I’ve already stated a more comprehensive list of things that should be done to MCC overall. So this is mainly focused on rounding up my feedback for Floodfight/Firefight. With these suggestions I’m assuming it’s not feasible to double the number of enemies, if it is though, of course do that.
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Significantly increase the fog so that it limits how far the players can see, making it more claustrophobic and scary. This would also make the more open maps feel more appropriate/balanced as there’s a lot of big empty space making it too easy for players.
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Engineers should boost the shields of Elite Combat Forms.
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Sentinels should not attack the Flood or any other enemies. It makes sense in Campaign, not in Firefight.
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Implement Gold Sentinels from H2 and add the Gold Sentinel Beam to both H3ODST and H3. Make it overheat quicker and cause the target to catch on fire and burn(briefly, the fire should not be as powerful as the fire of the Flamethrower.)
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Add the Magnum and regular Plasma Rifle to H3ODST.
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Implement missing enemies like Elite Stalkers and add H3 MP Elites as special extra dangerous enemies.
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Add human enemies to the enemy pool. At least ‘Corrupt NMPD’ as technically that is in line with the lore of ODST. Perhaps implement ‘Rebels’ too that’d be cool.
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Pure Forms should have their health significantly increased and one of their melees should be instakill or close to it. Currently, Pure Forms feel too easy. They are slow and are often quickly dogpiled by players so this would give them some much deserved gravitas and add to the tension.
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What the Gravemind voice says should be much more varied.
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The aggression in which the Combat Forms pursue players should be increased. They should either be firing at the player or charging/meleeing them; never pausing to just stand around.
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I can’t remember their proper name but the Flood forms that cling to walls sometimes just hang around on a wall somewhere, this is particularly annoying at the end of a round.
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Infection forms should always immediately be focusing on resurrecting any dead bodies and prioritize this over attacking players. This is a more effective strategy for them and will make the battle feel more populated.
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Either remove/reduce healthpacks or have the map’s healthpacks be placed around the map in a less obvious way than they currently are, so that injured players are coerced into wandering in the mist.
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Reduce the ammo in weapons enemies drop in Floodfight.
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Competitive 2v2 Firefight mode ‘Rivals’ where 2 players fight a rival duo while trying to rack up a higher score.
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Fix the issues with the Leaderboards and implement Leaderboards for certain default Firefight modes.
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Create a grotesque Flood biomass undersuit for H3(and other titles). It’s okay to have it clip through whatever the player has equipped, it will just look like it’s growing over/around it. Also, force equip this to infected players in Infection.
Keep up the great work! Sending highfives and hugs to all of the team.