The whole idea behind a match making process in an online multiplayer videogame (Halo) is one thing; To ensure a fair match between teams. What exactly does “fair” mean? I suppose you could summarize it by saying the end result of the game is as close as possible. Think 49-50 in Team slayer.
MM is accomplished in Halo through TrueSkill for both ranked and social/ competitive playlists. There are problems, however. The event of a fair match is far too infrequent. Between boosters, cheaters and new accounts throwing trueskill off for ranked and guests and full parties vs randoms throwing trueskill off in social, a fair match is hard to come by. (the situation in ranked is much better, but there could be improvements)
In Halo 4 MM needs to be set up in a fashion that allows for the highest percentage of fair matches to occur. This is better for EVERYONE. Bad players/randoms getting stomped on by full parties or unequal matches isn’t fun. Neither is getting cheated in Arena, or having new accounts roll through the beginning ranks. This needs to be minimized. I say minimized because you will never eliminate every cause for nefarious behavior, nor every means to accomplish it. I will try to pinpoint the cause and solution to as many problems in MM, as well as propose how I would like to see MM set up in Halo 4. Some of these ideas are pretty radical.
RANKED
The reason people cheat and abuse MM in ranked is so that they can get the highest rank possible. Why do they want the highest rank possible? Because it is shown off to the rest of the population. The more something is held in esteem, or prestige the more people will cheat for it. The solution is to get rid of that prestige. I propose making ranks invisible to everyone except yourself. The purpose of ranked MM is to see where YOU stack up against your peers, it is not to see where everyone else stacks up. Making ranks invisible will rid most of the incentive to cheat and abuse MM. This MUST happen.
UNRANKED
Competitive or social, whatever you want to call it, it is a mess. The biggest problem is that TrueSkill is not strictly followed/ enforced? Why? It goes against everything MM stands for, and with no ranks (no incentive to cheat/abuse) unranked has the potential to have the most accurate trueskill distribution. I suppose one of the reasons is that guests are allowed in every playlist, and that throws off trueskill completely. For the majority of unranked there should be NO GUESTS allowed, and trueskill should be the most strict in these playlists. There should also be zero stat tracking to get rid of any incentive to grief.
My ideal Halo 4 MM setup
Ranked
-Typical core playlists
Unranked
-Typical core playlists
Social
-Playlists such as Griffball, action sack and Infection. Guests will be allowed here.
SPECIFIC PROBLEMS AND SOLUTIONS
Since I highly doubt my proposal will be in the final game, here are some specific problems and solutions that should be in any MM setup 343i decides to make for Halo 4. ( I will add to the list as I or you think of them)
-EXP Boosting
If you get rid of your team mates influence on your trueskill gain, this is completely resolved.
-Full Parties vs Randoms
If you not going to get rid of this, at least don’t match full parties against guests. You should match them against the best players possible that will allow for a good connection.