How to fix MM; Ranked and No guests allowed

The whole idea behind a match making process in an online multiplayer videogame (Halo) is one thing; To ensure a fair match between teams. What exactly does “fair” mean? I suppose you could summarize it by saying the end result of the game is as close as possible. Think 49-50 in Team slayer.

MM is accomplished in Halo through TrueSkill for both ranked and social/ competitive playlists. There are problems, however. The event of a fair match is far too infrequent. Between boosters, cheaters and new accounts throwing trueskill off for ranked and guests and full parties vs randoms throwing trueskill off in social, a fair match is hard to come by. (the situation in ranked is much better, but there could be improvements)

In Halo 4 MM needs to be set up in a fashion that allows for the highest percentage of fair matches to occur. This is better for EVERYONE. Bad players/randoms getting stomped on by full parties or unequal matches isn’t fun. Neither is getting cheated in Arena, or having new accounts roll through the beginning ranks. This needs to be minimized. I say minimized because you will never eliminate every cause for nefarious behavior, nor every means to accomplish it. I will try to pinpoint the cause and solution to as many problems in MM, as well as propose how I would like to see MM set up in Halo 4. Some of these ideas are pretty radical.

RANKED
The reason people cheat and abuse MM in ranked is so that they can get the highest rank possible. Why do they want the highest rank possible? Because it is shown off to the rest of the population. The more something is held in esteem, or prestige the more people will cheat for it. The solution is to get rid of that prestige. I propose making ranks invisible to everyone except yourself. The purpose of ranked MM is to see where YOU stack up against your peers, it is not to see where everyone else stacks up. Making ranks invisible will rid most of the incentive to cheat and abuse MM. This MUST happen.

UNRANKED
Competitive or social, whatever you want to call it, it is a mess. The biggest problem is that TrueSkill is not strictly followed/ enforced? Why? It goes against everything MM stands for, and with no ranks (no incentive to cheat/abuse) unranked has the potential to have the most accurate trueskill distribution. I suppose one of the reasons is that guests are allowed in every playlist, and that throws off trueskill completely. For the majority of unranked there should be NO GUESTS allowed, and trueskill should be the most strict in these playlists. There should also be zero stat tracking to get rid of any incentive to grief.

My ideal Halo 4 MM setup

Ranked
-Typical core playlists

Unranked
-Typical core playlists

Social
-Playlists such as Griffball, action sack and Infection. Guests will be allowed here.

SPECIFIC PROBLEMS AND SOLUTIONS
Since I highly doubt my proposal will be in the final game, here are some specific problems and solutions that should be in any MM setup 343i decides to make for Halo 4. ( I will add to the list as I or you think of them)

-EXP Boosting
If you get rid of your team mates influence on your trueskill gain, this is completely resolved.

-Full Parties vs Randoms
If you not going to get rid of this, at least don’t match full parties against guests. You should match them against the best players possible that will allow for a good connection.

My ideas

I couldn’t disagree more. I mean I get a lot of what your saying, but one of halo’s great features is the guests allowed and I wouldn’t have it any other way. When I first looked at CoD I was immediately turned off and subsequently stopped playing because my friends couldn’t sit next to me and play without having an xbox on hand. Sure we could do a 1 on 1 or a 3 player ffa, but that’s lamesauce. CoD is a perfect example of an anti social game, people camp, only worry about there k/d ratio, and sit home alone for days on end. Which is all well and fine, but I like playing with friends sometimes to, and if you remember halo 1, and the lan parties, it’s always more fun when a friend is by your side playing.

I think in general, two major “groups” of play lists are needed. Ranked and unranked, and unranked is “unranked” so let anyone who wants to play play. It’s for fun.

I agree with the post above me… I get what you are saying. However, unranked playlists are typically for fun and therefore there need no worry for skill gaps or random guest players who have never played before.

> The whole idea behind a match making process in an online multiplayer videogame (Halo) is one thing; To ensure a fair match between teams. What exactly does “fair” mean? I suppose you could summarize it by saying the end result of the game is as close as possible. Think 49-50 in Team slayer.
>
> MM is accomplished in Halo through TrueSkill for both ranked and social/ competitive playlists. There are problems, however. The event of a fair match is far too infrequent. Between boosters, cheaters and new accounts throwing trueskill off for ranked and guests and full parties vs randoms throwing trueskill off in social, a fair match is hard to come by. (the situation in ranked is much better, but there could be improvements)
>
> In Halo 4 MM needs to be set up in a fashion that allows for the highest percentage of fair matches to occur. This is better for EVERYONE. Bad players/randoms getting stomped on by full parties or unequal matches isn’t fun. Neither is getting cheated in Arena, or having new accounts roll through the beginning ranks. This needs to be minimized. I say minimized because you will never eliminate every cause for nefarious behavior, nor every means to accomplish it. I will try to pinpoint the cause and solution to as many problems in MM, as well as propose how I would like to see MM set up in Halo 4. Some of these ideas are pretty radical.
>
> RANKED
> The reason people cheat and abuse MM in ranked is so that they can get the highest rank possible. Why do they want the highest rank possible? Because it is shown off to the rest of the population. The more something is held in esteem, or prestige the more people will cheat for it. The solution is to get rid of that prestige. I propose making ranks invisible to everyone except yourself. The purpose of ranked MM is to see where YOU stack up against your peers, it is not to see where everyone else stacks up. Making ranks invisible will rid most of the incentive to cheat and abuse MM. This MUST happen.
>
> UNRANKED
> Competitive or social, whatever you want to call it, it is a mess. The biggest problem is that TrueSkill is not strictly followed/ enforced? Why? It goes against everything MM stands for, and with no ranks (no incentive to cheat/abuse) unranked has the potential to have the most accurate trueskill distribution. I suppose one of the reasons is that guests are allowed in every playlist, and that throws off trueskill completely. For the majority of unranked there should be NO GUESTS allowed, and trueskill should be the most strict in these playlists. There should also be zero stat tracking to get rid of any incentive to grief.
>
> My ideal Halo 4 MM setup
>
> Ranked
> -Typical core playlists
>
> Unranked
> -Typical core playlists
>
> Social
> -Playlists such as Griffball, action sack and Infection. Guests will be allowed here.
>
> SPECIFIC PROBLEMS AND SOLUTIONS
> Since I highly doubt my proposal will be in the final game, here are some specific problems and solutions that should be in any MM setup 343i decides to make for Halo 4. ( I will add to the list as I or you think of them)
>
> -EXP Boosting
> If you get rid of your team mates influence on your trueskill gain, this is completely resolved.
>
> -Full Parties vs Randoms
> If you not going to get rid of this, at least don’t match full parties against guests. You should match them against the best players possible that will allow for a good connection.

I strongly disagree with everything you just said. Saying the purpose of getting a high rank to see where you stack up is incorrect. I could give a -Yoink- if i had the highest rank and no one could see it. To be honest I wouldnt even bother with ranked. Ide go rape randoms for montage clips. Ide purposly lose to get match up with kids that are bad. If i get a 50 I want everyone to see so I can say “look kid I have a 50, your highest skill is a 30 quit -Yoink- talking” get what I’m saying you cant do that -Yoink- with the ranking system your proposing. Halo 3 had the best ranking system no guest were aloud and I actually had competition in ranked. Your every game should be close like 49-50 is also incorrect. At MLG event ON LAN most of the scores are under 45-50. Those are pro player we’re talking about. Like a previous person posted I do enjoy having my friends over to play split screen in the playlist. I dont want to have them over and be forced to play action sack gametypes because kids like you -Yoink- about ranking. For halo 4 they should have a ranking system thats a mix between Reachs and Halo 3’s where you have a playlist rank 1-50 and an overall rank recruit-inheritor. This makes it so that Harcore competetive people have their ranks and new casual people have their ranks too. That way it doesn’t divide the community by ranked or social like in Halo 3.

> > The whole idea behind a match making process in an online multiplayer videogame (Halo) is one thing; To ensure a fair match between teams. What exactly does “fair” mean? I suppose you could summarize it by saying the end result of the game is as close as possible. Think 49-50 in Team slayer.
> >
> > MM is accomplished in Halo through TrueSkill for both ranked and social/ competitive playlists. There are problems, however. The event of a fair match is far too infrequent. Between boosters, cheaters and new accounts throwing trueskill off for ranked and guests and full parties vs randoms throwing trueskill off in social, a fair match is hard to come by. (the situation in ranked is much better, but there could be improvements)
> >
> > In Halo 4 MM needs to be set up in a fashion that allows for the highest percentage of fair matches to occur. This is better for EVERYONE. Bad players/randoms getting stomped on by full parties or unequal matches isn’t fun. Neither is getting cheated in Arena, or having new accounts roll through the beginning ranks. This needs to be minimized. I say minimized because you will never eliminate every cause for nefarious behavior, nor every means to accomplish it. I will try to pinpoint the cause and solution to as many problems in MM, as well as propose how I would like to see MM set up in Halo 4. Some of these ideas are pretty radical.
> >
> > RANKED
> > The reason people cheat and abuse MM in ranked is so that they can get the highest rank possible. Why do they want the highest rank possible? Because it is shown off to the rest of the population. The more something is held in esteem, or prestige the more people will cheat for it. The solution is to get rid of that prestige. I propose making ranks invisible to everyone except yourself. The purpose of ranked MM is to see where YOU stack up against your peers, it is not to see where everyone else stacks up. Making ranks invisible will rid most of the incentive to cheat and abuse MM. This MUST happen.
> >
> > UNRANKED
> > Competitive or social, whatever you want to call it, it is a mess. The biggest problem is that TrueSkill is not strictly followed/ enforced? Why? It goes against everything MM stands for, and with no ranks (no incentive to cheat/abuse) unranked has the potential to have the most accurate trueskill distribution. I suppose one of the reasons is that guests are allowed in every playlist, and that throws off trueskill completely. For the majority of unranked there should be NO GUESTS allowed, and trueskill should be the most strict in these playlists. There should also be zero stat tracking to get rid of any incentive to grief.
> >
> > My ideal Halo 4 MM setup
> >
> > Ranked
> > -Typical core playlists
> >
> > Unranked
> > -Typical core playlists
> >
> > Social
> > -Playlists such as Griffball, action sack and Infection. Guests will be allowed here.
> >
> > SPECIFIC PROBLEMS AND SOLUTIONS
> > Since I highly doubt my proposal will be in the final game, here are some specific problems and solutions that should be in any MM setup 343i decides to make for Halo 4. ( I will add to the list as I or you think of them)
> >
> > -EXP Boosting
> > If you get rid of your team mates influence on your trueskill gain, this is completely resolved.
> >
> > -Full Parties vs Randoms
> > If you not going to get rid of this, at least don’t match full parties against guests. You should match them against the best players possible that will allow for a good connection.
>
> I strongly disagree with everything you just said. Saying the purpose of getting a high rank to see where you stack up is incorrect. I could give a Yoink! if i had the highest rank and no one could see it. To be honest I wouldnt even bother with ranked. Ide go rape randoms for montage clips. Ide purposly lose to get match up with kids that are bad. If i get a 50 I want everyone to see so I can say “look kid I have a 50, your highest skill is a 30 quit Yoink! talking” get what I’m saying you cant do that Yoink! with the ranking system your proposing. Halo 3 had the best ranking system no guest were aloud and I actually had competition in ranked. Your every game should be close like 49-50 is also incorrect. At MLG event ON LAN most of the scores are under 45-50. Those are pro player we’re talking about. Like a previous person posted I do enjoy having my friends over to play split screen in the playlist. I dont want to have them over and be forced to play action sack gametypes because kids like you Yoink! about ranking. For halo 4 they should have a ranking system thats a mix between Reachs and Halo 3’s where you have a playlist rank 1-50 and an overall rank recruit-inheritor. This makes it so that Harcore competetive people have their ranks and new casual people have their ranks too. That way it doesn’t divide the community by ranked or social like in Halo 3.

This plus it’s impossible to see where you stack up when you can’t compare ranks.

I think it’s great that you can bring guests into MM, but on the other hand it’s also something I really hate. Once you’ve played Squad Slayer, Invasion, or BTB where a player has three guests that either idle, betray, or simply suck and you lose because of them, you dislike guests. If that happens on a frequent basis, mere dislike turns into hate.

@ Josh and Dante

Unranked is typically “for fun” but do you enjoy facing full teams and getting destroyed, or having guests ruin the game for you? People who don’t have the game and don’t have a LIVE account don’t deserve ruin the entire MM system. The most fun and memorable moment in my gaming experience are close matches.

Don’t you think unranked MM will be better off if 90% of the games are between 2 teams that are even?

> > The whole idea behind a match making process in an online multiplayer videogame (Halo) is one thing; To ensure a fair match between teams. What exactly does “fair” mean? I suppose you could summarize it by saying the end result of the game is as close as possible. Think 49-50 in Team slayer.
> >
> > MM is accomplished in Halo through TrueSkill for both ranked and social/ competitive playlists. There are problems, however. The event of a fair match is far too infrequent. Between boosters, cheaters and new accounts throwing trueskill off for ranked and guests and full parties vs randoms throwing trueskill off in social, a fair match is hard to come by. (the situation in ranked is much better, but there could be improvements)
> >
> > In Halo 4 MM needs to be set up in a fashion that allows for the highest percentage of fair matches to occur. This is better for EVERYONE. Bad players/randoms getting stomped on by full parties or unequal matches isn’t fun. Neither is getting cheated in Arena, or having new accounts roll through the beginning ranks. This needs to be minimized. I say minimized because you will never eliminate every cause for nefarious behavior, nor every means to accomplish it. I will try to pinpoint the cause and solution to as many problems in MM, as well as propose how I would like to see MM set up in Halo 4. Some of these ideas are pretty radical.
> >
> > RANKED
> > The reason people cheat and abuse MM in ranked is so that they can get the highest rank possible. Why do they want the highest rank possible? Because it is shown off to the rest of the population. The more something is held in esteem, or prestige the more people will cheat for it. The solution is to get rid of that prestige. I propose making ranks invisible to everyone except yourself. The purpose of ranked MM is to see where YOU stack up against your peers, it is not to see where everyone else stacks up. Making ranks invisible will rid most of the incentive to cheat and abuse MM. This MUST happen.
> >
> > UNRANKED
> > Competitive or social, whatever you want to call it, it is a mess. The biggest problem is that TrueSkill is not strictly followed/ enforced? Why? It goes against everything MM stands for, and with no ranks (no incentive to cheat/abuse) unranked has the potential to have the most accurate trueskill distribution. I suppose one of the reasons is that guests are allowed in every playlist, and that throws off trueskill completely. For the majority of unranked there should be NO GUESTS allowed, and trueskill should be the most strict in these playlists. There should also be zero stat tracking to get rid of any incentive to grief.
> >
> > My ideal Halo 4 MM setup
> >
> > Ranked
> > -Typical core playlists
> >
> > Unranked
> > -Typical core playlists
> >
> > Social
> > -Playlists such as Griffball, action sack and Infection. Guests will be allowed here.
> >
> > SPECIFIC PROBLEMS AND SOLUTIONS
> > Since I highly doubt my proposal will be in the final game, here are some specific problems and solutions that should be in any MM setup 343i decides to make for Halo 4. ( I will add to the list as I or you think of them)
> >
> > -EXP Boosting
> > If you get rid of your team mates influence on your trueskill gain, this is completely resolved.
> >
> > -Full Parties vs Randoms
> > If you not going to get rid of this, at least don’t match full parties against guests. You should match them against the best players possible that will allow for a good connection.
>
> I strongly disagree with everything you just said. Saying the purpose of getting a high rank to see where you stack up is incorrect. I could give a Yoink! if i had the highest rank and no one could see it. To be honest I wouldnt even bother with ranked. Ide go rape randoms for montage clips. Ide purposly lose to get match up with kids that are bad. If i get a 50 I want everyone to see so I can say “look kid I have a 50, your highest skill is a 30 quit Yoink! talking” get what I’m saying you cant do that Yoink! with the ranking system your proposing.

All of what you said makes me want to hide ranks even more. If you play ranked for the sole reason to talk trash to lower levels and show off your 50, then you are a sad player. I play ranked to try and get to the highest level of play and enjoy the competition at that level. Knowing where you stand on a 1-50 scale will allow me to see where I stack up against the competition and allow me to see if I need to improve. That is how ranked should be.

> Halo 3 had the best ranking system no guest were aloud and I actually had competition in ranked. Your every game should be close like 49-50 is also incorrect. At MLG event ON LAN most of the scores are under 45-50. Those are pro player we’re talking about.

The ulimate goal of a ranked MM system should be to get matches that are as close as possible. Obviously every game being 49-50 isn’t going to happen, but that should be the goal. And from the MLG events I have watched the matches were all pretty close.

> Like a previous person posted I do enjoy having my friends over to play split screen in the playlist. I dont want to have them over and be forced to play action sack gametypes because kids like you Yoink! about ranking. For halo 4 they should have a ranking system thats a mix between Reachs and Halo 3’s where you have a playlist rank 1-50 and an overall rank recruit-inheritor. This makes it so that Harcore competetive people have their ranks and new casual people have their ranks too. That way it doesn’t divide the community by ranked or social like in Halo 3.

I still think there should be the global ranks as well as a 1-50, I just don’t think guests should have the right to ruin unranked MM.

Guests should only be allowed in unranked playlists. They not only ruin their teams game by being terrible but its not fun to stomp kids playing 3 way split screen.

> > > The whole idea behind a match making process in an online multiplayer videogame (Halo) is one thing; To ensure a fair match between teams. What exactly does “fair” mean? I suppose you could summarize it by saying the end result of the game is as close as possible. Think 49-50 in Team slayer.
> > >
> > > MM is accomplished in Halo through TrueSkill for both ranked and social/ competitive playlists. There are problems, however. The event of a fair match is far too infrequent. Between boosters, cheaters and new accounts throwing trueskill off for ranked and guests and full parties vs randoms throwing trueskill off in social, a fair match is hard to come by. (the situation in ranked is much better, but there could be improvements)
> > >
> > > In Halo 4 MM needs to be set up in a fashion that allows for the highest percentage of fair matches to occur. This is better for EVERYONE. Bad players/randoms getting stomped on by full parties or unequal matches isn’t fun. Neither is getting cheated in Arena, or having new accounts roll through the beginning ranks. This needs to be minimized. I say minimized because you will never eliminate every cause for nefarious behavior, nor every means to accomplish it. I will try to pinpoint the cause and solution to as many problems in MM, as well as propose how I would like to see MM set up in Halo 4. Some of these ideas are pretty radical.
> > >
> > > RANKED
> > > The reason people cheat and abuse MM in ranked is so that they can get the highest rank possible. Why do they want the highest rank possible? Because it is shown off to the rest of the population. The more something is held in esteem, or prestige the more people will cheat for it. The solution is to get rid of that prestige. I propose making ranks invisible to everyone except yourself. The purpose of ranked MM is to see where YOU stack up against your peers, it is not to see where everyone else stacks up. Making ranks invisible will rid most of the incentive to cheat and abuse MM. This MUST happen.
> > >
> > > UNRANKED
> > > Competitive or social, whatever you want to call it, it is a mess. The biggest problem is that TrueSkill is not strictly followed/ enforced? Why? It goes against everything MM stands for, and with no ranks (no incentive to cheat/abuse) unranked has the potential to have the most accurate trueskill distribution. I suppose one of the reasons is that guests are allowed in every playlist, and that throws off trueskill completely. For the majority of unranked there should be NO GUESTS allowed, and trueskill should be the most strict in these playlists. There should also be zero stat tracking to get rid of any incentive to grief.
> > >
> > > My ideal Halo 4 MM setup
> > >
> > > Ranked
> > > -Typical core playlists
> > >
> > > Unranked
> > > -Typical core playlists
> > >
> > > Social
> > > -Playlists such as Griffball, action sack and Infection. Guests will be allowed here.
> > >
> > > SPECIFIC PROBLEMS AND SOLUTIONS
> > > Since I highly doubt my proposal will be in the final game, here are some specific problems and solutions that should be in any MM setup 343i decides to make for Halo 4. ( I will add to the list as I or you think of them)
> > >
> > > -EXP Boosting
> > > If you get rid of your team mates influence on your trueskill gain, this is completely resolved.
> > >
> > > -Full Parties vs Randoms
> > > If you not going to get rid of this, at least don’t match full parties against guests. You should match them against the best players possible that will allow for a good connection.
> >
> > I strongly disagree with everything you just said. Saying the purpose of getting a high rank to see where you stack up is incorrect. I could give a Yoink! if i had the highest rank and no one could see it. To be honest I wouldnt even bother with ranked. Ide go rape randoms for montage clips. Ide purposly lose to get match up with kids that are bad. If i get a 50 I want everyone to see so I can say “look kid I have a 50, your highest skill is a 30 quit Yoink! talking” get what I’m saying you cant do that Yoink! with the ranking system your proposing.
>
>
>
> All of what you said makes me want to hide ranks even more. If you play ranked for the sole reason to talk trash to lower levels and show off your 50, then you are a sad player. I play ranked to try and get to the highest level of play and enjoy the competition at that level. Knowing where you stand on a 1-50 scale will allow me to see where I stack up against the competition and allow me to see if I need to improve. That is how ranked should be.
>
>
>
> > Halo 3 had the best ranking system no guest were aloud and I actually had competition in ranked. Your every game should be close like 49-50 is also incorrect. At MLG event ON LAN most of the scores are under 45-50. Those are pro player we’re talking about.
>
>
>
> The ulimate goal of a ranked MM system should be to get matches that are as close as possible. Obviously every game being 49-50 isn’t going to happen, but that should be the goal. And from the MLG events I have watched the matches were all pretty close.
>
>
>
> > Like a previous person posted I do enjoy having my friends over to play split screen in the playlist. I dont want to have them over and be forced to play action sack gametypes because kids like you Yoink! about ranking. For halo 4 they should have a ranking system thats a mix between Reachs and Halo 3’s where you have a playlist rank 1-50 and an overall rank recruit-inheritor. This makes it so that Harcore competetive people have their ranks and new casual people have their ranks too. That way it doesn’t divide the community by ranked or social like in Halo 3.
>
> I still think there should be the global ranks as well as a 1-50, I just don’t think guests should have the right to ruin unranked MM.

I never said i would trash talk lower ranks. What i ment was when a lower ranked kid in reach talks trash to me for losing i cant say anything about ranks because having a high rank means you just play alot. Hiding ranks make having a rank not have a purpose.

> > > The whole idea behind a match making process in an online multiplayer videogame (Halo) is one thing; To ensure a fair match between teams. What exactly does “fair” mean? I suppose you could summarize it by saying the end result of the game is as close as possible. Think 49-50 in Team slayer.
> > >
> > > MM is accomplished in Halo through TrueSkill for both ranked and social/ competitive playlists. There are problems, however. The event of a fair match is far too infrequent. Between boosters, cheaters and new accounts throwing trueskill off for ranked and guests and full parties vs randoms throwing trueskill off in social, a fair match is hard to come by. (the situation in ranked is much better, but there could be improvements)
> > >
> > > In Halo 4 MM needs to be set up in a fashion that allows for the highest percentage of fair matches to occur. This is better for EVERYONE. Bad players/randoms getting stomped on by full parties or unequal matches isn’t fun. Neither is getting cheated in Arena, or having new accounts roll through the beginning ranks. This needs to be minimized. I say minimized because you will never eliminate every cause for nefarious behavior, nor every means to accomplish it. I will try to pinpoint the cause and solution to as many problems in MM, as well as propose how I would like to see MM set up in Halo 4. Some of these ideas are pretty radical.
> > >
> > > RANKED
> > > The reason people cheat and abuse MM in ranked is so that they can get the highest rank possible. Why do they want the highest rank possible? Because it is shown off to the rest of the population. The more something is held in esteem, or prestige the more people will cheat for it. The solution is to get rid of that prestige. I propose making ranks invisible to everyone except yourself. The purpose of ranked MM is to see where YOU stack up against your peers, it is not to see where everyone else stacks up. Making ranks invisible will rid most of the incentive to cheat and abuse MM. This MUST happen.
> > >
> > > UNRANKED
> > > Competitive or social, whatever you want to call it, it is a mess. The biggest problem is that TrueSkill is not strictly followed/ enforced? Why? It goes against everything MM stands for, and with no ranks (no incentive to cheat/abuse) unranked has the potential to have the most accurate trueskill distribution. I suppose one of the reasons is that guests are allowed in every playlist, and that throws off trueskill completely. For the majority of unranked there should be NO GUESTS allowed, and trueskill should be the most strict in these playlists. There should also be zero stat tracking to get rid of any incentive to grief.
> > >
> > > My ideal Halo 4 MM setup
> > >
> > > Ranked
> > > -Typical core playlists
> > >
> > > Unranked
> > > -Typical core playlists
> > >
> > > Social
> > > -Playlists such as Griffball, action sack and Infection. Guests will be allowed here.
> > >
> > > SPECIFIC PROBLEMS AND SOLUTIONS
> > > Since I highly doubt my proposal will be in the final game, here are some specific problems and solutions that should be in any MM setup 343i decides to make for Halo 4. ( I will add to the list as I or you think of them)
> > >
> > > -EXP Boosting
> > > If you get rid of your team mates influence on your trueskill gain, this is completely resolved.
> > >
> > > -Full Parties vs Randoms
> > > If you not going to get rid of this, at least don’t match full parties against guests. You should match them against the best players possible that will allow for a good connection.
> >
> > I strongly disagree with everything you just said. Saying the purpose of getting a high rank to see where you stack up is incorrect. I could give a Yoink! if i had the highest rank and no one could see it. To be honest I wouldnt even bother with ranked. Ide go rape randoms for montage clips. Ide purposly lose to get match up with kids that are bad. If i get a 50 I want everyone to see so I can say “look kid I have a 50, your highest skill is a 30 quit Yoink! talking” get what I’m saying you cant do that Yoink! with the ranking system your proposing.
>
>
>
> All of what you said makes me want to hide ranks even more. If you play ranked for the sole reason to talk trash to lower levels and show off your 50, then you are a sad player. I play ranked to try and get to the highest level of play and enjoy the competition at that level. Knowing where you stand on a 1-50 scale will allow me to see where I stack up against the competition and allow me to see if I need to improve. That is how ranked should be.
>
>
>
> > Halo 3 had the best ranking system no guest were aloud and I actually had competition in ranked. Your every game should be close like 49-50 is also incorrect. At MLG event ON LAN most of the scores are under 45-50. Those are pro player we’re talking about.
>
>
>
> The ulimate goal of a ranked MM system should be to get matches that are as close as possible. Obviously every game being 49-50 isn’t going to happen, but that should be the goal. And from the MLG events I have watched the matches were all pretty close.
>
>
>
> > Like a previous person posted I do enjoy having my friends over to play split screen in the playlist. I dont want to have them over and be forced to play action sack gametypes because kids like you Yoink! about ranking. For halo 4 they should have a ranking system thats a mix between Reachs and Halo 3’s where you have a playlist rank 1-50 and an overall rank recruit-inheritor. This makes it so that Harcore competetive people have their ranks and new casual people have their ranks too. That way it doesn’t divide the community by ranked or social like in Halo 3.
>
> I still think there should be the global ranks as well as a 1-50, I just don’t think guests should have the right to ruin unranked MM.

I never said i would trash talk lower ranks. What i ment was when a lower ranked kid in reach talks trash to me for losing i cant say anything about ranks because having a high rank means you just play alot. Hiding ranks make having a rank not have a purpose.

> Guests should only be allowed in unranked playlists. They not only ruin their teams game by being terrible but its not fun to stomp kids playing 3 way split screen.

I don’t think they should be allowed in unranked either, at least not the core playlists.

> > > > The whole idea behind a match making process in an online multiplayer videogame (Halo) is one thing; To ensure a fair match between teams. What exactly does “fair” mean? I suppose you could summarize it by saying the end result of the game is as close as possible. Think 49-50 in Team slayer.
> > > >
> > > > MM is accomplished in Halo through TrueSkill for both ranked and social/ competitive playlists. There are problems, however. The event of a fair match is far too infrequent. Between boosters, cheaters and new accounts throwing trueskill off for ranked and guests and full parties vs randoms throwing trueskill off in social, a fair match is hard to come by. (the situation in ranked is much better, but there could be improvements)
> > > >
> > > > In Halo 4 MM needs to be set up in a fashion that allows for the highest percentage of fair matches to occur. This is better for EVERYONE. Bad players/randoms getting stomped on by full parties or unequal matches isn’t fun. Neither is getting cheated in Arena, or having new accounts roll through the beginning ranks. This needs to be minimized. I say minimized because you will never eliminate every cause for nefarious behavior, nor every means to accomplish it. I will try to pinpoint the cause and solution to as many problems in MM, as well as propose how I would like to see MM set up in Halo 4. Some of these ideas are pretty radical.
> > > >
> > > > RANKED
> > > > The reason people cheat and abuse MM in ranked is so that they can get the highest rank possible. Why do they want the highest rank possible? Because it is shown off to the rest of the population. The more something is held in esteem, or prestige the more people will cheat for it. The solution is to get rid of that prestige. I propose making ranks invisible to everyone except yourself. The purpose of ranked MM is to see where YOU stack up against your peers, it is not to see where everyone else stacks up. Making ranks invisible will rid most of the incentive to cheat and abuse MM. This MUST happen.
> > > >
> > > > UNRANKED
> > > > Competitive or social, whatever you want to call it, it is a mess. The biggest problem is that TrueSkill is not strictly followed/ enforced? Why? It goes against everything MM stands for, and with no ranks (no incentive to cheat/abuse) unranked has the potential to have the most accurate trueskill distribution. I suppose one of the reasons is that guests are allowed in every playlist, and that throws off trueskill completely. For the majority of unranked there should be NO GUESTS allowed, and trueskill should be the most strict in these playlists. There should also be zero stat tracking to get rid of any incentive to grief.
> > > >
> > > > My ideal Halo 4 MM setup
> > > >
> > > > Ranked
> > > > -Typical core playlists
> > > >
> > > > Unranked
> > > > -Typical core playlists
> > > >
> > > > Social
> > > > -Playlists such as Griffball, action sack and Infection. Guests will be allowed here.
> > > >
> > > > SPECIFIC PROBLEMS AND SOLUTIONS
> > > > Since I highly doubt my proposal will be in the final game, here are some specific problems and solutions that should be in any MM setup 343i decides to make for Halo 4. ( I will add to the list as I or you think of them)
> > > >
> > > > -EXP Boosting
> > > > If you get rid of your team mates influence on your trueskill gain, this is completely resolved.
> > > >
> > > > -Full Parties vs Randoms
> > > > If you not going to get rid of this, at least don’t match full parties against guests. You should match them against the best players possible that will allow for a good connection.
> > >
> > > I strongly disagree with everything you just said. Saying the purpose of getting a high rank to see where you stack up is incorrect. I could give a Yoink! if i had the highest rank and no one could see it. To be honest I wouldnt even bother with ranked. Ide go rape randoms for montage clips. Ide purposly lose to get match up with kids that are bad. If i get a 50 I want everyone to see so I can say “look kid I have a 50, your highest skill is a 30 quit Yoink! talking” get what I’m saying you cant do that Yoink! with the ranking system your proposing.
> >
> >
> >
> > All of what you said makes me want to hide ranks even more. If you play ranked for the sole reason to talk trash to lower levels and show off your 50, then you are a sad player. I play ranked to try and get to the highest level of play and enjoy the competition at that level. Knowing where you stand on a 1-50 scale will allow me to see where I stack up against the competition and allow me to see if I need to improve. That is how ranked should be.
> >
> >
> >
> > > Halo 3 had the best ranking system no guest were aloud and I actually had competition in ranked. Your every game should be close like 49-50 is also incorrect. At MLG event ON LAN most of the scores are under 45-50. Those are pro player we’re talking about.
> >
> >
> >
> > The ulimate goal of a ranked MM system should be to get matches that are as close as possible. Obviously every game being 49-50 isn’t going to happen, but that should be the goal. And from the MLG events I have watched the matches were all pretty close.
> >
> >
> >
> > > Like a previous person posted I do enjoy having my friends over to play split screen in the playlist. I dont want to have them over and be forced to play action sack gametypes because kids like you Yoink! about ranking. For halo 4 they should have a ranking system thats a mix between Reachs and Halo 3’s where you have a playlist rank 1-50 and an overall rank recruit-inheritor. This makes it so that Harcore competetive people have their ranks and new casual people have their ranks too. That way it doesn’t divide the community by ranked or social like in Halo 3.
> >
> > I still think there should be the global ranks as well as a 1-50, I just don’t think guests should have the right to ruin unranked MM.
>
> I never said i would trash talk lower ranks. What i ment was when a lower ranked kid in reach talks trash to me for losing i cant say anything about ranks because having a high rank means you just play alot. Hiding ranks make having a rank not have a purpose.

So when you lose you want to be able to pull the rank card and say you are better than him because you have a higher rank.

Yeah, still not convincing me that showing your rank is a good thing.

Hiding ranks will get rid of a lot of the incentive to cheat/boost/sell accounts. That means no more getting host booted every other game in Throwback, no more new accounts stomping on low levels, and a better distribution of skill meaning better, more competitive matches.

So your saying, in order to play a game online, everyone should buy their own xbox and own copy of the game? That is super lame. It comes down to this. Guests are people, just the same as you and me, what is the diffrence if they are playing on my xbox or one they bought. I am by no means advocating guests in anything ranks but I feel that at least HALF of the playlists should allow for guests, as it is now I don’t think they are seperated enough and their should be more no guests allowed. But not at all? That is crazy

> So your saying, in order to play a game online, everyone should buy their own xbox and own copy of the game? That is super lame. It comes down to this. Guests are people, just the same as you and me, what is the diffrence if they are playing on my xbox or one they bought. I am by no means advocating guests in anything ranks but I feel that at least HALF of the playlists should allow for guests, as it is now I don’t think they are seperated enough and their should be more no guests allowed. But not at all? That is crazy

I never said they should not be allowed at all in MM. I said the core unranked playlists such as BTB, Slayer, Objective, Rumble pit, and double team should not allow guests. This will allow for people to get matched up with players of their skill on a much more regular basis.

Guests should be restricted to gametypes like action sack and griffball. Maybe have one playlist that is 4v4 slayer or a mix of slayer and objective that allows guests. Why should a guest have the right to make MM worthless for unranked playlists, even if they are for “fun.”

And the difference between them playing on your box or their own, is when they play on yours, they screw over MM for the rest of the population.