How to end Warzone farming and imbalanced matches

It sucks when you’re stuck on a team that is terrible while the other team has you pinned down in your home base, spawn killing you over and over again. Wouldn’t it be great if you could end the match without having to quit and get banned simply because you didn’t feel like being some jerk’s punching bag? Well, I have an idea for that:

Core Self Destruct

The concept is simple. Say your team is behind 200 to 700. The other team has you pinned down in your base. All hope of a come back is gone. With the other team having such a commanding lead and your team stuck in home base getting spawn killed a prompt appears at the respawn screen that reads:

“Your team is losing badly and has no chance. Do you wish to engage your base’s self destruct?”

X for Yes, B for No

At the top of the window is a vote count. 6 of 12 in favor of Asset Denial.

The second you hit X, you respawn. A countdown appears on at the top of your HUD along with a voice over the loud speaker saying “Self Destruct Sequence Initiated: T-minus 60 seconds to Havoc Nuke Detonation”. And the voice begins to count down. The enemy team has those 60 seconds to destroy the core or else a Havoc Nuke detonates, killing everyone on the level and destroying all vehicles, ending all of their killing sprees and rampages and ending the horribly imbalanced match with one blinding bang.

I propose this be added to Warzone to A, prevent teams farming for Achilles, B, prevent camping and spawn killing at the home base, and C, to just get the match done and over with.

The conditions for a team to be able to self destruct are as follows:

They must have lost control over all bases

The winning team must be ahead by 500 points

The losing team must be trapped in their base for 2 minutes.

After these prerequisites are met, all players on the losing team, upon death, will be prompted at the respawn screen to vote for or against self destruct. Majority wins the vote. This will either force the winning team to storm the base and destroy the core or wait for the self destruct nuke to detonate, killing everyone.

However, the other team is not without penalty as winning by forcing a self destruct is an automatic deduction of 200 points from RP and XP gained from the match. It still counts as a win, but the rewards are reduced. If they wish to prevent this, instead of camping and tormenting the losing team, they must quickly finish the match by destroying the core. This will put an end to teams abusing the no time limit feature of Warzone to farm and grief and hopefully encourage more sportsman like behavior from winning teams.

Not to be a party pooper, but this idea actually doesn’t do anything to change imbalanced matches. The match is still imbalanced because you had to core self destruct.

> 2535411412065764;2:
> Not to be a party pooper, but this idea actually doesn’t do anything to change imbalanced matches. The match is still imbalanced because you had to core self destruct.

Let’s face it, the matchmaking system is horribly flawed in Halo 5. At least this way the losing team has some control over ending the match so they don’t end up getting spawn camped in their own home base. So, yes, it does “end” imbalanced matches by giving the losing the team the power to end it.

Not to mention, Spartans have a long history of “taking the enemy with them” in no way out situations.

> 2533274803929503;1:
> It sucks when you’re stuck on a team that is terrible while the other team has you pinned down in your home base, spawn killing you over and over again. Wouldn’t it be great if you could end the match without having to quit and get banned simply because you didn’t feel like being some jerk’s punching bag? Well, I have an idea for that:
>
> Core Self Destruct
>
> The concept is simple. Say your team is behind 200 to 700. The other team has you pinned down in your base. All hope of a come back is gone. With the other team having such a commanding lead and your team stuck in home base getting spawn killed a prompt appears at the respawn screen that reads:
>
> “Your team is losing badly and has no chance. Do you wish to engage your base’s self destruct?”
>
> X for Yes, B for No
>
> At the top of the window is a vote count. 6 of 12 in favor of Asset Denial.
>
> The second you hit X, you respawn. A countdown appears on at the top of your HUD along with a voice over the loud speaker saying “Self Destruct Sequence Initiated: T-minus 60 seconds to Havoc Nuke Detonation”. And the voice begins to count down. The enemy team has those 60 seconds to destroy the core or else a Havoc Nuke detonates, killing everyone on the level and destroying all vehicles, ending all of their killing sprees and rampages and ending the horribly imbalanced match with one blinding bang.
>
> I propose this be added to Warzone to A, prevent teams farming for Achilles, B, prevent camping and spawn killing at the home base, and C, to just get the match done and over with.
>
> The conditions for a team to be able to self destruct are as follows:
>
> They must have lost control over all bases
>
> The winning team must be ahead by 500 points
>
> The losing team must be trapped in their base for 2 minutes.
>
> After these prerequisites are met, all players on the losing team, upon death, will be prompted at the respawn screen to vote for or against self destruct. Majority wins the vote. This will either force the winning team to storm the base and destroy the core or wait for the self destruct nuke to detonate, killing everyone.
>
> However, the other team is not without penalty as winning by forcing a self destruct is an automatic deduction of 200 points from RP and XP gained from the match. It still counts as a win, but the rewards are reduced. If they wish to prevent this, instead of camping and tormenting the losing team, they must quickly finish the match by destroying the core. This will put an end to teams abusing the no time limit feature of Warzone to farm and grief and hopefully encourage more sportsman like behavior from winning teams.

The issues stem more from the fact that:
full teams can match against randoms.
The spawn system needing a massive rework.
The imbalance in req point accrual.
A lack of ethics in the player base.
A lack of benefit from destroying the core.
Being rewarded by 343 for bad behavior.

I like this. This is a good idea. I support.

> 2533274880633045;4:
> > 2533274803929503;1:
> > It sucks when you’re stuck on a team that is terrible while the other team has you pinned down in your home base, spawn killing you over and over again. Wouldn’t it be great if you could end the match without having to quit and get banned simply because you didn’t feel like being some jerk’s punching bag? Well, I have an idea for that:
> >
> > Core Self Destruct
> >
> > The concept is simple. Say your team is behind 200 to 700. The other team has you pinned down in your base. All hope of a come back is gone. With the other team having such a commanding lead and your team stuck in home base getting spawn killed a prompt appears at the respawn screen that reads:
> >
> > “Your team is losing badly and has no chance. Do you wish to engage your base’s self destruct?”
> >
> > X for Yes, B for No
> >
> > At the top of the window is a vote count. 6 of 12 in favor of Asset Denial.
> >
> > The second you hit X, you respawn. A countdown appears on at the top of your HUD along with a voice over the loud speaker saying “Self Destruct Sequence Initiated: T-minus 60 seconds to Havoc Nuke Detonation”. And the voice begins to count down. The enemy team has those 60 seconds to destroy the core or else a Havoc Nuke detonates, killing everyone on the level and destroying all vehicles, ending all of their killing sprees and rampages and ending the horribly imbalanced match with one blinding bang.
> >
> > I propose this be added to Warzone to A, prevent teams farming for Achilles, B, prevent camping and spawn killing at the home base, and C, to just get the match done and over with.
> >
> > The conditions for a team to be able to self destruct are as follows:
> >
> > They must have lost control over all bases
> >
> > The winning team must be ahead by 500 points
> >
> > The losing team must be trapped in their base for 2 minutes.
> >
> > After these prerequisites are met, all players on the losing team, upon death, will be prompted at the respawn screen to vote for or against self destruct. Majority wins the vote. This will either force the winning team to storm the base and destroy the core or wait for the self destruct nuke to detonate, killing everyone.
> >
> > However, the other team is not without penalty as winning by forcing a self destruct is an automatic deduction of 200 points from RP and XP gained from the match. It still counts as a win, but the rewards are reduced. If they wish to prevent this, instead of camping and tormenting the losing team, they must quickly finish the match by destroying the core. This will put an end to teams abusing the no time limit feature of Warzone to farm and grief and hopefully encourage more sportsman like behavior from winning teams.
>
>
> The issues stem more from the fact that:
> full teams can match against randoms.
> The spawn system needing a massive rework.
> The imbalance in req point accrual.
> A lack of ethics in the player base.
> A lack of benefit from destroying the core.
> Being rewarded by 343 for bad behavior.

Yeah, none of those will ever be fixed. Our only hope is they give us the chance to blast ourselves to kingdom come along with the other team in the event we’re being camped in our home base.

It would be cool if ai spawns weren’t static so they could give the enemy something to think about in regular warzone. I don’t play assault so can’t help with that one. But with the enemy recapturing bases the enemys attention would be split. Or maybe you get a one time drop pod anywhere on the map. Or have a hero type thing where Palmer drops in with some unsc forces to give you a hand. She sighs, if you want something doing and drops in with other spartan 4’s, ODST’s and marines. Something like that would give you a chance. The help would stay until your not getting hammered say 200 points.

Close games are great though even if you lose.

> 2533274860062662;7:
> It would be cool if ai spawns weren’t static so they could give the enemy something to think about in regular warzone. I don’t play assault so can’t help with that one. But with the enemy recapturing bases the enemys attention would be split. Or maybe you get a one time drop pod anywhere on the map. Or have a hero type thing where Palmer drops in with some unsc forces to give you a hand. She sighs, if you want something doing and drops in with other spartan 4’s, ODST’s and marines. Something like that would give you a chance. The help would stay until your not getting hammered say 200 points.
>
> Close games are great though even if you lose.

While those are interesting ideas and would make for great REQ’s to call in during a match, they wouldn’t do much good when the other team has 4 or 5 scorpions/wraiths, 3 banshees 2 mantises and everyone else with sniper/beam/binary rifles out. The “reinforcements” would be pulverized and killed in a heart beat.

I would support this IFF it also gives the attacking players a bonus 1000-2000 REQ points.

> 2533274894783242;9:
> I would support this IFF it also gives the attacking players a bonus 1000-2000 REQ points.

You do realize this is a measure to COUNTER bad and jerk behavior by players and not meant to encourage it? If not, I suggest you re-read the proposal and reformulate your response.

> 2533274803929503;10:
> > 2533274894783242;9:
> > I would support this IFF it also gives the attacking players a bonus 1000-2000 REQ points.
>
>
> You do realize this is a measure to COUNTER bad and jerk behavior by players and not meant to encourage it? If not, I suggest you re-read the proposal and reformulate your response.

I know exactly what I’m talking about. Think your argument through a little more…

Corring an opposing team is not bad behavior. And without such a reimbursement, for the attacking team that burns REQs to win, then the bad behavior will shift to the cored team.

I.e. such an ability (core self-destruct) will incentivize the cored team to act like trolls. Encourage them to lure the attackers into pulling high end REQs, then ending the game on them and punishing them for being better.

This way, with the 1000-2000 bonus, the cored team will have to decide whether they really want to give up and partially compensate the winners for lost REQs.

Great idea!

I don;t see as much real farming anymore, but i see tons of lopsided games. Seems like the losing team quickly drops players and the remaining ones just fall back to playing slayer, knowing they’ve lost so just going for a few kills. i loved warzone for a few months, but every match is so predictable now. Within the first 5 minutes you know the outcome 90% of the time.

this. god i hope 343 adds this to WZ. being on a doomed team just sucks horribly.

> 2535468812026872;13:
> I don;t see as much real farming anymore, but i see tons of lopsided games. Seems like the losing team quickly drops players and the remaining ones just fall back to playing slayer, knowing they’ve lost so just going for a few kills. i loved warzone for a few months, but every match is so predictable now. Within the first 5 minutes you know the outcome 90% of the time.

you an me both. I rarely mis-predict a match.

> 2533274894783242;11:
> > 2533274803929503;10:
> > > 2533274894783242;9:
> > > I would support this IFF it also gives the attacking players a bonus 1000-2000 REQ points.
> >
> >
> > You do realize this is a measure to COUNTER bad and jerk behavior by players and not meant to encourage it? If not, I suggest you re-read the proposal and reformulate your response.
>
>
> I know exactly what I’m talking about. Think your argument through a little more…
>
> Corring an opposing team is not bad behavior. And without such a reimbursement, for the attacking team that burns REQs to win, then the bad behavior will shift to the cored team.
>
> I.e. such an ability (core self-destruct) will incentivize the cored team to act like trolls. Encourage them to lure the attackers into pulling high end REQs, then ending the game on them and punishing them for being better.
>
> This way, with the 1000-2000 bonus, the cored team will have to decide whether they really want to give up and partially compensate the winners for lost REQs.

The argument wasn’t against teams that trip-cap and core the other team in 5 minutes. It was for teams that trip-cap then DON’T core, but run the score up to maximize kills or get to 10 minutes thinking that makes their REQ points reward higher. If you trip-cap and don’t core a team for so long that you run up a 500 point lead, it could be bad behavior. Maybe it’s really stout defense, but at that point, the REQ levels are so lopsided that it’s usually just “unsporting conduct”. So if the defending team says, “Screw it” and goes for the nuclear option, the team that (probably) didn’t core on purpose would be punished by a) not being able to farm more, b) possibly losing high level REQs they just called in to spawn trap in the base, and c) should get even LESS of a REQ reward in my mind. But here’s how you encourage proper play: You INCREASE the REQ reward for teams that core faster. If you can core a team in 3 minutes or less, you get an extra 1000 REQ points. You lose 1 REQ point per second off your core bonus after that. Then it becomes a risk/reward type scenario. How far do you want to push it in your quest for your glorious personal stats page? Will you get to a point where more than half of the other team trapped in their base isn’t enjoying Halo anymore? All that becomes moot if the professional farming teams let the other team have one random armory, but then at least the spawns are split and the farming team has to work a little more for their kills.

Having said all that, I personally don’t get too butthurt about the farming as much as just the general matchmacking imbalance. If someone chooses to play the game differently than how I want to play the game, great. Hell, I don’t even mind the HLG crowd, either. If there’s clear farming going on, I just block everyone on that fireteam and move on. It took a month or two of heavy blocking, but I never run into the most commonly accused companies for farming anymore. It is weird that most matches feel pretty lopsided now, though.

I completely agree about the REQ incentivize to core quickly. However, it won’t help to deter players that are farming kills for commendations/Achilles.

On the OP’s suggestion, putting other strategies aside, I would support it IFF there’s REQ compensation for the attackers, otherwise it will ENCOURAGE FARMING! Every trip-cap game will turn into the defenders feverishly defending the core for 5 minutes with low-end close-quarters REQs, then ending the game when the attackers stress and pull something meaningful to take the core.

The result of this over time will be that the attackers will learn to NOT pull heavy REQs, and will ENCOURAGE them to hang back and farm with low-end REQs (in an attempt to make the defenders blow the core)!!!

Thus every trip-cap game will become a farming game. Whether or not the attackers actually wanted to farm. Encouraging the defenders to self-destruct will become the new objective, and farming will just become the norm.

To be clear, I don’t expect that my 1000-2000 bonus will help the OP’s suggestion to stop farming, but it will disincentivize the defenders from trolling.

The penalty is a bit steep and really iffy.

I honestly like the sound of this, because farmers are overpicking crops and eventually we’ll run out of food for everyone.
Joking aside, this is actually not a bad idea, but maybe eliminate the 500 point difference and extend the time from 2 minutes to 4, (I have seen people hide in core and only one or two people fight just to protect the core so it’s not really the other team’s fault).

> 2533274894783242;16:
> I completely agree about the REQ incentivize to core quickly. However, it won’t help to deter players that are farming kills for commendations/Achilles.
>
> On the OP’s suggestion, putting other strategies aside, I would support it IFF there’s REQ compensation for the attackers, otherwise it will ENCOURAGE FARMING! Every trip-cap game will turn into the defenders feverishly defending the core for 5 minutes with low-end close-quarters REQs, then ending the game when the attackers stress and pull something meaningful to take the core.
>
> The result of this over time will be that the attackers will learn to NOT pull heavy REQs, and will ENCOURAGE them to hang back and farm with low-end REQs (in an attempt to make the defenders blow the core)!!!
>
> Thus every trip-cap game will become a farming game. Whether or not the attackers actually wanted to farm. Encouraging the defenders to self-destruct will become the new objective, and farming will just become the norm.
>
> To be clear, I don’t expect that my 1000-2000 bonus will help the OP’s suggestion to stop farming, but it will disincentivize the defenders from trolling.

Actually, it will curb kill farming for one reason, they won’t have the score limit to kill up to anymore. The trapped team getting farmed will be able to end the match via self destruct and the farming team, for letting the match get to that point, will be penalized, thus forcing winning teams to go for the core destruct and not be able to just camp a team in their home base.

If the attacking team just goes with basic reqs, it will give the trapped team the chance to fight back on a more level playing field instead of getting overwhelmed with snipers, tanks, banshees and mantises. That’s usually how trapped teams get trapped to begin with. The attacking team just keeps calling in heavy reqs. This way, if the trapped team has the opportunity to self destruct, the attacking team will have to rush the core and end it, or else face the penalty of losing potential points.

THAT is the deterrent. Losing points. Not rewarding jerk off behavior, but punishing it.

Better idea; they make Achilles easier to unlock. Specifically, remove the “Sorry Mate” commendation that requires you to kill a ridiculous number of Marines in Warzone. I think that commendation progresses slower than any other.