This is just fraction of what I’ve come up with so far. I thought up stuff like this since Halo 3.
Flag traits (Capture the Flag and others)
-While holding flag
__-Effect (Fire, electricity + etc.)
__-Holder traits change (On/Off)
____Off- Same as map traits
____On- User defined traits
-While airborne
__-Effect (Fire, electricity + etc.)
__-Drop rate
-While on cap. plate
__-Effect
-On melee
__-Damage
__-Effect
__-Temp. holder traits change
-On impact object / ground
__-Damage
__-Effect
__-Teleport animation
____-To location (Random/defined)
-On pick up
__-From enemy base plate:
____-Damage
____-Effect
____-Temp. holder traits change
__-From ground
____-Damage
____-Effect
____-Temp. holder traits change
-Can be dropped (On/Off)
__On:
__-Time to hold to drop
-Throw (On/Off)
__On:
__-Time to hold to throw
__-Throw distance
-Gravity
-Reset time
__-Duration
__-Affected by enemy (On/Off)
____On:
____-Distance XYZ Cylinder, Sphere or Box
____-Make reset happen faster (percentage or new duration)
____-Multiple enemies (how affected for 2+ enemies in distance)
-On reset
__-Teleport to respective base (On/Off)
-Bounce (On/Off)
__On- Coefficient of Restitution (Bounciness)
-Auto pick up (On/Off)
__On:
__-How long to hold to pick up
__-Distance XYZ Cyliner, Sphere or Box
__Off:
__-How long to hold to pick up
-Flag as weapon (On/Off)
__-Off: Flag is held regularly
__-On: Flag can be swapped with other weapons (Flag is on holder’s back while not being equipped)
-Flag aesthetics
__-Flag pole design
__-Emblem on flag
Ball Traits (Oddball, Assault, Grifball and others)
-While holding ball
__-Points earned per second (On/Off)
__-Effect (Fire, electricity + etc.)
__-Holder traits change (On/Off)
____Off- Same as map traits
____On- User defined traits
-While airborne
__-Effect (Fire, electricity + etc.)
__-Drop rate
-While on cap. plate
__-Effect
-On melee
__-Damage
__-Effect
__-Temp. holder traits change
-On impact object / ground
__-Damage
__-Effect
__-Explosion (variable)
____-Fly (Random/Directable)
__-Teleport animation
____-To location (Random/defined/cap. plate)
__-Magnetic (flies to nearest magnetic cap. plate)
-On pick up
__-From cap. plate:
____-Damage
____-Effect
____-Temp. holder traits change
__-From ground
____-Damage
____-Effect
____-Temp. holder traits change
-Catchable (On/Off)
__-On for ally
____-Damage
____-Effect
____-Temp. holder traits change
____AND/OR
__-On for enemy (interception)
____-Damage
____-Effect
____-Temp. holder traits change
-Can be dropped (On/Off)
__On:
__-Time to hold to drop
-Throw (On/Off)
__On:
__-Time to hold to throw
__-Throw intensity
-Reset time
__-Duration
-On reset
__-Explosion (variable)
____-Fly (Random/Directable)
__-Teleport
____-To location (Random/defined/cap. plate)
__-Magnetic
-Gravity
-Roll On/Off
__On- Variable friction
-Bounce (On/Off)
__On- Coefficient of Restitution (Bounciness)
-Auto pick up (On/Off)
__On:
__-How long to hold to pick up
__-Distance XYZ Cylinder, Sphere or Box
__Off:
__-How long to hold to pick up
-Picked up by player that killed holder (On/Off)
__On:
____-CQC only
______-Damage
______-Effect
______-Temp. holder traits change
AND/OR
__-Any player (long dist. = teleport)
______-Damage
______-Effect
______-Temp. holder traits change
-Color
Armor Abilities Customization
Promethean Vision
__-Duration
__-Distance
__-Intensity (How well it highlights enemies)
Thruster Pack
__-Duration
__-Intensity (Acceleration)
__-Drop rate
Hologram
__-Duration
__-Multiple waypoints (On/Off)
__-Reached last waypoint effect (On/Off)
____-Mimic user, -Yoink!-, jump or strafe back and forward
Jet Pack
__-Duration
__-Initial expenditure
__-Intensity (Acceleration)
Hardlight Shield
__-Duration
__-Size
__-Damage resistance
Active Camouflage
__-Duration
__-Intensity (How well camouflaged)
__-Radar scramble distance
Autosentry
__-Duration
__-Damage resistance
__-Rate of Fire and damage per shot
Regeneration Field
__-Duration
__-Size
__-Shield recharge rate