Agh, man. There is just so much to say on this issue and I’m not sure how to organize it all, but I’m going to attempt it. I’m too tired at the moment to do every weapon that needs balancing, and it would lead to a massive post, so I will focus on the DMR and Boltshot for now.
First off, the DMR. No, I’m not going to go into kill times or shots per kill or any of that. I’m going to go into the REAL issues breaking this weapon. The issues that are the most significant but also the most ignored.
The DMR has a significant fire rate, the longest aim assist range of any loadout weapon, and the largest flinch of any loadout weapon.
Let’s say a DMR user is fighting a Lightrifle user:
The Lightrifle hits first, and slightly flinches the DMR. The DMR, due to having more aim assist, recovers easily and shoots back.
Now let’s say the DMR shoots first. The Lightrifle is hit with massive Flinch, and since it has very low aim assist it has trouble recovering.
Ok, so we have established flinch. Now let’s talk about firing rate.
The DMR fires faster than the Lightrifle. The Lightrifle user is not only receiving more flinch, but he is receiving it more often as well.
The DMR user is not only throwing off his enemy’s aim, he is also recovering easier from the enemy’s shots. Despite being statistically inferior to the Lightrifle, it wins battles because of these factors alone.
In short, the DMR is too easy and too rewarding to use.
Solution: Make the Flinch and Aim assist equal to every other precision weapon, leave the firing rate and damage alone. The statistics are fine, it’s just the fact it’s so easy to use compared to other weapons is the problem.
Next, the Boltshot.
The Boltshot is too strong when paired with armor abilities. It can also effectively out-perform shotguns.
Honestly I have no idea what to do with this weapon at the moment, except reduce the range to keep it from overpowered shotguns.
Lastly, Map design itself.
Let’s take a look at Blood Gulch. You spawn with the Magnum, which can shoot effectively across the map. At the same time, Blood Gulch has many cliffs, rocks, caves, and hills that provide cover.
This isn’t the case in Halo 4. Most Halo 4 maps have very long sightlines, leading to the DMR and Lightrifle being the most dominant choices in most situations.
Maps need more cover.