how to improve competitive halo?

Post your suggestions. Everything is welcome…

I think they should disable party chat when you are playing in competitive playlist, this may heLp to improve team communication…

I agree.
No party chat.

I’d like to disable sprint and have better maps along with it’s removal.
But that’s not possible now.
Fingers crossed for Halo Xbox One.
:slight_smile:

Kill Active camo…

Remake Halo 2 (be sure it includes online play), bring in a few balance tweaks (ie. no dual wielding), and let it be the home of the competitive community. You can’t satisfy the obscenely conservative interests of competitive gaming AND innovate the franchise so that it can support another decade of gameplay. Ergo, give them what they truly want and let the rest of the population enjoy the future as something other than a shine to nostalgia.

> Remake Halo 2 (be sure it includes online play), bring in a few balance tweaks (ie. no dual wielding), and let it be the home of the competitive community. You can’t satisfy the obscenely conservative interests of competitive gaming AND innovate the franchise so that it can support another decade of gameplay. Ergo, give them what they truly want and let the rest of the population enjoy the future as something other than a shine to nostalgia.

I wouldn’t mind this.

> I wouldn’t mind this.

And you could throw it on the XBLA for a low price that’ll ensure accessibility without doing anything to “compromise” gameplay. AND if you can deliver it on the Xbox One (in addition to a 360 version at least) well in advance of Halo 5 you have the opportunity to close the Halo-less gap between the system’s launch and whenever it is 343 can deliver Halo 5 without rushing that game’s development.

I did use a pretty facetious tone in the post above but I do honestly think it’s the best thing 343 can do right now for the whole community.

> Post your suggestions. Everything is welcome…
>
> I think they should disable party chat when you are playing in competitive playlist, this may heLp to improve team communication…

I don’t feel I should be forced to talk to people I have no interest in talking to. I rarely play without a friend or two so why should we be forced to leave our Party because the forth guy isn’t our friend. :confused:

> Kill Active camo…

Camo is fine. I think the bigger problems are ordinance drops and map randomness.

> > Post your suggestions. Everything is welcome…
> >
> > I think they should disable party chat when you are playing in competitive playlist, this may heLp to improve team communication…
>
> I don’t feel I should be forced to talk to people I have no interest in talking to. I rarely play without a friend or two so why should we be forced to leave our Party because the forth guy isn’t our friend. :confused:

That’s not fair to the guy who isn’t in your party. And if you ask me, parties should be disabled for better team communication.

> > Kill Active camo…
>
> Camo is fine. I think the bigger problems are ordinance drops and map randomness.

Guy in corner in Camo… That is big problems…

> > > Kill Active camo…
> >
> > Camo is fine. I think the bigger problems are ordinance drops and map randomness.
>
> Guy in corner in Camo… That is big problems…

Camo has been in Halo since Halo 3. Why change that now?

> > > > Kill Active camo…
> > >
> > > Camo is fine. I think the bigger problems are ordinance drops and map randomness.
> >
> > Guy in corner in Camo… That is big problems…
>
> Camo has been in Halo since Halo 3. Why change that now?

Stop campers and evolve…

Produce a game where there is one set of settings for all to play. When the game that most people play is different then the one used for competition, you are assuring a low population.

Camo isn’t the problem, it’s being able to have camo as an AA that you can spawn with. Couple that with AA efficiency and you have more camo campers than ever before. It was fine in H3 when it was a map pick-up. That was the biggest difference.

> Camo isn’t the problem, it’s being able to have camo as an AA that you can spawn with. Couple that with AA efficiency and you have more camo campers than ever before. It was fine in H3 when it was a map pick-up. That was the biggest difference.

Make it map pick-up then…

> Remake Halo 2 (be sure it includes online play), bring in a few balance tweaks (ie. no dual wielding), and let it be the home of the competitive community. You can’t satisfy the obscenely conservative interests of competitive gaming AND innovate the franchise so that it can support another decade of gameplay. Ergo, give them what they truly want and let the rest of the population enjoy the future as something other than a shine to nostalgia.

Terrible terrible terrible no no no and no. So many things wrong with this.

This is based upon the horrendous assumption that competitive players want nothing but Halo 2 over and over again, which couldn’t be further from the truth.
I’m not going to sugar coat it, but this qualifies for the most tremendously flawed, unoriginal and uninformed post I’ve seen this month.

Please stop with this nonsense. Infinity settings are not the only possible way that Halo could move forward and innovate, and just because players dislike what has been done with Halo 4, does not mean they dislike any possible differentiating factor between future Halo and past Halo.

If wanting core gameplay to remain consistent is, as you word it, a shine to nostalgia, then a shine to nostalgia is a good thing. Why put Halo in the title of a game which makes little effort to reflect the gameplay of the very games which gave rise to the popularity of Halo gameplay in the first place?

These types of posts have been done to death.

> Post your suggestions. Everything is welcome…
>
> I think they should disable party chat when you are playing in competitive playlist, this may heLp to improve team communication…

Sure. Because that totally worked out in modern warfare 2. You can’t force teamwork. If i couldn’t be in party chat i’d leave my mic unplugged. If i want good teamwork i’ll role with friends. Most people on my team are so bad that talking to them isn’t going to help.

Competitive Halo means different things to different people.

343 considers competitive halo to be anything where two teams are against each other, trying to win. As long as they have that mentality the tournament scene for Halo will stay dead.

Then there’s the competitive Halo, where randomness is minimized, so the better person/team will win. We don’t need a remake of Halo 1/2/3 for the game to be competitive. As long as the features in-game are not random, then the game is competitive and it will be fun to spectate at tournaments. Infinity slayer doesn’t fit this discretion with personal ordinance.

less is more.

halo 2 is talked about when competetive anything comes up for a reason. theres no need to clutter the game with a dozen one shot power weapons and the few available should be on map only.

they should really stop adding to the game and start refining what is there.

Honestly, I think the Team Throwdown settings are almost perfectly competitive (and notice the Active Camo AA is not available).

The problem with the Active Camo AA is that it is usable multiple times and at will. Basically, the fact that it’s an AA is why it’s imbalanced and cheap. Make it a powerup and it will be just fine–no one ever complained about Active Camo as a powerup.

I’m not sure if party chat should be disabled as a forced rule, because I feel like that should be a competitive etiquette thing. No interest in talking to teammates who aren’t your friends equals no interest in communicating with your entire team, which also equals not being a true competitive team player. I get that not everyone wants to talk to strangers or idiots–I’m the same way–but that is a comfort that should be for casual, friendly gameplay. Competitive gameplay is all about the win, and if you’re unwilling to sacrifice such a small convenience for the good of the team, you shouldn’t be playing a competitive gametype.

I would disable PODs completely, as I can’t think of a truly competitive way to use them. They will always be either game-breaking powerful and random (vanilla Infinity Slayer) or so useless that nobody uses them (Team Throwdown). If a mechanic or feature doesn’t add depth, strategy, or skill to the game, or takes away more than it adds, then it is fluff and should be removed.

Along with that, disable AAs completely in competitive Halo 4. Power weapons have worked thus far because they enable you to kill players faster than they can kill you without one, so you can usually use the weapon for a decent amount of time before dying and dropping it. AAs, in contrast, only give you an extra ability, which is a lot less effective at helping you stay alive long enough to use them to their full effectiveness. Further, unlike power weapons, AAs are unrecoverable upon death. I don’t know if you can adjust this in custom game options, but even if you can, they are very difficult to see. This means that if you do die, that AA is pretty much just gone. Your opponent isn’t rewarded by taking over that AA, nor are your teammates able to recover it from you. In conclusion, in their current state, unless the AAs are included in the loadout, they are almost useless because of how likely you are to die before using it effectively, which is why most AGL/Team Throwdown pros don’t use their PODs very often. Therefore, they are fluff and should be removed.

Flinch should be disabled. It does not add “skill” because you can’t “learn” it. The only thing it adds to the game is frustration, kind of like reticle bloom. It is fluff and should be removed.

It’s my opinion that sprint should be disabled because I think sprint causes slower-paced gameplay, less skillful movement, and boring, oversized maps. First, the maps are designed for sprint, and base movement speed is about half of sprint speed. So in order to look in a different direction that I am moving or fire at all, I have to be moving at about half the speed that the map was designed for. Thus, the game’s pace is slowed. Second, in my opinion, it was more fun and better suited to Halo’s gameplay and maps to be able to move at full speed while jumping, looking, or firing. Halo’s gameplay has always been more about agility than speed, and it’s always worked very well.