Dear Three Hundred and Forty-three Industries,
DLC is a big concern for many gamers. Whilst several are delighted by it and purchase new content, the way it appears in Matchmaking could be implemented far better. Here are a few suggestions:
A) Create a global DLC playlist.
Forget Crimson. Forget Majestic. Forget Castle. And forget Bullseye maps appearing here and there as a single playlist on their own. Make a global DLC playlist that contains and incorporates ALL of your DLC maps. Bungie made it work in Halo 3 and I believe you did something similar in Halo: Reach.
B) Make DLC required.
Make certain DLC required for certain playlists. Similarly to what Bungie did with Halo 3.
C) Increase weighting of DLC.
Make the weighting of DLC maps much higher than it currently is, so that if all players in the lobby do indeed have access to DLC content, they will surely get DLC options. Or by the very minimum one option.
Whilst C) would be easiest to implement, it might not be the most successful. And B) would be a riskier option considering the game’s dwindling player count. I personally believe that A) is the best solution. With all of those maps in one playlist, loyal gamers who bought your maps will flood to that destination to play on them. There wouldn’t be any confusion on where to go to find new maps (and trust me, the players are looking). You wouldn’t have the lowly population that the Crimson playlist currently has (just above 100) either, because there would be all kinds of gamers heading over to the global DLC playlist; those interested in Castle maps, those interested in Majestic, Bullseye, etc.
Why option A) hasn’t been implemented already is beyond me!
To all Waypoint forum frequenters, I say this, please take the time to read through this post. If you have an opinion, please share it. If you have an experience relevant to the topic, please share that too.
Please vote in this thread. Comment to keep this message alive so that 343 see it. And spread this thread to others. The more votes will result in better convincing of our argument to improve the DLC experience.