How to fix Halo Reach's Grifball Scum

Remove the ability to earn any Cr from Grifball in Reach do to how it is abused to earn 10x more Cr than you should earn from a normal game in multiplayer.

Whilst the vast majority of us which this could happen, Reach’s support was discontinued many years ago. I suggest trying to party up to fill games with those who want to play the correct way.

I’ll reiterate this with a small modification here to help drive the point:

Some constructive potential solutions 343i could implement to fix the issue of spawncampkilling and ‘peace games’:

  • Making the maximum party size in Reach Matchmaking Grifball to 2.-With this suggestion, you couldn’t have teams of 4-6 players in the same party and game trying act out spawncampkilling and/or peace games unless they were to ask the other players every game, and if the other players say no, then the cheaters better expect to play the game right then. This would also prevent parties of 8 setting up consistent peace games.

  • Have a timer on the ball.With this suggestion, a player would be able to hold the ball for a duration. If a player exceeds said duration (Which would be a number setup by 343i so it would be fair), the game would boot said player and all players in the same party as that player from the game due to obviously cheating.

  • Not allow guest accounts in Reach GrifballPretty self explanatory.

  • Remove the Game Performance Bonus altogether or if it cannot be removed due to hard code, set the Performance Bonus to a hard 0 cR instead of having it increase over time during a game.With this suggestion, the core component that drives peace games is gone, making it pointless to idle and forces everybody to play the game.

  • Re-enable betrayal booting but increase the number allowed from 3 to 8-10.With this suggestion, only people cheating to help the other team spawncampkill (Or just being a jerk) will be able to be booted if they keep teamkilling, because a betrayal of 8-10 times seems pretty intentional.