How to counter brute rush?

So, yeah.

Here is my problem.

I have been trying to defeat these 2 guys who play as brutes and rush me and my partner.

They have the same tactic as Legendary A.I brute, but they do it more effective that A.I could.

I have tried everything,every combination of powers,leader and units.

Every time it just ends up one way-They have 60+units and 30+ locusts(total), and 2 3star brutes.

So, can anyone help me?

P.s-yes i have tried to counter them with brutes but they still manage to kill me.
P.s2-first incoming attack from them is about at 3mins and in that attack they tottaly have-2 1star brute chieftan,4brute squads(each), and then plenty of jackals later and about at 10mins they bring in locusts.

why do you keep playing them but i would sugest hornets cause brute chieftans cant hit them only with his vortex which you can fly away or disrupt it and make flame marines for the brute squads.

Didn’t work…

Brute squad is pretty much anti-everything.
They killed my hornets with brute squads and my flame throwers with chieftain.

And i keep playing with them because if i don’t learn how to counter this strategy i won’t be able to win in games where this strategy is used, besides the enemy players are my friends who teached the most strategys and counter attacks.

> Didn’t work…
>
> Brute squad is pretty much anti-everything.
> They killed my hornets with brute squads and my flame throwers with chieftain.
>
> And i keep playing with them because if i don’t learn how to counter this strategy i won’t be able to win in games where this strategy is used, besides the enemy players are my friends who teached the most strategys and counter attacks.

Be proffeser anders and freeze them long enough to kill them.Mac blast the brutes be the arbiter and kill them scropions work well aganist brutes and disrupt the leader.

> > Didn’t work…
> >
> > Brute squad is pretty much anti-everything.
> > They killed my hornets with brute squads and my flame throwers with chieftain.
> >
> > And i keep playing with them because if i don’t learn how to counter this strategy i won’t be able to win in games where this strategy is used, besides the enemy players are my friends who teached the most strategys and counter attacks.
>
> Be proffeser anders and freeze them long enough to kill them.Mac blast the brutes be the arbiter and kill them scropions work well aganist brutes and disrupt the leader.

Well, there is that problem.
We are 2v2.
We can’t have arbiter,cutter and anders at same time.

Till now the best strategy that worked for us was this-While one of us hold off the 1st wave, the other person upgrades units and researches some powers.After 1st wave go in offensive but somehow they throw us back.

The thing is that they only attack each with 75% of their power. that means they still have totaly 50% at their base(100%-75%=25% 25%*2=50% totaly. that means out of 200troops they will have 50 at their base(the strongest ones)).
With this tactic we did hold out for 3hours… But at the end they overpowered us.

You should try to both get early warthogs so that you can harass there bases and as soon as they try to attack just send your warthogs back to there base so they wont really get much time to attack, also they should be able to beat the brutes and if you keep moving them around the cheifs vortex shouldn’t be able to do much damage.

> You should try to both get early warthogs so that you can harass there bases and as soon as they try to attack just send your warthogs back to there base so they wont really get much time to attack, also they should be able to beat the brutes and if you keep moving them around the cheifs vortex shouldn’t be able to do much damage.

It would work great but 2 thing messed this up.

1.The update.After one of updates warthogs can be even destroyed by jackals or marines.
2.They are great at making bariers(from troops ofcurse).So it makes me imposible to retreat and it all ends up with them having 2star brutes early in game and us without any deffence.-_-

> > You should try to both get early warthogs so that you can harass there bases and as soon as they try to attack just send your warthogs back to there base so they wont really get much time to attack, also they should be able to beat the brutes and if you keep moving them around the cheifs vortex shouldn’t be able to do much damage.
>
> It would work great but 2 thing messed this up.
>
> 1.The update.After one of updates warthogs can be even destroyed by jackals or marines.
> 2.They are great at making bariers(from troops ofcurse).So it makes me imposible to retreat and it all ends up with them having 2star brutes early in game and us without any deffence.-_-

well then the only thing I can think of is that you need to learn to do there strategy better then them of just not face them cause my least favourite thing about playing 2v2s is when I face generals and they just do some cheesey 1-4 min rush.

> > > You should try to both get early warthogs so that you can harass there bases and as soon as they try to attack just send your warthogs back to there base so they wont really get much time to attack, also they should be able to beat the brutes and if you keep moving them around the cheifs vortex shouldn’t be able to do much damage.
> >
> > It would work great but 2 thing messed this up.
> >
> > 1.The update.After one of updates warthogs can be even destroyed by jackals or marines.
> > 2.They are great at making bariers(from troops ofcurse).So it makes me imposible to retreat and it all ends up with them having 2star brutes early in game and us without any deffence.-_-
>
> well then the only thing I can think of is that you need to learn to do there strategy better then them of just not face them cause my least favourite thing about playing 2v2s is when I face generals and they just do some cheesey 1-4 min rush.

Yeah, i guess you are correct. Lower rank will almost always get beaten up in RTS game.

P.s-I have no problem beating the -Yoink- out of them in 1v1.

This post has been edited by a moderator. Please do not purposely bypass the word filter.

Unsc goes hogs or flamers then switches to tanks
Covie defends rush, counter rushes, and then builds vamps

Details…
Use hogs to kill brute squads and lift camp. Micro your flamers to kill brutes then leader.
Always upgrade leader. Always kill brute squads first.

> > > Didn’t work…
> > >
> > > Brute squad is pretty much anti-everything.
> > > They killed my hornets with brute squads and my flame throwers with chieftain.
> > >
> > > And i keep playing with them because if i don’t learn how to counter this strategy i won’t be able to win in games where this strategy is used, besides the enemy players are my friends who teached the most strategys and counter attacks.
> >
> > Be proffeser anders and freeze them long enough to kill them.Mac blast the brutes be the arbiter and kill them scropions work well aganist brutes and disrupt the leader.
>
> Well, there is that problem.
> We are 2v2.
> We can’t have arbiter,cutter and anders at same time.
>
> Till now the best strategy that worked for us was this-While one of us hold off the 1st wave, the other person upgrades units and researches some powers.After 1st wave go in offensive but somehow they throw us back.
>
> The thing is that they only attack each with 75% of their power. that means they still have totaly 50% at their base(100%-75%=25% 25%*2=50% totaly. that means out of 200troops they will have 50 at their base(the strongest ones)).
> With this tactic we did hold out for 3hours… But at the end they overpowered us.

im giving suggetions you could be one of them not all three of them.

Rush aswell and when they hit your base, you hit theirs.

Since you probably dont have very good micro seeing as you are having trouble stopping them… btw that is not a “brute rush” if they have a 1 star chieftain already. You could just feed an arbiter teammate to rip them a new…(feed the arbiter to rage them)

Turrets are good because they have a large range and are easy to build. they’re better than flame-throwers because they have to be next to you to attack. If your covenant get jackals out. Their long range weapons are really affective against brutes.

Also remember a good defence is a good offence. If they rush you and fail they will be quite vulnerable for you took attack. Also try to scout their based every now and then, if you know what their building you can counter it more easily.

This post has been edited by a moderator. Please do not post spam.

Warthogs are the most cost efficient way of defending against a brute rush. Flamethrowers should only be used on hook maps where you need an early barracks or in team games in which the other team has an Arbiter on offense along with the Brute Chieftain. Turrets should only be used in 1v1 on Release/Tundra if hogs aren’t enough. If you put turrets up in team games or on hook maps, they can simply attack your allies or get map control.

Use most of your hogs on offense to stop brutes from going through the teleporter and to kill their warehouses, while only using one or two to ram brutes on defense.

I’m gonna disagree with bb on flamers. He’s talking 2v2 not 1v1. If they are coming with loads of brutes and you can’t stop them from dropping flamers will save you. Or you can just resign. Double brute no flamers are you for realz homie? If they get a front turret and drop all over your base GG. Turrets won’t work alone you have to have units around them like flamers. Don’t over do it tho just enough to stop the brutes. Then work on double gauss or gauss, air and a vd with tech 3 for wolves. If you stop there brute rush it should be an easy game.

3 star chieftains? 10 minute locust? These guys are tough… :stuck_out_tongue:

> I’m gonna disagree with bb on flamers. He’s talking 2v2 not 1v1. If they are coming with loads of brutes and you can’t stop them from dropping flamers will save you. Or you can just resign. Double brute no flamers are you for realz homie? If they get a front turret and drop all over your base GG. Turrets won’t work alone you have to have units around them like flamers. Don’t over do it tho just enough to stop the brutes. Then work on double gauss or gauss, air and a vd with tech 3 for wolves. If you stop there brute rush it should be an easy game.

You can make flamethrowers vs double brute in a 2v2, but I wouldn’t on most maps. Hogs are actually better at handling a single brute rush. Flamers can be easily vortexed, so you need to overmake them to be safe. Hogs can be used on offense to force turrets, spawn camp, kill warehouses, and play defense at the same time. You’re going to want hogs later anyway so they’ll be a lot more useful than the flamethrowers you have after the brute rush is over. Using hogs like this requires a lot more micro than flamers, so yes, most people probably would be better off making flamethrowers…but they certainly aren’t more cost-efficient.

depends if both brutes attack a single player or choose 1 base each. if both brutes attack 1 player then the guy not being attacked should go full hogs and camp lifts and try and get the chieftens to recall. the other player should go hogs and flamers and try to defend as best they can. once the brutes are off its good game as both players have hogs and one or both chieftens have been harassed/forced to build turrets and go defence. gauss and end game.

if they attack one base each both players should go hogs and single out an enemy and destroy most of his warehouses. build turrets and leave some hogs back to ram brutes and force vortex over use. one of the chieftens will have to recall and try and get you off, but both would be better. if both recall then kill the remaining brutes and get map control, then go gauss. if one recalls send a hog over to see if the other chieften has turrets(he probably will) and pull most hogs back to stop the lone chieften on your side of the map, then go gauss.

but what would I know, I haven’t played in a while and I don’t recall facing a double brute rush for a long time.