo game.
This is one of the big reasons why Halo CE did not have players getting 3sk every time, because things like the strafe were very big in the game and it needs to return in Halo 4.
But technically its not, so I always got that excuse when I’m typing fast and not caring about the typos 