How to fix Warzone

Theyre some balance tweaks I noticed with Warzone that can easily be addressed and make it more fun and fast paced.

First, the whole we can destroy the core option for a loosing team. This never happens. If it does, I would like to see proof against a competent team. Anyway, this is how to fix it. Base shields reflect bullets and vehicles. Players can still enter, or require a special boost to enter. (1 req point) Marines are doubled, with a squad in the core room and multiple ones outside. Turrets? Possibly? (Marines can be taken out with a headshot in halo quickly, so you need a lot of them to stop a few Spartans.) Bases should have an active radar like in the beginning, pinging all enemy players. Palmer should call out enemy presence in the base.

For example how this would work. Players are getting stomped at their base. Somehow, they get a mongoose or a warthog out. They get to the enemy base, and it has no Spartan guards because they are all attacking the core. If players play it right, they can do damage to the core and make other Spartans fall back. To counter a fluke, base core defenses should only be able to be taken down with explosives. (Fuel rod, Plasma caster, Hydra, Rockets, plasma pistol EMP, EMP would cause the core defenses to go back up.) Now this should be able to happen at any point in the game. Once defenses are down, you can damage the core as usual. If the defenses are destroyed, they do not build back up. If a tank can take 4 rockets before exploding, same with core defenses.

I do not know if this final suggestion is possible and would probably be a coding nightmare, but adding a base defense req. This would allow you to strengthen the core once its been depleted. Rebuild the defenses, turrets if they were added, or SPAWNING MARINES FOR 1 PT EACH, which is obviously capped and only used to replace fallen marines.

Now fixing vehicles. 343 seemed to go the Reach route with vehicle health modifiers. This works well in BTB and other modes, and at the time, invasion. However, it only affected banshees. This is why it worked. Tanks had the same health as always, however other tanks could shoot their cannon off. Balance. Mongooses, Warthogs, ghosts, corps hogs, and banshees/phaetons all have working health modifiers. However, scorpions, wraiths, and mantises are really unbalanced. No one covers them to shoot of hijackers, which is balanced, but it shouldn’t take 4 rockets to take one out while 3 players can take them out with the DMR. Its a tank. In halo, TANK BEATS EVERYTHING. In reach, the only way to do damage to heavily armed vehicles was ARMOR PIERCING BULLETS. NOT BR fukcery. This makes the plasma caster, hydra, rockets, incinerator cannon COMPLETELY obsolete.

You SHOULD NOT be able to hijack a mantis from the front at the range you currently can. It makes the stomp completely useless. Someone 5 feet out shouldn’t be able to plant a grenade on the back and be able to do it in the time frame it takes for the stomp to get half way down. Poor balance.

With these current health modifiers, vehicles shouldn’t be classes as ultra rare. The whole RARE ULTRA RARE LEGENDARY system to class weapons and vehicles is NOT GOOD. Reqs are GOOD. Rareness is just stupid. Because of their current health modifiers, vehicles are worthless compared to a good player with a DMR. BUT THE POINT OF PLAYING WARZONE IS BEING ABLE TO USE WEAPONS AND VEHICLES AT A FREQUENCY YOU WOULDNT BE ABLE TO IN BTB. THIS IS WHAT PAY TO WIN MEANS 343.

Allow players to buy points or packs. Points to buy specific cards cost a lot, but you are guaranteed the vehicle.

Now on to boosts. Speed boost is basically useless. Something to make it actually viable would make it so autotracking weapons like the needler, plasma pistol, suppressor, all have a 50 percent lower chance of following their target. Boosts should also be able to be saved like a grenade because they are timed. This is especially important with overshield. (cycle through grenades, select boost armor mod, “throw” command, apply to chest)

I disagree with your ideas for buffing base defense. It may be easy for one team to steamroll another from time to time, but if it were like that the defending team could completely stonewall any attackers. Instead, if a team loses all 3 bases they should get some kind of boost that makes it easier for them to take a base back. My favorite idea is putting emergency teleporters in the homebase that open up when all bases are lost.

But I completely agree with you on the vehicles, especially with the tanks and mechs. They’re pretty much useless, nowhere near the the value the REQ system tries to make you believe.

I’ve been wanting to buy specific cards since the beginning. Screw RNG.

Speed boosts are terrible on their own. But have you ever tried saving up 6-8 points and activating 3-4 speed boosts at once? The effect stacks, and it’s super fun.

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> I disagree with your ideas for buffing base defense. It may be easy for one team to steamroll another from time to time, but if it were like that the defending team could completely stonewall any attackers. Instead, if a team loses all 3 bases they should get some kind of boost that makes it easier for them to take a base back. My favorite idea is putting emergency teleporters in the homebase that open up when all bases are lost.
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> But I completely agree with you on the vehicles, especially with the tanks and mechs. They’re pretty much useless, nowhere near the the value the REQ system tries to make you believe.
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> I’ve been wanting to buy specific cards since the beginning. Screw RNG.
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> Speed boosts are terrible on their own. But have you ever tried saving up 6-8 points and activating 3-4 speed boosts at once? The effect stacks, and it’s super fun.

I haven’t stacked boosts, I’m going to try that in my next game.

The thing about buffing base defense though, is my idea my not work but it could be tweaked to balance the game effectively. For instance my definition of turrets is a marine on a chaingun that can loose its mount, like in previous halo campaigns. Vehicles/sharpshooters could easily take them down with line of sight and no base shields. Again, you only get the line of sight if you control all three bases and take down the shields. Defenders wouldn’t be able to stonewall with this design. Basically useless when the shields are down, however makes it a lot harder for a strike team to do damage to get the other team to panic if they can start doing damage to the core. The marines and turrets would make it very hard for a strike team to do this when the shields were up, but it wouldn’t affect gameplay when the shields are down.

I do like the idea of a teleporter enabling Spartans to get to a base quicker. However, this would lead to camping of the receiving end in the base. Something that might work with a little tweaking is an ODST drop. Basically drops you in a pod by an enemy base on a randomized spawn point, or a pelican flybuy that allows you to jump out whenever. Or just give us aerial troop transports with very very limited offensive capabilities. More Spartans, more weight, less guns on the ship.

I’m glad you have great ideas that can hopefully make the game experience even better. It is good to see some input from players that enjoy to play the game!!

Your idea about a REQ allowing people to penetrate the shield at will with a cheap REQ will just unbalance it more. It’s not ment to be an easy come back option. And it is possible the way it is currently set up. About 2-3 months ago it happened to a team I was on in a real bad way. We were winning 800ish - 100ish and they managed to not only take the three bases, but wipe out our core. I was fairly peeved but they worked for it, and it should stay that way - it should be a difficult to accomplish option. As for turrets in the core, I dunno - maybe on regular Warzone but I hope not assault.
As for the vehicle hijacking issue you mentioned, your definately correct about the Mantis. It is very easy to board and i’ve never seen the stomp kill a single person, and i’ve seen it land right on them. The Wraith is fairly easy to keep from being boarded if you save the boost for it, especially if they are in front. I’ve splattered well over a hundred people trying to jack me in one (not all in one game lol, I would snap a pic, print and frame that if so). The scorpion can splatter people in reverse fairly well if you catch them before they are right on you.
I’ve discussed the ODST in a thread with a couple people once, and I still think it could be a good incorporation to counter core camping in Warzone if done correctly.

Your idea would cause too much base camping