I wanna preface this by saying I’m fine with Season 2 so far, however, I will admit it’s obviously not perfect. Now that we’ve got the obvious out of the way, lets mention something else that’s just as known, the “Narrative” Event that released with Season 2, is not a narrative event. The paragraph after this one isn’t really the topic of this post, rather that’s next paragraph so I recommend just scrolling.
It’s narrative is a single cutscene, that has no remote impact on anything. Maybe they felt like it’d disturb the flow of gameplay with players. Maybe they just couldn’t do anything else besides a single cutscene while they expand the singleplayer campaign. However we’re not here to discuss maybes. The maybes aren’t the issue. Like I said, this “narrative event” is nothing. It’s just a gamemode that doesn’t really do anything, nor does it even connect to the narrative the cutscene is trying to provide. Now, is LSS fun? No clue, I played one game and got frustrated and swore it off. What sucks about it is, they could’ve easily given the cutscene more weight without having to expand additional resources. They could’ve had the voice actors talk about how, lets say, the more people you take out the more it helps whatever his name is, signified by them saying something like “Keep it up Spartan, (Insert what’shisname here) is getting better!” but they don’t do that. I’m not a game designer or the owner of a company, so for all I know it wouldn’t work. Maybe the voice actors weren’t available enough to do such things.
Now, here’s what you came here for. How to give it a narrative even in gameplay, but also make it fun, and make it WORK. I won’t lie, I did not come up with it myself, someone on the Halo Discord gave me the idea and I forgot their name. Anyway, it’s very simple: Make the narrative events a Firefight or Spartan Ops gamemode. This would make challenges easier, since they’re dumb NPCs, allow people to feel like they’re contributing to the story, and it’d also just be fun. Oh, and also give the Narrative Event an actual Narrative, and make it an event. Everyone loves Firefight, and some Spartan Ops, personally I love both, so why not use those modes to contribute to your narrative event, especially considering that Spartan Ops especially actually had somewhat of a narrative behind it? Yeah, some people will complain that’s it’s temporary, but I’d rather temp Firefight/SO than none.
Imagine this: The cutscene occurs as per normal, nothing really that different, except Agryna looks to you with a smile, she asks you “Think you’re ready for some action?” or something like that. It is now up to YOU whether you can save the Lone Wolfs life, you take the damaged Banished Phantom and make your way to figure out what the hell went wrong.
It probably could be better, what I wrote of what the change could’ve been, but you get the idea and that’s good enough.