How to "fix" Commendations

Now let me get this started. Halo 4 did a hell of a lot better than Reach when it comes to commendations, but they still are not perfect. They should be there to both encourage players to go outside of their comfort zone, and reward them for doing well at how they like to play. The problem is that they only do the former. They force you to go outside of your comfort zone to get the rewards such as armor.

In 4 each commendation has 5-7 levels in order to reach mastery and then you get the armor that that commendation holds. What I propose is making it so that each commendation has something like 10 or 15 levels until mastery, but you only need to get to level 5 to get the armor for that commendation. That armor would be the reward for going outside of your comfort zone. The reward for being good at how you like to play would be increasing amounts of XP/CR based on the level you have reached, just like how it is now.

That way it will introduce you to new styles of play without forcing that style down your throats.

That would be pretty good, it would keep the players interested in the game more as well.

I do like the idea, but the problem is, once you have the armor, then you get the main reward. After that, you don’t need to continue. For example, if you’re max rank and all you need is the armor/stance, then the only reason you would continue is if you were a perfectionist or if there was an achievement tied to it. It’d be like getting a gold medal half way through the Olympics.

I do like the idea of being rewarded early so you don’t spend a ridiculous amount of time doing something you hate, but I still think it could be changed. What if you get an armor skin at level 5, then a new set of armor that you couldn’t get elsewhere at level 10. That way, you get something for your trouble if you do complete part of a commendation, but if you wanted to you could get something better if you continue.