HOW TO FIX MICROTRANSACTIONS, PLEASE EVERYONE & PROFIT FROM IT ALL: A constructive idea for awesome devs

Dear 343i.

Halo Infinite is great. It is a masterpiece in the making with tons of growth potential and genuine heart behind it. I’m going to be honest here - even if not polish-perfect, Halo Infinite gives me the same vibes that I remember so fondly from the launches of Halo CE all the way back in 2001. There is something indelibly familiar about it, yet so new and so curiosity stoking - and your multiplayer here is SPOT ON!

It feels restrained, but not constrained. It feels experimental, but not gimmicky. It feels like playing Halo CE at Mach 10 - with elements of 2,3,4 and 5 delightfully sprinkled in. This is coming from a classic fanboy – one of the good ole’ boys from 2001. One of the “I got recon!” kids who lived on Guardian, used his BR as a pillow and blared screachy nu-metal into his headset at 3am. One among many who are taking this IP seriously again - and hoping for an epic and indelibly badass revival, such that we can return to our ghandi hopping, crouch spamming, strafe dancing ways.

You guys are absolutely delivering on the promises of Halo. The King is set to retake the throne.

So why exactly am I writing you?)

Well 343i, I am coming to you respectfully, as a fan of your work - with an “all sides considered” idea for improving the microtransaction systems within Halo Infinite. The concepts discussed herein are conceptualized to take pressure off of devs, to lower store prices, and to include players in Halo’s multiplayer development process in a meaningful and organic way.

343i/ Microsoft: You should sell licenses for dev tools. Why should you do this?) So that players can make their own stuff. Why should players make their own stuff?) So both player and IP can profit together.

Allow me to explain.

343i:

FIRST: License out some of your dev tools. Let players make cosmetics, maps, emblems, coatings ect. - maybe even script their own missions. Who knows what could happen.

SECOND: Open up a player store - let these players/cottage content creators sell their creations therein. Take a flat percentage of proceeds for use of your tools and IP. Share the profits with these players. Player generated content will cause a steep increase in supply - demand will drop below sea level - prices will therefore trend down while profits remain lucrative due to sheer transaction volume.

THIRD: Build a QC team to ensure standards of quality, universe-relevancy and mechanical stability are maintained - in order to keep Halo feeling like Halo. Create a pricing system based on content volume per individual creation (Obviously a well done cottage campaign can reasonably outprice an armor coating or a helmet.).

FOURTH: Rake in that delicious profit. This is a multidirectional profit sharing system which spreads out labor without outsourcing it, lowers labor costs, lowers store prices, increases profits AND engages players by including them in the development process. Bonus effects include fostering transparency between dev and player, and closing the gap between content creation and gameplay. In essance, there are reasonable incentives to engage with Halo Infinite all over this system. Players may even make careers out of it. Everybody wins.

IN SUMMARY

Players make cottage content using your tools and your IP, sell it in your store, you integrate it into game and take a nice profit chunk, players get compensated by ip for labor via their own chunk, and increased supply lowers demand which lowers prices.

Players and IP both profit from every transaction. Player driven economy can grow without hammering devs for labor. This kind of thing is how games like Skyrim, Fallout, Minecraft ect. can survive, thrive and trend set for a decade (and counting). You can do it too with a little bit of creativity, and some player first tweaks to your in-game store.

Player inclusion = win win. Imagine a Halo multiplayer experience made by players, for players.

Sincerely, a Halo fan with a positive attitude. Thanks for the soapbox.

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And people complain about two triangle cat ears…

Imagine giving creative direction to the community and the ability to sell it…

I’d be running around looking like Handsome Squidward. Hahahahaahah

3 Likes

Well, that is where QC team comes in. Halo 3 had Samurai armor and a katana. Halo Reach had a smoky backlit skull helmet. In Halo 5 you can be a unicorn. As long as 343i can “inspect for respect” essentially, to keep Halo looking mostly Halo-like, I think we’d be in solid territory. As long as cosmetics match hitboxes, why not?

Besides, EOD already looks like Hansome Squidward. That’s why I never equip it. LOL

The only thing with community made content is that nobody is going to know how to add it into the game because nobody knows how the engine works. Even if the devs were totally okay with this, you’d need thenm to cook up tutorials on how to add stuff so it’ll work with the game’s engine.

However, most devs that use an in-house engine never release any documentation on it for the same reason they made an in-house engine in the first place: they don’t want people looking in it.

The closest the community gets for custom content is Forge, but that isn’t coming out until Season 3, whenever that is.

So something akin to say…Forge but on a much larger scope is what you’re suggesting

as crazy as that is, it would help infinite’s self sustainability in the long run if implemented well, which im all for. then thats a ambitious, but good suggestion.

1 Like

Yeah, about that. That comment is highly over-exaggerated.
https://www.youtube.com/watch?v=h4ATKxz9PFc&ab_channel=FootedGhost

LMAOO.

Whales are already spending thousands. They don’t need to.change the system and they won’t until the money well drys up.

It’s even funnier that every post goes like

“Omg the game is Soo good” and then proceeds to rip.it to shreds lol

Fotus was in Halo 4 too if you’re on about that armour

Despite the common complaints of the naysayers, 343i has actually shown an ability to digest and respond to constructive criticism.

I am probably one of the most critical fans out there myself - and Halo Infinite is just barely missing that Halo sweet-spot. True, some features are missing - but the competition is in a similar state, because unfinished releases are just inexplicably accepted these days. This is why I choose to suggest long-term solutions vs. ripping on the rough edges.

343i bent over backwards for us with MCC - and they have shown that they DO pay attention to forums, redditors and Youtubers. Constructive criticism and brainstorming amongst fans generates positive change.

I certainly believe they’re watching, ive yet to see if they’ve truly listened.

and I would advise not underselling Forge, its a major part of self sustainability for halo games and the community that plays it, its what allows for custom games to birth us such crazies as Speed Halo, Jump Rope etc, physics based carnage, which MCC has allowed further use of, might I add, once thats added, then Infinite can begin to really feel like a complete experience for someone like me.