On the surface, Warzone is a fantastic game mode. Creating a conquest type mode with enemy AI that spawn in is genius, and in many ways, warzone succeeds. Unfortunately in most ways Warzone completely falls short. After playing Warzone for many hours (which I have), it really starts showing its true colors on how messy, amateurish, and utterly UNBALANCED it really is. I REALLY want to enjoy and cherish Warzone. But the more 1000-374 losses i finish with, the more i feel cheated by this unpolished mess. So, i’m compiling a list of ideas and concepts that may help fix a potentially great game mode. None of these involve drastically altering the gameplay (maybe one item on this list). They’re just little things that can make a big difference. I want to clarify that these are just ideas i’m throwing out that i think can help. I am not demanding these ideas and concepts be put into the game nor am I asking for modes or attributes from the older games be placed in here.
- **Map Design:**Whats wrong with it?:
With the strong exception of Raid on Apex 7 (ROA7), none of these maps are designed as they should be. Every map is built in favor of the winning team. Theres really one huge main problem with the map design. THE STARTING BASE. Again, besides ROA7, the starting base is always backed against the wall. The only way out of the base is forward. This is a crucial mistake. This makes it impossible for the team who is put into last stand (protecting their core) from any chance at catching up. the only way out of Last Stand is capturing a base (or earning the needed 1000 points but this close to never happens). It’s difficult to capture one of the enemy bases when you cant get out of your own base. Outside, all enemy players are all waiting for you to step out so they can kill you. When you’re put into last stand, you’re just delaying the inevitable demise of your team. Thats why theres no point in spawning your own reqs, because theres no point in spawning them if you’re going to lose anyway. Most of the time you die with them as you spawn. We don’t like wasting our req’s The worst part, while your backed against a wall. the enemy team is free to kill all of the AI bosses. This is just catering to the winning team.
Solution:
Obviously changing up the map is too much work, but the players can be altered. The team in last stand gets a very slight damage buff. This way, its a bit easier to push back the wall of players that can trap us. Or, give us more AI characters that will fight alongside us when were trapped.
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AI scoring:
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**Whats wrong with it?**Did your team kill the first legendary boss? Congratulations, you’ve won. this is the case for at least 90% of all matches. It doesn’t help that the AI bosses spawn in awful places, giving both teams the same boss in the same place doesn’t make a difference, if a team is losing by over 200 points, 25 points will do nothing when the winning team receives their 25 points too. This makes no logical sense.
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SolutionDepending on how much they’re losing by, the losing team earns more for killing AI bosses than the winning team does. So, say that i’m on red team, and i’m losing buy 150 points, the game rationalizes our score differences, and determines how much the losing team should get by killing AI bosses so the losing team can catch up a bit, no need for a shut out loss. So now, red team will earn 31 points for killing those duelist hunters and blue team will still earn only 25.
Also change where AI spawns, they should always be positioned in neutral places that both teams can reach, and at one at a time, both teams shouldn’t be gifted the same boss. On escape from A.R.C., put the warden in the courtyard between the garage and the red/blue bases. then BOTH teams have the same chance.
The main issue with Warzone is the fact that it caters to the winning team. every mechanic and design choice is harmful against the losers. when it comes to gaming, the team who’s winning is most likely going to try harder to win than the losing team. Warzones’ current design only enables this idea. Also, its totally okay to add a catchup mechanic to a game as long as its impossible or extremely difficult to for the losing side to redeem themselves. Its not babysitting. This idea is why Mario Kart gives the racers in 6th, 7th, and 8th place the really good items. While the racers in 1st, 2nd, and 3rd only get bananas and decoy blocks most of the time. Even with a catchup mechanic, the game is still challenging and difficult.
I hope these ideas can at least be glanced at, with this way of thinking implied to any future changes and improvements to Warzone.
Sincerely, VesperLeek21/Leader342
Edit: I had accidentally clicked finished on this post prematurely. I am sorry if i came across as incredibly naive and non-credible at start. As you can see, the post has been finished since my mistake. Once again I apologize - VesperLeek21/Leader342