I know that story is very important for a lot of the people in this board and for many Halo fans in general. If you’re interested who is in charge of H5’s narrative, you can check my investigation on 343i’s narrative team.
The focus of this thread however is to discuss what worked and what didn’t work in terms of H4’s story.
The question is: What can 343i do to improve it’s story-telling in H5? What do you hope for?
What worked:
+ For me it was obvious that the fiction and narrative was (in general) more important for 343i than it was for Bungie. The will was definitely there to shift up a gear and I really appreciate that. I would like to see an even greater emphasis on the narrative as that would be a key differentiator and growth opportunity for the franchise.
+ Respect for the overall lore including the stories told in other media, especially the books. Unlike previous Halo games (cough Reach cough) H4 honored it’s transmedia connections.
+ Improved presentation: H4 offered for the first time in the franchise believable looking (human) characters (faces!), which offered new opportunities to transport emotions independent from dialog. From a cinematic point of view H4 was a huge step forward.
+ More mature and multi-layered narrative/characters.
What makes us human?
Is it morally justifiable to turn children into super-soldiers for the ‘greater good’?
What is more important – duty or friendship?
Is a hero able to achieve the impossible because he is ‘at his core broken’?
While Bungie had a good hand for likeable characters 343i really dared (for the first time in the franchise) to explore the multiple facets of the universe and it’s characters, adding long-needed depth. Regardless of it’s mixed implementation in the game this is a huge step forward.
+ SPOILER: MC refusing Del Rio’s orders is one of the most powerful moments in the games for me:
> Del Rio: Commander Lasky, Pursuant to Article 55 of UNSC Regulation 12-145-72. I am ordering you to remove that AI’s data chip and retire it for final dispensation.
> Cortana: Don’t Please please, I don’t want to You don’t want me to please
> Del Rio: REMOVE THAT CHIP NOW, COMMANDER.
> Cortana: Please I don’t want to
> Del Rio: Give. Me. That. Chip.
> Master Chief: The Didact has to be stopped. If you won’t do that I will.
> Del Rio: I am ordering you TO SURRENDER THAT AI!!!Master Chief: No, Sir.
To this point Master Chief has been depicted as the perfect soldier. Brave, fearless and obedient – almost machine-like. So what we’re actually seeing is an enormous transformation. A transformation from a faceless machine-like soldier to an actual human being.
Master Chief rejecting a command is a wonderful symbol for that. He both stands up for what he cares for (Cortana) and what he believes is the right thing to do. With a near rampant AI that’s potentially endagering the whole crew of the Infinity it’s not a rational decision it’s an emotional one.
Other brilliant scenes include the MC – Lasky dialog at the end of the game, and – of course! – the ‘I’ve waited so long to do that.’ MC – Cortana moment (still gives me chills thinking about that).
What didn’t work (what needs to improve):
- H4’s story was almost impossible to understand for people who aren’t into the fiction – and unnecessary nebulous even for people who have at least played all the games.
H5’s story must be self-contained (self-explanatory) enough to not completely confuse new-comers while offering something for the people who are deep into the fiction at the same time.
- The terminals being played through Waypoint/ Halo Channel destroyed immersion in that it pulled you completely out of the game both in H4 and in the MCC. I understand that this had to do with disc space but 343i must find a better way in H5.
While the terminals per se are a good way to offer additional story snacks for those hungry enough they should never be necessary to understand the core plot of the game.
- Wasted potential: Both the concepts of a strong female character in opposition of Dr. Halsey (Sarah Palmer) and that of a tragic villain (Didact) have not been put to good use.
What’s interesting is that 343i added a lot of depth to some characters (Chief, Cortana, Dr. Halsey) while introducing one-dimensional characters (Didact is actually a complex character in the books) at the same time.
The problem with Palmer is not that she hates Dr. Halsey, the problem is that her motives are not fully fleshed out and there isn’t enough of her human side shining through.
- While H5 felt more mature overall that does not necessarily have to mean that there can’t be any kind of humor anymore. While 343i got the drama-side right H4 lacked exhilarant moments.
I think it wouldn’t fit the tone of the narrative if 343i went back to childlike Grunts and joking Marines but an intelligent and mature humor would actually strengthen the player’s connection with the characters.
- NPC chatter was always something Bungie did exceptionally well and something that I missed in H4. There needs to be more interaction between the player character and NPCs and between NPCs and a given situation. This is also a great tool to give the player more information regarding what’s happening right now without the need for another cut scene or Terminal.
One of the reasons why I always wanted to protect the Marines in previous games was that they felt more alive because of their reactions.