How to implement deual wielding and keep balance

So I was thinking and I came up with a possible way to add back duel weilding into Halo without breaking gun balance. As we all know Halo 2+3 had huge problems with duel weildable weapons being useless on their own and if you were to duel weild Halo 5 weapona the world would explode so I think I found a happy medium.

How about if when a player pickup up a second weapon the played damage output would dropped to about 55% per weapon meaning he would only gain a 10% damage boost over players who weren’t duel weilding? 10% might be too much but that can be adjuated. This way picking up 2 smgs would be only marginally better than 1 and the player wouldn’t be able to melee either which would have very little impact on game balance. The player would also deplete ammo at a faster rate which is the sacrifice for getting a slight damage boost.

I don’t see how this would cause any more issues than damage boost which is already in the game. Obviously you could excluse ridiculous combos like duel Needlers.

So what do you guys think would you be OK with this as a solution to the problem? Also any input to this would be very much appreciated I would be interested to see how to improve this or find faults in it.

Hmm I think it just wouldn’t make sense if the weapons themselves got weaker from just having 2. What would really need to be used would be making the accuracy far worse. All the weapons are held with 2 hands normally so it makes sense that the recoil would be worse. Plus you lose melee ability, grenade, possibly clamber although maybe not.

Weapons in Halo 3 actually did get weaker when dual wielded. It wasn’t something you’d notice on the SMG and the like, but it was done for that exact reason. More than anything it was noticeable on the magnums - go back into Halo 3 and test it in a custom game. The Halo 3 magnum, on its own, kills in 4 shots - 3 to the body, one to the head. When dual wielded, however, magnum takes 5 shots to kill.

Also, think that a 45% drop might be a tad excessive. While it’s never going to happen in Halo 5 as it’d require adding entirely new mechanics, the idea was that dual wielding provided such a boost to firepower that it was well worth the sacrifice of grenades, slower reload and a slight moment of dropping the second weapon to melee (or abandoning melee entirely).

This was the answer in previous Halo titles. The single weapons were still fairly useless dual wielded , unless in extreme short (shotgun) range. Even the Brute Mauler required a shot from both hands when dual wielding them , again , unless at extreme short range.

Just make dual weilding effect accuracy and ammo consumption. Maybe not allow the use of sprint and smartscope while dual weilding.

I thought dual weilding was so iconic to Halo, even if it didn’t have many uses, it was still really cool!

what would be better would be to create weapons specifically for dual wielding, some covenant or promethean thing that is always held in two separate hands.

Dual weilding doesnt need re-balancing because no one uses dual weilding.

The true purpose of dual wielding wasn’t to use two of the same weapon, it was to use two different weapons to get both of their effects. You could use a plasma pistol with a magnum for an instant kill, you could use a Spiker or SMG with a Plasma Rifle for a very quick kill, or a magnum with a Mauler for the ability to kill at a slight range with potential for a very quick finish if they got too close. In Halo 2, on Turf, I would always take my starting SMG, rush for the Scarab and pick up the Brute Plasma Rifle, because these two weapons worked very well together. I killed people so fast that it might as well have been a power weapon. Those Halo 2 Rumble Pit games were the best.

The problem rose because these weapons were not viable on their own. You remember that the plasma pistol and plasma rifle took about 20 shots to an unshielded Spartan to finish them off, while the SMG and Spiker took so long to drain shields, and the mauler always required a follow-up melee attack. They were great combos when dual-wielded with each other, but on their own each of these weapons did not really stand a chance, and the fact that they often were not located near each other meant that people usually just left them there rather than have to search for both pieces of a weapon duo.

While I miss dual-wielding and wish it could come back, it likely won’t, because it’s easier to just have every weapon serve a useful purpose on its own.

What if all dual wieldable weapons have the same crappy aiming reticle that has uber amounts of bloom and recoil, that way the weapons can be useful on their own and not destroy the world when dual wielded. btw “deual wield” xD