How to fix JIP and Prevent Quiting in Halo 5

I have the perfect proposal for how to stop (or at least make people think) quoting. People have proposed to remove the quit option from match made games, I say yes and no to that. The reading people say that, is so in order for people to quit, they either have to sign out, turn off their console or go back to the dashboard. Now this feature can work with my proposal, but is not needed.

My proposal is to make the quitting system like the one they have in league of legends. You can quit the game at any time, but you cannot play another game, or go back into matchmaking until the game you have quit, has completed. Also, at any time, if you have quit a game, you can rejoin that game at anytime. When you try to go into matchmaking, if you have quit a game, it will ask you to rejoin the game in progress, or wait till the game is finished until you can play another game. Also, if you are,losing the game really badly, there is a surrender option, and once someone on the team clicks the surrender option,a notification pops up for the whole team, with a yes or no option. If 60% of your team agrees to surrender, the game will end, and it will count as a loss

Do you think this is a good idea? I know this may make “noobs” mad, but the system is great, and it really does cut back on a lot of quitters, and with all the quitters and JIP mess in Halo 4, they really need to come up with a new plan to counter quitters.

Like this idea, have a better one? Discuss below!

It would definitely make players think twice about quitting, but what about players with connection issues? Not really fair to them. A CSR system would discourage quitting; players don’t want to go down in rank. I think your idea should only happen to consistent quitters. Really, there is no perfect system.

> It would definitely make players think twice about quitting, but what about players with connection issues? Not really fair to them. A CSR system would discourage quitting; players don’t want to go down in rank. I think your idea should only happen to consistent quitters. Really, there is no perfect system.

League of Legends has a very good quitting system, although I think in game CSR would help, in all honesty noobs don’t care about their CSR. League of Legends also helps the fact with people with a bad connection, and trust me, I know from experience. The join back feature (when you quit a game, you can rejoin that game again at any time) fixes that problem.

> > It would definitely make players think twice about quitting, but what about players with connection issues? Not really fair to them. A CSR system would discourage quitting; players don’t want to go down in rank. I think your idea should only happen to consistent quitters. Really, there is no perfect system.
>
> League of Legends has a very good quitting system, although I think in game CSR would help, in all honesty noobs don’t care about their CSR. League of Legends also helps the fact with people with a bad connection, and trust me, I know from experience. The join back feature (when you quit a game, you can rejoin that game again at any time) fixes that problem.

I never played League of Legends, but I’ll take your word for it. It’s cool that you can rejoin the game you quit.

> > > It would definitely make players think twice about quitting, but what about players with connection issues? Not really fair to them. A CSR system would discourage quitting; players don’t want to go down in rank. I think your idea should only happen to consistent quitters. Really, there is no perfect system.
> >
> > League of Legends has a very good quitting system, although I think in game CSR would help, in all honesty noobs don’t care about their CSR. League of Legends also helps the fact with people with a bad connection, and trust me, I know from experience. The join back feature (when you quit a game, you can rejoin that game again at any time) fixes that problem.
>
> I never played League of Legends, but I’ll take your word for it. It’s cool that you can rejoin the game you quit.

Yup, once you quit a game in League, you have to either wait for the game to finish or rejoin the game you quit, in order to keep playing matchmaking. Its actually a really good system. Of course you should still have a temporary matchmaking ban if you quit too many games, and with CSR in the next game, that will eliminate a lot of quiting hopefully.

You have a good start to some fixes

My input

When it comes to JIP I have this to say

> Ok so lets talk JIP or so the system that is JIP and how it should work so that people don’t hate it.
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> Here is simple list of a few easy to follow Rules:
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> RULE 1 If a friend invites me to JOIN a game they are already in ie JIP I SHOULD ONLY JOIN HIS/HER TEAM not the other team .
> Like really why would i take an inv to join my friend and then end up on the other team - who thought of this idea and said it would be ok
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> RULE 2 JIP should NEVER SPLIT A Team/Party that is searching together - again why would you even think this is a good idea .
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> RULE 3 If i lag out of a game and my team invites me back i should ONLY be able to join the TEAM I WAS ON in the first place or wise don’t let me join at all.
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> If you can think of any other ideas to help 343 fix JIP in HALO 4 post them here.
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> Before i go im going to say im not trying to sound rude or like a jerk to you or 343 i just don’t understand how these simple things didn’t/haven’t been fixed in the time halo 4 has been out…

Link to my main post HERE

Right JIP should be used as a tool to make gaming easier with your friends. More of a option you can chose to make the game better for you.

The JIP feature now is not a tool its a feature. A feature that gets in the way of a players intentions on how they want to play the game.

JIP can work well if there are rules in place that let the players play like they want to play, in the games they want to play in, with the team mates they want to play with.

or they could just throw JIP in the trash and not deal with it.

Quitting is a necessity.

No one in in their right mind should stick around on a team full of uncoordinated buffoons getting their brains beat in.

a simple solution would be if they put in an option to join at the star of matches only if so desired.

I’ve never seen quitting as an issue in a Halo with a relevant ranking system. In high ranks players stay to win with the exception of being on a team that’s getting smashed. And when that’s happening who cares anyway?

> Quitting is a necessity.
>
> No one in in their right mind should stick around on a team full of uncoordinated buffoons getting their brains beat in.

Quitting is not a necessity, its a choice. Why do you think games like league of legends, and star craft are so popular, because they have a good system in place for quitting. Halo 4 has a huge problem with quitters, and JIP just makes it even more of a mess. I’ve quit, I’m not going to lie, but only in situations I knew we could not make a comeback, because my team was -Yoink-! Hopefully for Halo 5, they will have in game CSR,and match you with people of the same skill level. That way your team won’t be as bad (or good), but this system should be put in place to reinforce it. If it works for other competitive games, it can work in Halo.

I think to find a proper solution for Halo’s quitting issue you firstly have to ask yourself why do people even quit. What are the reasons for quitting?

Well, reasons are:

  • loop-sided/ unequal teams
  • frustrating randomness/ unbalance/ gameplay often caused by current Infinity Settings
  • unsportsmanlike team mates/ broken booting system
  • spawn trapping
  • unsportsmanlike enemies (i.e. instead of finishing the game by scoring the objective they are k/d-boosting)
  • people apparently fear about ‘harming’ their k/ds or stats
  • unwanted game type or map (minor issue)
  • LAG/ connection issues
  • real life kicks in
  • or in newest case getting JIPed into a dominated/losing team

You see, in most cases people simply do not enjoy the match they are currently playing and as a result they quit.
That is why I think some kind of punishment is not the right solution in most cases. In my opinion you have to fight the cause of the issue and should not punish its effect.
With that I mean, we have to find or do something so that people actually like to stay in the game and not something that ‘forces’ them.

Firstly, I think we need a functional system that matches people with each other that can form teams that are nearly on par and can create balanced and enjoyable matches in competitive as well as in social playlists or game types.
Secondly, but that’s just a personal preference and suggestion, I would say we have to work on (not remove) the current Infinity Settings, in case they will stay, to solve the often frustrating issues they are causing in matches.

In addition, I have always wondered what happens, if you only know the score of your team but not the one of your enemies. Since it has mostly been kind of demotivating when you looked at the enemy team’s score and realized it is way higher than your own and eventually people tend to quit because of that.
So what if you only know and see your own team score and only get the information if you lost or gained the lead?
I think that would be more motivating because you could only guess how far ahead or behind your team actually is until one team finally wins or the time runs out. So people would probably tend to give their best instead of giving up and possibly quit.

Of course there will still be games where people quit, it’s impossible to avoid that.
But like I have said, I believe there will be way less quitters when we simply find something that creates balanced and enjoyable games, so people actually like to stay in the game, than implant some kind of punishments so people are ‘forced’ to stay, what probably only causes frustration in the end again.

I would only want this if there is also a surrender button.

The other night while playing ricochet, my team was out killed 25-1 in the first 1:39 of the game. The other team wasn’t even trying to score, just slaying at the spawns over and over. The other team (group of 4) was better and more coordinated, they should have never been matched with us (group of 2 and 2 randoms).

My team should be able to do surrender by vote and move on.

> I would only want this if there is also a surrender button.
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> The other night while playing ricochet, my team was out killed 25-1 in the first 1:39 of the game. The other team wasn’t even trying to score, just slaying at the spawns over and over. The other team (group of 4) was better and more coordinated, they should have never been matched with us (group of 2 and 2 randoms).
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> My team should be able to do surrender by vote and move on.

Yup completely forgot about this, the surrender system in LOL is pretty good as well, completely forgot to note that.

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I play League all the time(hence the singed part troll lol :)). First time I got penalized for quieting made me never quit again. I agree the system should be like that, But have jip available so people can replace the people who left just in case the quitters never come back.

The surrender thing is very trashy, you only get half the IP,and XP. No thanks.