EDIT: People are getting confused trying to understand this thread.
TL;DR version, JIP causes quitting when people JIP into lost game, and why. JIP into lost games messes with peoples stats. Here’s and idea to solve both problems
There is quite a bit of rage about JIP, and rage at quitters.
Why it works in other games
Now I’m accustomed to JIP because a number of games I play use it. (Transformers: Cybertron series, Gears of War, ect.)
And it works great in those games, as matchmaking tries to find not just extra players, but ones that will balance the match in terms of skill.
In games like Transformers and Gears, you are the weapon. The only advantages you or your opponents can have is raw skill and experience. In Transformers, I’ve JIP’ed in the worst games (17-29, 10-35, mind you 40 is max score) and while still being out numbered (despite JIP) I turned those games around and won.
And in Gears, a guy JIP’ed into the enemy team (who was loosing bad) and their team won the next 4 rounds strait. Because in games like these, you have to out play your opponent consistently as every spawn the playing field is still level. Because those games don’t have game changing pickups.
Why it’s Bad in Halo
But why does this not work so well in Halo? It’s because of the very nature how Halo plays as a game. In Halo, there are power weapons, vehicles, and map control. All things that have been taken already before anyone JIPs.
If you JIP into a loosing match in Halo, you have to dodge a sniper bullet before you even know what map you’re in, only to be scatter blasted in the back as your reward for quick reflexes. You have been just loaded into a barrel, you’re the fish. Now with enough skill, you can splash and flop out of the barrel,making someone slip on the water, take their gun, then knock over the barrel to let out the rest of the fish. But how many players are skilled enough to do that? Not many, so they quit.
How to Fix it
Halo needs to stay halo, but the root cause of JIP quitting is players know they can’t turn the game around like they can in other titles, and don’t want that unfair loss to be on record.
So how about this, Don’t count loses from JIP games. You still maintain your KD and medals, XP, ect, just don’t count the loss. It makes sense, because who ever JIP’ed into a game likely only played about 3 minutes of it, so why count their short contribution against them as if they were present for the whole match?
/wall of text