How to get a Halo movie made

Ever since Halo 2 released in in November 2004, Microsoft has wanted a Halo movie. Originally, Microsoft was going through with it, and working with Universal and 20th Century Fox. It fell apart as Microsoft demanded 15% of the box office (one studio would get 50%, and the other would get 35%). Eventually Fox and Universal told Microsoft bye bye. From the ashes of the project rose one of the best sci-fi films ever, District 9. Since then, people have wondered if Microsoft will ever do another attempt to bring their biggest franchise to the big-screen. I am a big fan of Halo and movies, and have always felt that Halo would fit so well on the big screen. Here’s how I think a Halo film could happen.
The 1st thing is who should Microsoft team up with to make the movie. I say the biggest film studio in the world, Disney. However, I wouldn’t have Microsoft simply hand Halo over to Disney. Here’s how I would have it go down. Microsoft has 100% control, which includes distribution. Microsoft then offers if Disney helps pitch in and put money into the project, they’ll get a slice of the pie. I would offer Disney 80-85% of the box office. Microsoft needs to learn how to be diplomatic and negotiate. This wouldn’t be an issue, as Microsoft makes generally $215,773,920 daily. So them only getting 15-20% of the BO wouldn’t lead to MS losing money at all.
How would the movie be made is interesting. Big movies today have budgets from $200-$300 million. I would want the movie to be 100% entirely CG. I would have the CG work done by Blur Studio or Axis Animation. They did the cinematics for Halo Wars, Halo 4 Spartan Ops, Halo 2 Anniversary, Halo 5: Guardians opening, and Halo Wars 2. Their work has been nothing short of spectacular and looks like a movie. Supposedly Blur costs $1 million per minute. I would see the movie in total being a little over 3 hours long and be rated R. However, I would have the theatrical cut be a little over 2 and a half hours and PG-13. So if the rumors are true, it would cost around a little over $200 million, which wouldn’t be an issue for 2 mega corporations. For the cast, I would have the voice cast from the games return for characters they’ve voiced. For other characters not yet voiced, I would get well know voice talent, I don’t want celebrities, as it would take me out.
As for what story in the Halo Universe that would be told, I would choose Halo: The Fall of Reach. It is an incredible novel, and would be best to finally bring Halo to the big screen and a worldwide audience. People would love the movie (in general, people love the novel) and it would be such a box office smash hit. This would then lead to Microsoft wanting to another movie, the next I would choose being Halo: Contact Harvest. I think this could very well happen, and I think it would be incredible to finally see Halo on the big screen. Just the 2 cents of a big fan of Halo and movies.

> 2533274840469109;1:
> Ever since Halo 2 released in in November 2004, Microsoft has wanted a Halomovie. Originally, Microsoft was going through with it, and workinh with Universal and 20th Century Fox. It fell apart as Microsoft demanded 15% of the box office (one studio would get 50%, and the other would get 35%). Eventually Fox and Universal told Microsoft bye bye. From the ashes of the project rose one of the best sci-fi films ever, District 9. Since then, people have wondered if Microsoft will ever do another attempt to bring their biggest franchise to the big-screen. I am a big fan of Halo and movies, and have always felt that Halo would fit so well on the big screen. Here’s how I think a Halo film could happen.
> The 1st thing is who should Microsoft team up with to make the movie. I say the biggest film studio in the world, Disney. However, I wouldn’t have Microsoft simply hand Halo over to Disney. Here’s how I would have it go down. Microsoft has 100% control, which includes distribution. Microsoft then offers if Disney helps pitch in and put money into the project, they’ll get a slice of the pie. I would offer Disney 80-85% of the box office. Microsoft needs to learn how to be diplomatic and negotiate. This wouldn’t be an issue, as Microsoft makes generally $215,773,920 daily. So them only getting 15-20% of the BO wouldn’t lead to MS losing money at all.
> How would the movie be made is interesting. Big movies today have budgets from $200-$300 million. I would want the movie to be 100% entirely CG. I would have the CG work done by Blur Studio or Axis Animation. They did the cinematics for Halo Wars, Halo 4 Spartan Ops, Halo 2 Anniversary, Halo 5: Guardians opening, and Halo Wars 2. Their work has been nothing short of spectacular and looks like a movie. Supposedly Blur costs $1 million per minute. I would see the movie in total being a little over 3 hours long and be rated R. However, I would have the theatrical cut be a little over 2 and a half hours and PG-13. So if the rumors are true, it would cost around a little over $200 million, which wouldn’t be an issue for 2 mega corporations. For the cast, I would have the voice cast from the games return for characters they’ve voiced. For other characters not yet voiced, I would get well know voice talent, I don’t want celebrities, as it would take me out.
> As for what story in the Halo Universe that would be told, I would choose Halo: The Fall of Reach. It is an incredible novel, and would be best to finally bring Halo to the big screen and a worldwide audience. People would love the movie (in general, people love the novel) and it would be such a box office smash hit. This would then lead to Microsoft wanting to another movie, the next I would choose being Halo: Contact Harvest. I think this could very well happen, and I think it would be incredible to finally see Halo on the big screen. Just the 2 cents of a big fan of Halo and movies.

I think for a Halo feature film to live up to expectations, it would have to be such a perfect blend of everything coming together the right way, that I can’t really see the project coming to fruition. Just look at what happens with other videogame movies.

I’d love to see it done well, but would hate to see it fall short of expectations, so I’ve got a hefty dose of schepticism on this topic.

PS: I believe to really be done right, the graphic nature of Halo would mean the movie would have to be rated “R”, and I doubt Disney (or other major studios) would take such a risk unless they had creative control over the project, and I believe taking control away from Halo’s team would be a bad idea.

> 2533274883501878;2:
> > 2533274840469109;1:
> > Ever since Halo 2 released in in November 2004, Microsoft has wanted a Halomovie. Originally, Microsoft was going through with it, and workinh with Universal and 20th Century Fox. It fell apart as Microsoft demanded 15% of the box office (one studio would get 50%, and the other would get 35%). Eventually Fox and Universal told Microsoft bye bye. From the ashes of the project rose one of the best sci-fi films ever, District 9. Since then, people have wondered if Microsoft will ever do another attempt to bring their biggest franchise to the big-screen. I am a big fan of Halo and movies, and have always felt that Halo would fit so well on the big screen. Here’s how I think a Halo film could happen.
> > The 1st thing is who should Microsoft team up with to make the movie. I say the biggest film studio in the world, Disney. However, I wouldn’t have Microsoft simply hand Halo over to Disney. Here’s how I would have it go down. Microsoft has 100% control, which includes distribution. Microsoft then offers if Disney helps pitch in and put money into the project, they’ll get a slice of the pie. I would offer Disney 80-85% of the box office. Microsoft needs to learn how to be diplomatic and negotiate. This wouldn’t be an issue, as Microsoft makes generally $215,773,920 daily. So them only getting 15-20% of the BO wouldn’t lead to MS losing money at all.
> > How would the movie be made is interesting. Big movies today have budgets from $200-$300 million. I would want the movie to be 100% entirely CG. I would have the CG work done by Blur Studio or Axis Animation. They did the cinematics for Halo Wars, Halo 4 Spartan Ops, Halo 2 Anniversary, Halo 5: Guardians opening, and Halo Wars 2. Their work has been nothing short of spectacular and looks like a movie. Supposedly Blur costs $1 million per minute. I would see the movie in total being a little over 3 hours long and be rated R. However, I would have the theatrical cut be a little over 2 and a half hours and PG-13. So if the rumors are true, it would cost around a little over $200 million, which wouldn’t be an issue for 2 mega corporations. For the cast, I would have the voice cast from the games return for characters they’ve voiced. For other characters not yet voiced, I would get well know voice talent, I don’t want celebrities, as it would take me out.
> > As for what story in the Halo Universe that would be told, I would choose Halo: The Fall of Reach. It is an incredible novel, and would be best to finally bring Halo to the big screen and a worldwide audience. People would love the movie (in general, people love the novel) and it would be such a box office smash hit. This would then lead to Microsoft wanting to another movie, the next I would choose being Halo: Contact Harvest. I think this could very well happen, and I think it would be incredible to finally see Halo on the big screen. Just the 2 cents of a big fan of Halo and movies.
>
> I think for a Halo feature film to live up to expectations, it would have to be such a perfect blend of everything coming together the right way, that I can’t really see the project coming to fruition. Just look at what happens with other videogame movies.
>
> I’d love to see it done well, but would hate to see it fall short of expectations, so I’ve got a hefty dose of schepticism on this topic.
>
> PS: I believe to really be done right, the graphic nature of Halo would mean the movie would have to be rated “R”, and I doubt Disney (or other major studios) would take such a risk unless they had creative control over the project, and I believe taking control away from Halo’s team would be a bad idea.

Like I said, the movie would be over 3 hours, and be rated R, though MS would cut it down to 2 and a half hours and PG-13 for theaters. I think if Microsoft gave gave them 85% of the box office, Disney would back off, or Microsoft could go to another studio who would like to get a big bucks.

If this is going to be CG, make sure it is properly choreographed and dynamic, vivid, believable. Some Halo cutscenes I have seen on YT were simply cringeworthy in that regard. They looked puny like some slo-mo scripted TacSim action I can imagine.

> 2535469324078285;4:
> If this is going to be CG, make sure it is properly choreographed and dynamic, vivid, believable. Some Halo cutscenes I have seen on YT were simply cringeworthy in that regard. They looked puny like some slo-mo scripted TacSim action I can imagine.

Which ones?

> 2533274840469109;5:
> > 2535469324078285;4:
> > If this is going to be CG, make sure it is properly choreographed and dynamic, vivid, believable. Some Halo cutscenes I have seen on YT were simply cringeworthy in that regard. They looked puny like some slo-mo scripted TacSim action I can imagine.
>
> Which ones?

Digging would take me some time now, as I am not fluent enough with the franchise to give you by the game titles, but there was one where three UNSC soldiers stand on a brigde, one says “go” - welcome to TacSim - and Covenant Elites starts rushing, the soldiers shoot, then they close encounter with one soldier intercepting in a very puny way an anime-sized blade wielded by some Covenant. Then I stopped watching. Other one, for example, is the return of Flood fight scene from HaloWars2.

> 2535469324078285;6:
> > 2533274840469109;5:
> > > 2535469324078285;4:
> > > If this is going to be CG, make sure it is properly choreographed and dynamic, vivid, believable. Some Halo cutscenes I have seen on YT were simply cringeworthy in that regard. They looked puny like some slo-mo scripted TacSim action I can imagine.
> >
> > Which ones?
>
> Digging would take me some time now, as I am not fluent enough with the franchise to give you by the game titles, but there was one where three UNSC soldiers stand on a brigde, one says “go” - welcome to TacSim - and Covenant Elites starts rushing, the soldiers shoot, then they close encounter with one soldier intercepting in a very puny way an anime-sized blade wielded by some Covenant. Then I stopped watching. Other one, for example, is the return of flood fight scene from Halo Wars 2.

The first scene you’re talking about is Red Team battling some Elites in Halo Wars 1. How dare you mock that sacred scene you heretic!!! Just kidding man, but I do still love that scene.

I really don’t want a halo movie. Every single video game movie has been universally terrible, with the exception of wreck it ralph.

The reason the original project failed to get off the ground is because Microsoft wanted 100% of the control, 99% of the profits, and only 15% of the risk of failure. They thought the allure of the Chief would be enough to get Hollywood on board and they were wrong. Video game adaptations have a slightly better track record now than they did twelve years ago, but only slightly, so this would still be an extremely risky venture. Microsoft is no less greedy now than they were then, and no less risk-averse. What has changed is that Halo is not the red-hot property now that it was then. No more allure of the Chief. Or at least, not nearly as much.

But who cares? 343 has proven over and over again that they’re capable of some very credible story-telling (Forward, Nightfall, Spartan Ops) and they’re very capable of telling those stories without the insane financial (and critical?) risks of a feature film production. I say let 'em keep doing what they do and enjoy it. When it comes to a Halo movie I’ll remind you of what some very wise people have been saying about everything from the dawn of time: be careful what you wish for.

I swear you post this every two months.

> 2533274840469109;7:
> > 2535469324078285;6:
> > > 2533274840469109;5:
> > > > 2535469324078285;4:
> > > > If this is going to be CG, make sure it is properly choreographed and dynamic, vivid, believable. Some Halo cutscenes I have seen on YT were simply cringeworthy in that regard. They looked puny like some slo-mo scripted TacSim action I can imagine.
> > >
> > > Which ones?
> >
> > Digging would take me some time now, as I am not fluent enough with the franchise to give you by the game titles, but there was one where three UNSC soldiers stand on a brigde, one says “go” - welcome to TacSim - and Covenant Elites starts rushing, the soldiers shoot, then they close encounter with one soldier intercepting in a very puny way an anime-sized blade wielded by some Covenant. Then I stopped watching. Other one, for example, is the return of flood fight scene from Halo Wars 2.
>
> The first scene you’re talking about is Red Team battling some Elites in Halo Wars 1. How dare you mock that sacred scene you heretic!!! Just kidding man, but I do still love that scene.

I guess it’s a bit of an unpopular opinion in the Halo community, but I hate the bridge scene. It’s so poorly choreographed. The Elites fight as if they were brain-dead and behave almost as if they want to die. Their motions are slow and awkward. Red also falls victim to this, in my opinion, but not quite to the same extent.

Honestly, the only good part about it is the Forge v. 'Moramee fight.