Disclaimer:
Any comments that promote: negativity, hatred, condensation, discrimination and are counterproductive - will be flagged and called forward by me
In the Season 2 update, I was personally under the impression that credits would become earned in general, rather than in the Season 2 Battle Pass specifically
Given the latest update to Challenges, this is the conclusion that I have come to in order to earn credits; that will benefit both the Halo Infinite community & 343 Industries:
+10 Credits for each Challenge complete; excluding Ultimate Challenge (max 100 credits each week; 10 weeks = 1000 credits)
The reasons why I came to my conclusion of +10 credits per challenge:
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10 weeks = 1000 credits max, gives people incentive to play; increasing population
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Leftover credits (e.g. 100, 200, 300 etc), creates incentive to buy credits & those items that are exclusive to the store that week, as they will be able to earn credits back
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Observing Halo Infiniteâs recent marketing - specifically childrenâs merchandise in retail - this would be catering to their younger audience, who are not able to pay for credits themselves
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All unlocks and customisations would be obtainable, creating more purchases in the store + more incentive for purchasing low tier items in the store, as credits can be earned
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If it was introduced, by the time this would be integrated into the game, we would have 4 - 5 Battle Passes (40 - 50 weeks of play to pay for all BP)
I would love to hear your insights and perspectives on this, as I feel this would contribute greatly to increasing and maintaining the online population for Halo Infinite; increasing sales too
Thank you for taking the time to read what I had to say, I am looking forward to reading your responses ![]()
Side notes:
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1000 credits can be earned in the Season 2 Battle Pass, which could create conflict, however still provides incentive to play the game; to complete the Battle Pass
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More notes my be added depending on responses made*
Marketing notes:
Being able to earn credits alone will not solely increase the population to Halo Infiniteâs initial peak, as that was created by marketing the release of Halo Infinite
I feel that it would take paying influencers like Ninja & other influencers that have stopped playing the game, to generate a viral word of mouth, to peak interest back into the game; recreating the same - if not close - hype as the Halo Infinite initial release
The reason why I say this, is that even with the release of Forge, we have only seen small rise in the regular population; still a rise in the population none the less
At this point there would be plenty of content from Forge, the Customs Browser & possibly matchmaking; making it more exciting for players to return
The accessibility is what has given this game an advantage, as being free to play & cross play, creates no hindrances to players returning back to the game
I would love to hear your opinions and feedback on this too, as I feel that this is also a very important aspect to regenerating the regular population ![]()