How to Fix Halo 5's Multiplayer:A Classic Playlist

Unless you’ve been living under a rock, you know that Halo Waypoint has erupted into civil war over the Halo 5 beta. Halo Waypoint has mainly split into two factions. One faction believes that Halo’s multiplayer needs to go back toward how it was in previous Halo installments such as Halo 2: No armor abilities, no Spartan abilities, no load outs, no sprint. Just by playing the Halo 5 beta, they’re upset with the direction of multiplayer and want the game to change entirely. The other faction is fine with the direction of Halo 5’s multiplayer (which is where I stand). Sure there’s new things, it looks a little strange, and it’s fast paced, but it’s fine. Maybe there’s one or two things they’d want removed from the multiplayer, but they’ll learn to live with it. To them the multiplayer is fine where it is and the game doesn’t need drastic change. The two faction have done battle for far too long. We have lost so many on both sides and it is now time I bring peace to the battleground that is the Halo Waypoint forums. In the end both sides will prosper with what I have to say. Halo 5’s multiplayer should stay the way it is. There are enough people who are okay with it that their is no need for a major overhaul like critics say is needed. On the other hand Halo 5 needs to still cater to the people who want change, something back to a simpler time. 343 Industries isn’t going to throw away money by making an entirely new game nor are they going to undo all the work that they’ve already done. The best thing that can be done to suit your needs is an entirely new playlist. One that doesn’t have armor abilities, Spartan abilities, load outs, or sprint. This would probably be called the “Classics Playlist”. You can still have the new weapons that will be thrown in Halo 5, but multiplayer will play out the same as it did in Halo 2 and Halo: Combat Evolved. This playlist would be easy to create and wouldn’t require much effort for 343 Industries. In fact it’s so easy you could make it as a Custom Game Type in Halo 4. Halo 5 will be having playlists added to it all the time and I see no reason that anyone would object to having a “Classics Playlist”. Let me know your thoughts on it down below whatever side your on. Maybe add in some ideas of your own and see if you can add onto this solution.

Won’t solve anything.

The maps are designed for sprint.

> 2535427095567759;2:
> Won’t solve anything.
>
> The maps are designed for sprint.

I haven’t played the beta so you’re going to have go in depth about map design. I’ve only seen gameplay online. What issues are their without sprint that would require sprint for the map? What would have to be added/ removed on the maps in order to make it suitable for a Classics Playlist?

> 2533274932408033;3:
> > 2535427095567759;2:
> > Won’t solve anything.
> >
> > The maps are designed for sprint.
>
>
> I haven’t played the beta so you’re going to have go in depth about map design. I’ve only seen gameplay online. What issues are their without sprint that would require sprint for the map? What would have to be added/ removed on the maps in order to make it suitable for a Classics Playlist?

They’d have to be redesigned completely. Some jumps are impossible without clamber and sprint, even factoring in an increased base movement speed. Even if you increased jump height, you’d mess up other jumps and gaps. It simply doesn’t work, and the fact that it is makes it even more frustrating for me that we get another “no sprint week” thread pop up daily now.

> 2533274932540799;4:
> > 2533274932408033;3:
> > > 2535427095567759;2:
> > > Won’t solve anything.
> > >
> > > The maps are designed for sprint.
> >
> >
> >
> > I haven’t played the beta so you’re going to have go in depth about map design. I’ve only seen gameplay online. What issues are their without sprint that would require sprint for the map? What would have to be added/ removed on the maps in order to make it suitable for a Classics Playlist?
>
>
> They’d have to be redesigned completely. Some jumps are impossible without clamber and sprint, even factoring in an increased base movement speed. Even if you increased jump height, you’d mess up other jumps and gaps. It simply doesn’t work, and the fact that it is makes it even more frustrating for me that we get another “no sprint week” thread pop up daily now.

This isn’t so much a “no sprint week” thread, but rather trying to figure out a way for everybody to agree on a solution because there’s no way that the people who don’t want post Halo 2 features will get a new game or major overhaul of the game like they want. I do find the “no sprint” posts irritating. Instead of arguing what we want, how about we figure out a compromise?

The Halo lore/style will overshadow any of those minor similarities to other shooters.

What they’ve got going is a more gritty, realistic looking Halo… which is what I’ve kinda always wanted.

They finally changed Halo! They rested on their past success for too long, afraid of change. And because of this Halo fell behind the pack. It’s all in the numbers man.

That’s all poised to change and I cannot wait to play the full game later this year.

Campaign, Multiplayer, Forge you name it.

They don’t need classic playlist, just go play the stiff outdated classic games for that experience.

> 2533274932408033;5:
> > 2533274932540799;4:
> > > 2533274932408033;3:
> > > > 2535427095567759;2:
> > > > Won’t solve anything.
> > > >
> > > > The maps are designed for sprint.
> > >
> > >
> > >
> > >
> > > I haven’t played the beta so you’re going to have go in depth about map design. I’ve only seen gameplay online. What issues are their without sprint that would require sprint for the map? What would have to be added/ removed on the maps in order to make it suitable for a Classics Playlist?
> >
> >
> >
> > They’d have to be redesigned completely. Some jumps are impossible without clamber and sprint, even factoring in an increased base movement speed. Even if you increased jump height, you’d mess up other jumps and gaps. It simply doesn’t work, and the fact that it is makes it even more frustrating for me that we get another “no sprint week” thread pop up daily now.
>
>
> This isn’t so much a “no sprint week” thread, but rather trying to figure out a way for everybody to agree on a solution because there’s no way that the people who don’t want post Halo 2 features will get a new game or major overhaul of the game like they want. I do find the “no sprint” posts irritating. Instead of arguing what we want, how about we figure out a compromise?

I wasn’t trying to be hostile, sorry. And I agree that they should try to please as many people as possible. But if the classic fans end up with a playlist that doesn’t (albeit unsurprisingly) work, they’ll shout even louder.

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> > 2533274932408033;5:
> > > 2533274932540799;4:
> > > > 2533274932408033;3:
> > > > > 2535427095567759;2:
> > > > > Won’t solve anything.
> > > > >
> > > > > The maps are designed for sprint.
> > > >
> > > >
> > > >
> > > >
> > > > I haven’t played the beta so you’re going to have go in depth about map design. I’ve only seen gameplay online. What issues are their without sprint that would require sprint for the map? What would have to be added/ removed on the maps in order to make it suitable for a Classics Playlist?
> > >
> > >
> > >
> > >
> > > They’d have to be redesigned completely. Some jumps are impossible without clamber and sprint, even factoring in an increased base movement speed. Even if you increased jump height, you’d mess up other jumps and gaps. It simply doesn’t work, and the fact that it is makes it even more frustrating for me that we get another “no sprint week” thread pop up daily now.
> >
> >
> >
> > This isn’t so much a “no sprint week” thread, but rather trying to figure out a way for everybody to agree on a solution because there’s no way that the people who don’t want post Halo 2 features will get a new game or major overhaul of the game like they want. I do find the “no sprint” posts irritating. Instead of arguing what we want, how about we figure out a compromise?
>
>
> I wasn’t trying to be hostile, sorry. And I agree that they should try to please as many people as possible. But if the classic fans end up with a playlist that doesn’t (albeit unsurprisingly) work, they’ll shout even louder.

Don’t worry. You didn’t take me as hostile. As for the maps failing and fans getting angry I could see that happening. It seems Halo fans rage over anything different nowadays. I understand that they’re upset about things not working, but they don’t have to rage about it. They should be lucky that they had the $400 to spend on a brand new Xbox One

> 2533274932408033;3:
> > 2535427095567759;2:
> > Won’t solve anything.
> >
> > The maps are designed for sprint.
>
>
> I haven’t played the beta so you’re going to have go in depth about map design. I’ve only seen gameplay online. What issues are their without sprint that would require sprint for the map? What would have to be added/ removed on the maps in order to make it suitable for a Classics Playlist?

The maps are gigantic. You wouldn’t be able to make half of the jumps or get around effectively without srpint.

It looks like 343 Industries is going to have to create some new maps then. They’re probably working on maps right now as we speak. They’re more than likely working on DLC maps or on Forge maps that will appear in social playlists.

If they designed 2 maps that are enirely ment for breakout, why can’t they design a few around classic settings?

> 2533274822366750;11:
> If they designed 2 maps that are enirely ment for breakout, why can’t they design a few around classic settings?

My point exactly. Yes you’d have to make new map, but it shouldn’t be too bad. They’ve designed maps before and they have a lot to work with. If 343 were to start today they’d have a Classics playlists with unique maps built for it by the time Halo 5: Guardians is released.

They have H2A-Maps… A lot of the new Maps are remakes, why not playing on the H2A-Remake-Maps?

> 2533274932408033;12:
> > 2533274822366750;11:
> > If they designed 2 maps that are enirely ment for breakout, why can’t they design a few around classic settings?
>
>
> My point exactly. Yes you’d have to make new map, but it shouldn’t be too bad. They’ve designed maps before and they have a lot to work with. If 343 were to start today they’d have a Classics playlists with unique maps built for it by the time Halo 5: Guardians is released.

Don’t hold your breath, they barely give us enough maps to even play the game when it is released.

> 2533274932408033;3:
> > 2535427095567759;2:
> > Won’t solve anything.
> >
> > The maps are designed for sprint.
>
>
>
> I haven’t played the beta so you’re going to have go in depth about map design. I’ve only seen gameplay online. What issues are their without sprint that would require sprint for the map? What would have to be added/ removed on the maps in order to make it suitable for a Classics Playlist?

Don’t listen to this guy i don’t use sprint at all because i despise it so much, and i have been getting around the map just fine you just need to use your thrusters sometimes to get behind cover. All they have to do is up the player base movement and add forge pieces as cover on maps and you got yourself and classic playlist.

> 2533274800104109;15:
> > 2533274932408033;3:
> > > 2535427095567759;2:
> > > Won’t solve anything.
> > >
> > > The maps are designed for sprint.
> >
> >
> >
> >
> > I haven’t played the beta so you’re going to have go in depth about map design. I’ve only seen gameplay online. What issues are their without sprint that would require sprint for the map? What would have to be added/ removed on the maps in order to make it suitable for a Classics Playlist?
>
>
> Don’t listen to this guy i don’t use sprint at all because i despise it so much, and i have been getting around the map just fine you just need to use your thrusters sometimes to get behind cover. All they have to do is up the player base movement and add forge pieces as cover on maps and you got yourself and classic playlist.

Knowing the people who prefer the “classic” way of playing do you think they would complain about boosting base player movement? I’m honestly not sure how they’d react until they seem to hate anything new that’s added to the game, but at the same time I don’t think it would be too bad.

> 2765156556932973;6:
> The Halo lore/style will overshadow any of those minor similarities to other shooters.
>
> What they’ve got going is a more gritty, realistic looking Halo… which is what I’ve kinda always wanted.
>
> They finally changed Halo! They rested on their past success for too long, afraid of change. And because of this Halo fell behind the pack. It’s all in the numbers man.
>
> That’s all poised to change and I cannot wait to play the full game later this year.
>
> Campaign, Multiplayer, Forge you name it.
>
> They don’t need classic playlist, just go play the stiff outdated classic games for that experience.

you have to be trolling? The entire reason these forums and bungie forums during reach have had pissed off people was because of BAD change.

Lore doesn’t keep players multiplayer does, and guess what its the same as everything else now. change isn’t copying

> 2533274887613159;17:
> > 2765156556932973;6:
> > The Halo lore/style will overshadow any of those minor similarities to other shooters.
> >
> > What they’ve got going is a more gritty, realistic looking Halo… which is what I’ve kinda always wanted.
> >
> > They finally changed Halo! They rested on their past success for too long, afraid of change. And because of this Halo fell behind the pack. It’s all in the numbers man.
> >
> > That’s all poised to change and I cannot wait to play the full game later this year.
> >
> > Campaign, Multiplayer, Forge you name it.
> >
> > They don’t need classic playlist, just go play the stiff outdated classic games for that experience.
>
>
> you have to be trolling? The entire reason these forums and bungie forums during reach have had pissed off people was because of BAD change.
>
> Lore doesn’t keep players multiplayer does, and guess what its the same as everything else now. change isn’t copying

I hate to say it, but this seems to be true with any game nowadays. I don’t think the changes 343 is making with Halo is bad. Personally I enjoy the lore in Halo. I’m a heavily based campaign player. I don’t have a gold membership often so I rarely I get to play the multiplayer. The campaign means everything to me. That’s what gets me sold to the game. The unfortunate reality is is that the only thing half the people on Waypoint are complaining about is multiplayer. This is the same for every game. Probably what 80% of people play is multiplayer. When you hear people complaining about Halo 4 it’s always about the multiplayer. It’s never about the campaign. I’m very concerned for this because it makes me feel that the story is pointless for so many players and eventually it would get to the point where people would question, what is the point of a campaign? I know Halo will never get rid of the campaign, but my fear is Halo gamers will be so focused on multiplayer, multiplayer, multiplayer that 343 Industries won’t spend enough time on the campaign which will lead to the campaign not being good.

Every Halo since Reach has had a Classic or Pro playlist, always empty, nobody likes them. The same for ranked modes.

Any halo after reach was bad because of change what 343 is doing now is trying to change into ️ever 2015-16 game that’s out there now(cod,Destiny,titanfall) ask you something ? Has Gears of war ️ever changed? Oh yeah that’s right it did with judgement, and guess where judgements at? In the trash pile of worst games ever made. See know why Halo 5 is a average shooter now is because 343 things the change will bring more people? And guess what? Didn’t even help. If halo stayed the way it was , since Halo 3, halo would be a top tier game like it used to. And Ranks didn’t work? You have to be stuiped? It worked cause it made kids come back and actually try to get good at the game, not quite 3 weeks in the process of launch, example halo reach and halo 4 . Halo 5 has little content . Basiclly the new maps like riptide and overgrowth are literally the worst maps I ever played. And yes I love the campian and the multiplayer, and is dam good at it to, and know how halo should be and the direction Halo 5 went , is not the direction halo should of went. Still, till this day pros ask for classic style gameplay and now finally due to a post, we ️️well be getting a classic playlist with rank. And the MLG playlist? No one played them ?? 65% the halo community was try hard MLG kids. Halo is born off Competive gameplay! It’s the excitement of halo! It’s what made halo huge! So before you say ranks aren’t great? Or classic is bad? Go look back at halo 1-3 and tell me how huge and great halo was due to those elements of game style . And maybe, MAYBE . We get a classic playlist. To keep off all the -Yoink- off that the game has now . Thank you