This will probably be a long post so buckle up.
As a Halo veteran, I definitely feel the pain of everyone who wants the classic style to return. But I’m also willing to compromise, because in the end Halo does need to evolve.
The problem with the current Halo, for most veterans, is that Halo didn’t evolve. It completely changed its identity. Almost every aspect of the Halo universe was changed in Halo 4. And anything that wasn’t, was shorty change later in Halo 5. Leaving us with a game that no longer holds any identity of who it was before.
Now the sad thing that Halo vets must realize, is that Halo will never do the 180 you want it to. Its simply just unreasonable. 343I has already created 2 games now with this formula and gained new fan base around it. To completely scrap it would be stupid as far as business is concerned. That’s the truth we must face. But it doesn’t mean that 343 can’t acknowledge Halo vets at all. There is were the real problem lies. You see in the new Halo games, its not just that things were simply changed that made us long time fans mad. Its that things were changed unreasonably. And almost no effort was made at all to acknowledge what Halo was. It feels like everything about what we knew as Halo was thrown away, all for that sake of 343I’s ego. They wanted this to be THEIR Halo, and they were gonna change everything just for the sake of change, with no intentions of actually continuing Bungie’s legacy. Which is what they were supposed to do. The simple way to put it, is that the new Halo games feel like off-brand Halo games. The transition of companies should have been seamless. instead its a giant fault line. Thats what Halo fans hate.
So now we have these separated communities. And its easy to make the arguments of why this shouldn’t have happened in the first place. But unless 343I has access to a time machine, I don’t think they’re very helpful. How do we fix the issues and look to the future instead of dwelling on all the past mistakes? with the hopeful announcement of a new Halo game in the near future at E3 2018, its difficult to give any sort of feedback that doesn’t seem far fetched. We’ve gone without news for so long now that nobody really knows what to expect. And everyone is starving for something. But I’ll give it my best shot to explain how I think 343I should handle this issue going forward.
The main thing that I think needs to happen, is for the to styles of halo to come together to try to coexist. With the addition of the Spirit of Fire back in the modern Halo universe, it actually makes this idea more reasonable, and more likely. So Let me break it up into the different controversies and how to infuse the two styes in each category.
The idea of combining art styles is actually very complex because there are hundreds of different things to account for. From designs of all different kinds of objects, to what colors and what kinds of shading should be used. In the case of stuff like vehicle and weapon design. 343I has already shown that Warzone works well for having LOTS of different types of vehicles. So why not not just have both? Lore wise, you have modern day UNSC vehicles and weapons. And you have the SoF age vehicles and weapons. These things simply being in the sandbox opens a lot of doors for the community, especially with the new forge.
When it comes to characters, I like to refer to HiddenXperia’s video on the elite design. While the new elites don’t have any attributes that make them “elite” whatsoever. They can still have a place in the Halo universe. As goes with the grunts and jackals. The idea has actually already been done in Halo wars 2. With the older grunts being the cannon fodder, and the newer grunt designs being used for the suicide grunts. These deferent sub-species of covenant can fill specific roles. The old elites being your average leaders and stealth. And the new bulky elites being used as heavies, carrying heavy weapons and turrets. The new jackals being the ones to go into battle with shields. And the old being the snipers. As far as main characters go. I think characters like The Arbiter need to return to their former design.
And finally color. Halo 4’s art design isn’t nearly as bad as Halo 5’s. While they are very similar, I can at least appreciate Halo 4. Halo 5’s Art design is brought down by its very poor use of color. in Halo 4 the colors at least blended well. In 5, they used the most basic choices in color. It almost seems like pulled them straight out of a box of Crayola markers. This can’t happen in Halo 6. Even if they don’t nail the classic look of Halo completely, anything is better than the color pallet of Halo 5.
If I could choose. Id want the style of Halo 2 Anniversary. It seems to already sorta mix the two styles very well and has some AMAZING skyboxes. Absolutely breathtaking.
I’ll start by saying that there isn’t really anything wrong with Halo 5’s multiplayer. As a standard multiplayer game, it’s fun. And theres no shame in liking it. The problem though is that it isn’t a good Halo multiplayer. And thats what the vets want. Im okay with enhanced mobility being in the next Halo game. Because it most likely will be no matter what. But what they need to do is give the long time fans a true Halo experience as well. And its actually pretty simple.
We all know that classic playlists are a thing, but they never really seem to cut it. What we need is a fully supported mode like Warzone and Arena, labeled “Legacy.” It will be its own branch of multiplayer with its own sandbox. Same engine and everything. Going back on what I said about having both types of weapons. They simply use new weapons in Arena and Warzone. And old weapons for Legacy. With each set specifically balanced to work within that set alone. Then you tweak the player stats to resemble a more classic play style. Create some Legacy only maps, maybe even some classics. And give the mode its own set of playlists. Now not only can both players play the game the way they want. But they also now have more options. And more variety is better.
You could even take it step further, and have Spartan IV models in the “enhanced mobility” modes, and Spartan II / III models in the Legacy modes.
Progression, Unlocks and… Micro transactions (MTX)
I’ll make this one short and simple, because nobody really likes MTX, but they probably aren’t going anywhere. I don’t know how they’re gonna handle Warzone in Halo 6. The Pay-to-Win thing might be thrown way out of balance and completely noticeable. It may not. But for the sake of everyones sanity, keep it out of the progression system! Earning literally everything in the game through a randomized loot box, is not fun, at all. I want rewards for completing certain tasks. Giving everyone everything defeats the purpose of a game. Theres no challenge. And you cant have a game without challenge. If Y’all want a blatantly pay-to-win game mode, thats fine. But keep it out of the rest of the game. So others can avoid it, and not have it intrude on there experience.
I still kinda feel like it will intrude anyway, because thats how they manipulate you. People can’t be allowed to avoid it because then it wouldn’t work as they intended. Which is to literally scam you and ruin your experience in the hopes of getting you to buy stuff to make it your experience better…
SAY NO TO MICROTRANSACTIONS