How to fix Warzone Stalemate

I don’t know about everyone else but in my experience warzone tends to settle into a stalemate. Warzone games are frequently more or less decided in the first few minutes when the central control point is taken. Once taken it is held for the entire game more often than not. Even if it does change hands it’s usually only once. This also creates a “runaway leader” type situation meaning that once the lead is gained it tends to snowball.

I have three suggestions that may help with this. Maybe not include all of them but even just one of these could really help.

  1. Squad Spawn mechanic.
    Think of this similar to what you see in battlefield games. You can spawn directly on squad mates. It helps keep the game moving forward. So rather than having to spawn back at a base somewhere and then run the gauntlet of fire (and typically be cut down) a sneaky squad mate could get in and have 3 other guys spawn on top of him. Could be enough to turn the tide on some of those hard to capture control points. Secondarily, this would also encourage more team play and be a good avenue to find and add friends.

  2. Introduce a ‘Catchup Mechanic’.
    This would balance out the seeming ‘runaway leader’ situation currently. A team that has the minority of control points could uncap/capture points faster. You’d get a more back-and-forth dynamic here. Especially when paired with squad spawn feature. Bases wouldn’t be so entrenched any more. The way it is now it usually takes a while to clear out an area, then have to keep whittling down respawns, and have to wait for what seems to be an excessive amount of time to uncap/recap.

  3. Drop Pod Req.
    There are drop pods all over the place in the halo universe. It would be great if it could be a new req. Would be about a 3 or 4 point req that allows you to drop any open space on the map. When you select the req a map would come up with areas you could not jump in hashed out. Once selected you would start a short jump sequence and then hit the ground screaming. This would add loads of chaos and introduce a fun new way to break stalemates.

Halo 5 is marketed as a fast paced MP game but warzone feels like it drags and gets bogged down in a stalemate all too often. I think these changes (or just something else) could really benefit warzone game mode.

Surprised this did not get any replies. I’ve heard/noticed complaints about stalemate in Warzone. It is something that I would like to see improved.

This is basically Battlefield 1. Squad system, Catchup (blimps/trains), and Drop Pods (chosen spawns). I like it. Warzone should be like Battlefield with more objectives, more AI, better bosses, and more players. I would play THAT warzone.

> This is basically Battlefield 1. Squad system, Catchup (blimps/trains), and Drop Pods (chosen spawns). I like it. Warzone should be like Battlefield with more objectives, more AI, better bosses, and more players. I would play THAT warzone.

I loved the beta, but that Doom Train was a bit much at times lol

> 2535466620062720;1:
> I don’t know about everyone else but in my experience warzone tends to settle into a stalemate. Warzone games are frequently more or less decided in the first few minutes when the central control point is taken. Once taken it is held for the entire game more often than not. Even if it does change hands it’s usually only once. This also creates a “runaway leader” type situation meaning that once the lead is gained it tends to snowball.
>
> I have three suggestions that may help with this. Maybe not include all of them but even just one of these could really help.
>
> 1. Squad Spawn mechanic.
> Think of this similar to what you see in battlefield games. You can spawn directly on squad mates. It helps keep the game moving forward. So rather than having to spawn back at a base somewhere and then run the gauntlet of fire (and typically be cut down) a sneaky squad mate could get in and have 3 other guys spawn on top of him. Could be enough to turn the tide on some of those hard to capture control points. Secondarily, this would also encourage more team play and be a good avenue to find and add friends.
>
> 2. Introduce a ‘Catchup Mechanic’.
> This would balance out the seeming ‘runaway leader’ situation currently. A team that has the minority of control points could uncap/capture points faster. You’d get a more back-and-forth dynamic here. Especially when paired with squad spawn feature. Bases wouldn’t be so entrenched any more. The way it is now it usually takes a while to clear out an area, then have to keep whittling down respawns, and have to wait for what seems to be an excessive amount of time to uncap/recap.
>
> 3. Drop Pod Req.
> There are drop pods all over the place in the halo universe. It would be great if it could be a new req. Would be about a 3 or 4 point req that allows you to drop any open space on the map. When you select the req a map would come up with areas you could not jump in hashed out. Once selected you would start a short jump sequence and then hit the ground screaming. This would add loads of chaos and introduce a fun new way to break stalemates.
>
> Halo 5 is marketed as a fast paced MP game but warzone feels like it drags and gets bogged down in a stalemate all too often. I think these changes (or just something else) could really benefit warzone game mode.

The squad spawn would not work. The maps are pretty small.

I think the boss refresh caused most of it. The new bosses are huge bullet sponges so mostly get ignored, meaning warzone is often a 1000 point slayer match. One team is usually a bit better and like you said it’s pretty clear who it is in the first few minutes, but it takes 20-25 minutes to finish out the 1000 pts. Before the boss refresh the bosses were easier and consistently placed which forced the leading team to go for them or else lose the lead. Since no one goes for bosses, teams stay concentrated in bases, making them harder to take.

> 2535466620062720;1:
> 2. Introduce a ‘Catchup Mechanic’.
> This would balance out the seeming ‘runaway leader’ situation currently. A team that has the minority of control points could uncap/capture points faster. You’d get a more back-and-forth dynamic here. Especially when paired with squad spawn feature. Bases wouldn’t be so entrenched any more. The way it is now it usually takes a while to clear out an area, then have to keep whittling down respawns, and have to wait for what seems to be an excessive amount of time to uncap/recap.

-Yoinking!- THIS^

Once the middle objective is capped it’s nearly impossible to take back.