How to Ez-Clap WZ Firefight

People really struggle sometimes with Warzone Firefight (hey 343i, when are you gonna fix soldiers and Grunt mechs?) and I wanted to make this page about how to win a fair amount of games and get those REQ points and XP you want so bad.

TIP 1: TEAM SHOTTING
When fighting bosses in WZ, if you’re with randoms and don’t communicate with them, your team coordination gets bad, and everyone kind of spreads out and fights different bosses. A good tip of advice is to look around and see which boss most players are attacking. Everyone doing damage to one boss gets you through so much faster because you all do so much damage it takes so little time to kill them. Repeat this process everyone round there are multiple bosses and winning that mythic WZ will be easier than before.

TIP 2: STRATEGY FOR KILLING GRUNT MECHS
Grunt Mechs are pretty annoying to kill because of how little damage you do to them, and how much damage they do to you. a way to beat the mechs that should take no more than 2 minutes or less of the round is to shot at the cockpit where the Grunt is. when the cockpit breaks, headshot the Grunt inside and then the boss is dead. Easy.

TIP 3: WRAITH KILLING
So Wraith’s do a lot of damage with their primary attack, and the gunner is a pain. A good strategy to kill the Wraith is by getting in a Wasp or Phaeton and shooting the gunner. once the Elite there is dead, focus on the main Wraith. the Wraith primary attack is to slow to hit you, and you can easily dodge the attack in a Wasp/Phaeton. If the Wraith is distracted with the Wasp/Phaeton, another player on the ground can use a spartan laser to kill the Wraith too. This strategy requires some coordination, but it can work without the spartan laser.

TIP 4: KILLING AIRBORNE BOSSES
Banshees and Phaeton bosses are annoying. A quick but cheesy strategy is to use a Voids Tear. They are not only plasma pistols that EMP the ship, they also create black holes that do damage. Use these, any other plasma pistols, or railguns to eliminate the bosses.

Thats all the tips I have. Try these and give me feedback on how it works for you!

How hard is it to break the cockpit

> 2533275009973021;2:
> How hard is it to break the cockpit

Not very hard. A few well aimed spartan lasers or railguns (Basically anything that does a lot of damage or dps) will do the trick. if enough people do that, about a 20 second round.

I’ve played a fair bit of firefight and I have yet to see anyone break the grunt mechs visor. I pretty much only use vehicles in firefight, so I’ve never personally tried to break it. Every grunt mech round I’ve ever had has been of the bullet-sponge variety.

> 2533274793640702;4:
> I’ve played a fair bit of firefight and I have yet to see anyone break the grunt mechs visor.

Likely because it’s not a widely known thing at least from what I’ve seen. I’ve played a ton of FF and I’ve only seen it done a handful of times not including the times that I tried doing it. Also, most of the time people are already in vehicles during those rounds with the exception of round 3, but I’d rather just use a Wasp or Ultra Ghost during that round.


I’ll just add that the Void’s Tear is also good for Ghosts. It can cause it to flip and then the Elite will hop out making for an easy kill.

i find there is a set strategy to most firefight games. Get to level 3 few as fast as possible ( it can be done in round 1 but is normally done at round 2) and pull a sword ghost, run over as many elites/grunts/soldiers/crawlers as possible. You should be req 5/6 by the end of the round. Round 3 will most likely be air vehicles, ditch the ghost and go for a banshee/wasp take tge air enemies down and jump in a tank/wraith, from here you should finish out the game in the tank. Another handy tip is at the end of the rounds, there are always enemies left, put at least one shot into everything you can and when they die you get req energy for it. I have been req 9 by the end of round 3 doing this before.

Got any tips for the 4-pack of harbingers on sanctum? That’s the only round I’ve ever seen even a good group using proper vehicles struggle to finish.

> 2727626560040591;5:
> > 2533274793640702;4:
> > I’ve played a fair bit of firefight and I have yet to see anyone break the grunt mechs visor.
>
> Likely because it’s not a widely known thing at least from what I’ve seen. I’ve played a ton of FF and I’ve only seen it done a handful of times not including the times that I tried doing it. Also, most of the time people are already in vehicles during those rounds with the exception of round 3, but I’d rather just use a Wasp or Ultra Ghost during that round.
>
> —
>
> I’ll just add that the Void’s Tear is also good for Ghosts. It can cause it to flip and then the Elite will hop out making for an easy kill.

Good point about the ghosts. Anyone else who reads this page should use LUKEPOWA’s idea too. Gotta give credit where credit is due

> 2533274793640702;7:
> Got any tips for the 4-pack of harbingers on sanctum? That’s the only round I’ve ever seen even a good group using proper vehicles struggle to finish.

If your talking about knight bosses (at least I think you are, could be spacing out) a good strategy would be to use explosive weapons. Use these because even if you can’t hit the weak spots on the side of the boss, the AOE damage will hit it. I would recommend a High Five, SPNKR EX, or SPNKR Prime. An ultra vehicles (ghost wraith, wraiths in general or scorpion will also work. And air vehicles. Basically anything with AOE

One thing I need to add is that for enemies like elite primes (shielded bosses) can get taken down quickly if you use plasma pistols to take down the shields.

> 2535434983195984;1:
> TIP 1: TEAM SHOTTINGWhen fighting bosses in WZ, if you’re with randoms and don’t communicate with them, your team coordination gets bad, and everyone kind of spreads out and fights different bosses. A good tip of advice is to look around and see which boss most players are attacking. Everyone doing damage to one boss gets you through so much faster because you all do so much damage it takes so little time to kill them. Repeat this process everyone round there are multiple bosses and winning that mythic WZ will be easier than before.

To add to this, communication is not always accessible, and there are a ton of new players that stumble into Mythic Warzone without knowing anything about anything. Personally I think the designers should restrict Mythic FF to level 100+ players only, that way they have enough know-how and decent REQs to handle the challenge.

That being said, a Scout Warthog is always a good idea for a low-level boss on Round 1 & 2. It’s also useful in a “Defend the Core” situation.

> 2535434983195984;1:
> TIP 2: STRATEGY FOR KILLING GRUNT MECHSGrunt Mechs are pretty annoying to kill because of how little damage you do to them, and how much damage they do to you. a way to beat the mechs that should take no more than 2 minutes or less of the round is to shot at the cockpit where the Grunt is. when the cockpit breaks, headshot the Grunt inside and then the boss is dead. Easy.

I’d like to think this is my area of expertise considering the amount of Grunt shields I’ve popped, so here’s my go-to weapon for the occasion: The Endgame.

Those big stupid mechs are tough and (almost) unfair but they do offer a really fun challenge for the quick ones out there. Whip out an Endgame at REQ level 5 and immediately do 2 things. First: assess your surroundings for small troops like jackals and grunts. If there’s elites (even though there usually isn’t on a Grunt Mech Round), then deal with them FIRST with your primary weapon (H2BR is bae). Second: STAY. ALIVE.

Too many times I’ve seen experienced Spartans rush in with their laser because they think they can handle a G-Mech at 2% health. No, you can’t. He’ll kill you immediately if he sees you in the open. To him, you become public enemy number one.

Now here comes a BIG important part: THE GRUNT MECH WILL AGGRO ON YOU (YES, YOU AND YOU ONLY!) AS SOON AS YOU SHOOT YOUR FIRST BEAM (If he hasn’t already). Cover is essential, but I promise you that every time you shoot his shield and duck for cover for about 4 seconds, he will focus his attention on somebody else. 3 direct shots will take down his shield so you definitely have ammo to spare, and then another BIG important part follows next.

He will twist sideways and put his arm up immediately as a stagger animation. THIS IS YOUR WINDOW TO KILL HIM.
Immediately whip out a BR (this is where H2BR is super-bae) and shoot at the middle of his torso. The grunt’s head is not directly in your view if he’s staring right at you. It’s only accessible if you’re viewing him from the side, since his head is tucked into the nose of the mech.

Do yourself a favor if you play a lot of Warzone FF: Do NOT waste your Endgames on any other boss or vehicle other than the Grunt Mech. Here’s why:
The regular Splaser has only 4 shots and takes too long to charge. The Grunt’s sense of awareness is insanely good so he’ll attack you first if you start aiming at him. The Selene’s Lance SUCKS for taking his shield out.

“But why? It’s the best laser since it’s legendary!” Unfortunately, this isn’t exactly true. It doesn’t have the ability to shoot through a target (See Aozolai’s Splaser analysis on youtube for proof) which is essential for popping the shield.

TL;DR Endgame is God, H2BR is bae, stay alive, and shoot at the Mech when he turns sideways after his shield pops.

I feel like it’s really difficult to break the Goblin’s cockpit. I saw it happen for the second or third time yesterday. An average team seems to have some trouble against them, but in most modes that I have played, my preferred way to deal with them is by using either the Spanker EM or the High Five, or any spartan Laser model. Pool of Radiance is exceptional but there is more risk involved. Once I run out of ammo, I typically just shoot kinetic bolts at it from range. Tanks are a great option if you can avoid getting hit. The Ultra and especially Temple Wraiths are good at this where they can do exceptional damage and dodge/take cover.

> 2535434983195984;3:
> > 2533275009973021;2:
> > How hard is it to break the cockpit
>
> Not very hard. A few well aimed spartan lasers or railguns (Basically anything that does a lot of damage or dps) will do the trick. if enough people do that, about a 20 second round.

Use a Sorrow of Teash Brute Plasma Rifle. If you have two or three people using those then you can drop a grunt mech in under a minute.

> 2533274857653589;13:
> > 2535434983195984;3:
> > > 2533275009973021;2:
> > > How hard is it to break the cockpit
> >
> > Not very hard. A few well aimed spartan lasers or railguns (Basically anything that does a lot of damage or dps) will do the trick. if enough people do that, about a 20 second round.
>
> Use a Sorrow of Teash Brute Plasma Rifle. If you have two or three people using those then you can drop a grunt mech in under a minute.

So is it glass or is it energy shielding on the front of the Goblin? I always thought it was the latter, and I’m thinking that’s what it must be because you are recommending the Sorrow of Teash. But can it regenerate in that case if it is energy shielding?

> 2533274806739045;14:
> > 2533274857653589;13:
> > > 2535434983195984;3:
> > > > 2533275009973021;2:
> > > > How hard is it to break the cockpit
> > >
> > > Not very hard. A few well aimed spartan lasers or railguns (Basically anything that does a lot of damage or dps) will do the trick. if enough people do that, about a 20 second round.
> >
> > Use a Sorrow of Teash Brute Plasma Rifle. If you have two or three people using those then you can drop a grunt mech in under a minute.
>
> So is it glass or is it energy shielding on the front of the Goblin? I always thought it was the latter, and I’m thinking that’s what it must be because you are recommending the Sorrow of Teash. But can it regenerate in that case if it is energy shielding?

It is an energy shield, but it doesn’t regenerate.

> 2535434983195984;15:
> > 2533274806739045;14:
> > > 2533274857653589;13:
> > > > 2535434983195984;3:
> > > > > 2533275009973021;2:
> > > > > How hard is it to break the cockpit
> > > >
> > > > Not very hard. A few well aimed spartan lasers or railguns (Basically anything that does a lot of damage or dps) will do the trick. if enough people do that, about a 20 second round.
> > >
> > > Use a Sorrow of Teash Brute Plasma Rifle. If you have two or three people using those then you can drop a grunt mech in under a minute.
> >
> > So is it glass or is it energy shielding on the front of the Goblin? I always thought it was the latter, and I’m thinking that’s what it must be because you are recommending the Sorrow of Teash. But can it regenerate in that case if it is energy shielding?
>
> It is an energy shield, but it doesn’t regenerate.

Unfortunately, yes it does…Unless you keep constant fire on the exposed cockpit. I’ve been in scenarios where we’ve popped the shield but everybody has died before being able to kill it. Then, when we re-engage it already has its shield back up.

> 2533274822378190;16:
> > 2535434983195984;15:
> > > 2533274806739045;14:
> > > > 2533274857653589;13:
> > > > > 2535434983195984;3:
> > > > > > 2533275009973021;2:
> > > > > > How hard is it to break the cockpit
> > > > >
> > > > > Not very hard. A few well aimed spartan lasers or railguns (Basically anything that does a lot of damage or dps) will do the trick. if enough people do that, about a 20 second round.
> > > >
> > > > Use a Sorrow of Teash Brute Plasma Rifle. If you have two or three people using those then you can drop a grunt mech in under a minute.
> > >
> > > So is it glass or is it energy shielding on the front of the Goblin? I always thought it was the latter, and I’m thinking that’s what it must be because you are recommending the Sorrow of Teash. But can it regenerate in that case if it is energy shielding?
> >
> > It is an energy shield, but it doesn’t regenerate.
>
> Unfortunately, yes it does…Unless you keep constant fire on the exposed cockpit. I’ve been in scenarios where we’ve popped the shield but everybody has died before being able to kill it. Then, when we re-engage it already has its shield back up.

Wow that changes a lot. In that case, I feel like that makes it less worthwhile and I might as well go for the kill with power weapons and tanks because it’s permanent damage. If it breaks during that time, great.