> simple alterations to improve halo wars 2:
> - make ‘random all’ secret for the opponent, theres no advantage to it right now
> - severe penalty points for resigning
> - weekly/ monthly videos on strategy and builds - too many generals are terrible … and as for recruits… starting build: reactor reactor rofl
> - more 3v3 maps & free dlc maps
> - cloud of war needs tweeking
> - double the development time to test the game and fix bugs- tutorial/ campaign to show people how to play covenant
> - force players to play halo wars 24-48 hours before being allowed to play multiplayer - this will solve new account creation and teach the ‘new people’ what a supply pad is.
Random all - there is no adcantage to picking anyone at this point. You can know what anyone is once in game, but it should be once you scout.
Penalty points for resigning - what if i resign after a 2 hour game? I still get a penalty?
Generals are terrible - rank has nothing to do with skill in this game. Rank also has nothing to do with who you get matched up against, so who cares.
3v3 maps - id like the current maps to be improved. This goes more with the idea that unit pathing and interference boxes are so terrible. Tanks routinely play 3 stooges on the countless choke points on every map (1v1 and 2v2 also)
double development time - more like infinite more development time. No good rts is made over night. Starcraft recieved years and years of balance before it was released, then continued to be shaped by the community exhausting all possibilities. Halo Wars could still do that, their just isnt a support team looking hard enough at games to make reasonable balance changes.
24-48 hours pre online play - rediculous. Their is TrueSkill for a reason. The terrible players get palced against terrible players, so who cares.
Halo Wars 2 really needs to look at the following:
Better units pathing and collision - as of now its terrible. Units constantly obstruct eachother (elephants/cobras lockdown is the worst)
Pacing the game better - as of now, there is little use for infantry when higher tech units can be obtained so fast. Banshees and tanks are cheap and easy to get to, so much that it cancel’s the need for infantry