I just visited the good old Bungie forums, and there was a very interesting concept as to why the customs in Halo:Reach are dead compared to 3, and the same reason barely anyone plays customs in games like Call of Duty or Battlefield.
The ranking system of Reach is obviously a credit system vs. a skill based system as in Halo 3. In Halo 3, once you were locked into a rank, you were pretty much stuck there. If you were capped at around a 40, that was about where you were going to stay. And really, that wasn’t that big of a deal. Because you would get matched up with other 40’s, or just people around your general rank so you would have fair matches etc. Same with people at 20’s,30’s,50’s etc. Point is, The length of playing time did not affect your skill/rank.
Obviously, Reach is the opposite. The more you play, the higher your rank is. Simple.
Now, what does this have to do with custom games?
Simple. People do not play custom games in Halo:Reach simply because there is no reward when compared to a matchmaking game. Same as in Call of Duty which uses a similar ranking system. In matchmaking, you basically receive the max payout in what you’re going to receive in credits, where as in customs, you receive basically little to none.
I think we’ve all been in a situation where we could have played custom games with our friends, but we instead play matchmaking due to the fact we can get a similar experience and earn credits instead.
Now, since this is the Halo 4 forums, you might ask, how could we change this for Halo 4?
There are two simple options here, each with their own drawbacks.
- We take out the Reach credit system and instead put in the Halo 3 skill based ranking system.
Now, is this likely to happen? No. But, honestly I see a combination of both happening in Halo 4. I’m almost 99% sure there will be a credit/Spartan Point system, and I’m confident they will put in a skill rank too. Even if it’s playlist specific, there will probably be something.
2.We give custom games an equal credit/spartan point reward as matchmaking or whatever has the highest payout. Honestly, if there is a separate skill based rank, I really wouldn’t mind seeing this as long as there is a precaution against AFK’ers.
TL;DR:
The credit based Reach ranking system hurt the population of custom games in Reach compared to Halo 3, and that could be solved in Halo 4 by either rewarding the same payout or just removing the credit system altogether, however that is unlikely.