How to do checkpoints

I mainly play MMC or play H5 online but every-once in a while I will start making forge maps.

My question is, you know on them running maps like Escape the Tomb? When I am making my own, how do I set the checkpoint progressively as you move through the map?

Im trying to make a cool one of those on a beach.

You will have to create a system where teleporters are placed above or below the map, and are scripted to move into the playable area of the map at a certain time that you will also set.

Dont they have proximity switches for scripting like they did in Halo2A forge? You could set it to teleport the player or change spawn locations once a player enters it

> 2533274831077797;2:
> You will have to create a system where teleporters are placed above or below the map, and are scripted to move into the playable area of the map at a certain time that you will also set.

Ahh okay, but when the zombies respawn, how come they are not back at the beginning?

> 2533274860963282;3:
> Dont they have proximity switches for scripting like they did in Halo2A forge? You could set it to teleport the player or change spawn locations once a player enters it

That’s what I’m looking for I think and so is it messing with the settings of the respawn point or is it it’s own special type of respawn point?

I know this forum is quite outdated, but for anyone still wandering through here later I will make a prefab of my own version of a checkpoint. It’s an individual checkpoint (Only the player that goes in the checkpoint zone boundary will start respawning there and not a whole team or the whole lobby (great for parkour maps!) will respawn there)) you can pretty much teach yourself how it works as it only uses like 2 scripts! It’s very simple. I will make another post when I make the prefab with the name so you can bookmark or save it :wink:

> 2535467260514556;6:
> I know this forum is quite outdated, but for anyone still wandering through here later I will make a prefab of my own version of a checkpoint. It’s an individual checkpoint (Only the player that goes in the checkpoint zone boundary will start respawning there and not a whole team or the whole lobby (great for parkour maps!) will respawn there)) you can pretty much teach yourself how it works as it only uses like 2 scripts! It’s very simple. I will make another post when I make the prefab with the name so you can bookmark or save it :wink:

Please don’t revive old topics thanks