How to counter 2 scarabs sitting in base

Ok so I just played 2 vs 2. Long Story short… the game went pretty Long. We eliminated the first guy after about the 25 Minute mark. The other guy hid in his base with 2 scarabs and lots of Pioneers. The base and the scarrabs for the most of the part invincible.

How do you beat that? We sent 4 Condors and Anders super unit together with Nightigales to destroy him but he killed the attacks in like no time and the scarabs were eventually Level 2 and 3.

Any way to Counter that? The Problem is that if you try to make the Units of him visible you Need nightigales or snipers but they die within seconds and then you are pretty much lost.

The guy never went out of his base… we eventually quit after 2 hours.

Any advise woul dbe really helpful!

I personally believe base cloaking is too powerful for this reason. Some people abuse it, and the limited detect range of units - and the fact that they are never beefy units - makes sieging these bases a -Yoink- nightmare when the opponent wants to be a thorn in your side.

Boosting detect range could potentially create new imbalances, so simply boosting it may not be the answer.

I hate base cloaking.

I wouldnt send 4 condors Vs 2 scarabs in the first place. You need anti vehicle units, they would tear through scarabs much better than a condor. In regards to visibility you do each part as a stage, perhaps sit kodiacks around the base, send 5/10 nightingales in for vision, micro them constantly behind scarabs. Once they’re dead the kodiacks would have already destroyed shield and part of base, by which time your eco will have been so good you will always have units going in for visibility.

A game you could have won with ease with 2 v 1

Happens to me all the time. ill get a guy down to just one base and have everything. I’ll have full control of entire map…he’ll turtle his with those defenses and I’ll attack with fully upgraded full pop everything and I can’t take it down. With repeated attacks over and over. It’s probably the most flawed thing I’ve encountered in the recent patch.

That’s a tough one. I can say I’ve struggled with this strat a number of times myself, and it’s damn frustrating. I would say that anti-vehicle paired with tanks and Nightingales is the best way to go. Try to target down the cloaking generator first thing, then move on to the scarab. If that fails, it might be necessary to play the waiting game. I’ll just browse my Instagram or Snapchat for a while until the opponent eventually leaves their base, lol. You simply can’t afford to vet up a super unit.

Mass artillery from one player in 2s could also help to strip the base from a distance, but then there’s still the issue of cloaking.

In my opinion, it’s the most irritating strategy in the game. How the people who do it have the patience for it, I don’t know.

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Run a packet trace to find his IP, and DoS him so he DCs.

Thanks for all the answers. Maybe we should try a different startegy next time but this seems pretty much broken…

> 2680043885398307;1:
> Ok so I just played 2 vs 2. Long Story short… the game went pretty Long. We eliminated the first guy after about the 25 Minute mark. The other guy hid in his base with 2 scarabs and lots of Pioneers. The base and the scarrabs for the most of the part invincible.
>
> How do you beat that? We sent 4 Condors and Anders super unit together with Nightigales to destroy him but he killed the attacks in like no time and the scarabs were eventually Level 2 and 3.
>
> Any way to Counter that? The Problem is that if you try to make the Units of him visible you Need nightigales or snipers but they die within seconds and then you are pretty much lost.
>
> The guy never went out of his base… we eventually quit after 2 hours.
>
> Any advise woul dbe really helpful!

First off- if he doesnt leave his base then you should take the whole map. (Maybe you did)
Second- bait him out with a ton of artillery spread out (send 1 nitinghale flying at his base at a time -vision)
Third- target clocking generator with leader power until destroyed.
fourth- once he moves out to kill your artillery, move in to inflict damage to his base. You dont need to engage a lvl3 scarab. The scarab is not the problem at this point. Killing his base is. Ignore scarab and focus on base or/and buildings.
use mobility and flanking, rinse and repeat.

> 2533274870931605;8:
> > 2680043885398307;1:
> > Ok so I just played 2 vs 2. Long Story short… the game went pretty Long. We eliminated the first guy after about the 25 Minute mark. The other guy hid in his base with 2 scarabs and lots of Pioneers. The base and the scarrabs for the most of the part invincible.
> >
> > How do you beat that? We sent 4 Condors and Anders super unit together with Nightigales to destroy him but he killed the attacks in like no time and the scarabs were eventually Level 2 and 3.
> >
> > Any way to Counter that? The Problem is that if you try to make the Units of him visible you Need nightigales or snipers but they die within seconds and then you are pretty much lost.
> >
> > The guy never went out of his base… we eventually quit after 2 hours.
> >
> > Any advise woul dbe really helpful!
>
> First off- if he doesnt leave his base then you should take the whole map. (Maybe you did)
> Second- bait him out with a ton of artillery spread out (send 1 nitinghale flying at his base at a time -vision)
> Third- target clocking generator with leader power until destroyed.
> fourth- once he moves out to kill your artillery, move in to inflict damage to his base. You dont need to engage a lvl3 scarab. The scarab is not the problem at this point. Killing his base is. Ignore scarab and focus on base or/and buildings.
> use mobility and flanking, rinse and repeat.

Or build 11 vultures and 2 gales. Press Y on base. GG.

I’ve had this exact thing - 2 vs 1 and the opponent just kept 1 or 2 bases alive and with the regen ability plus invisibility it’s basically impossible to kill if they have scitters added

Theoretically since you own the entire map and the enemy only holds a single base you can significantly outproduce him and eventually uproot him with enough sustained attacks in quick succession?

Maybe you could just constantly churn out heavy units from your closest bases and keep ordering them to damage first the cloaking generator, the production buildings, then the base itself. If his defence really is so invincible it’s no problem because since your economy is probably sky-high you can just constantly spam units to whittle health off his base. If he got healing units, kill them off. Of course, he could just keep spawning more healing units and use healing abilities, but sitting on one base, the guy probably won’t be able to keep it up as he eventually runs out of resources. You, on the other hand, can summon a constant stream of soldiers to go against him and also call down whatever leader powers you want as you go along owing to your more advanced economy. He’ll have to eventually run out of resources… right?

If he wasn’t doing anything else I’ll just go full cyclops and gales. Pop smoke on his turrets. Have your teammates locate and destroy the cloak generator.

> 2533274924073601;5:
> That’s a tough one. I can say I’ve struggled with this strat a number of times myself, and it’s damn frustrating. I would say that anti-vehicle paired with tanks and Nightingales is the best way to go. Try to target down the cloaking generator first thing, then move on to the scarab. If that fails, it might be necessary to play the waiting game. I’ll just browse my Instagram or Snapchat for a while until the opponent eventually leaves their base, lol. You simply can’t afford to vet up a super unit.
>
> Mass artillery from one player in 2s could also help to strip the base from a distance, but then there’s still the issue of cloaking.
>
> In my opinion, it’s the most irritating strategy in the game. How the people who do it have the patience for it, I don’t know.

If you’re going the siege route just have a ball of gales pop smoke on top of the base. The scarabs won’t be able to attack and the gales will detect it anyways.

All the kodiaks would then fire at the base and spawn a lot of sentinels.

I would have tried also a bunch of vultures, have him pop the scarab shields and then release that apocalyptic missile.

Tbh at this point there isn’t much you can do, that player is just delaying losing, he can’t really win.

My advice would be mass Banshee/Hornet with Cyclops/Hunter support with maybe one ultimate unit. This build isn’t tested, but I know having many units attacking rather than a few powerful units is more effective against Scarabs.

Buuuuut at that point you’d still have to wear them down through attrition.

Very interesting scenario here. I wish we had someone to set up an exact case and experiment with counters.

Anyway, I would have used smoke from the Nightingales on the scarabs and just nuke the base with vultures.

12 vultures with there Y ability will kill the scarab before it can retreat or heal from engineers and the same strategy will kill a base instantly.
if they’re invisible send in a few nightingales, you only need to see the base long enough to activate there Y ability.

This is the UNSC Go-To Strategy to break a turtle and is also nicknamed the “Nuke”…

Bonus:
If you want to make this strategy more powerful play forge/isabel, Combined with there Salvage Ability you can send in another nuke immediately after you suicide your units into there units
(likely trading off units in the process).

> 2680043885398307;1:
> Ok so I just played 2 vs 2. Long Story short… the game went pretty Long. We eliminated the first guy after about the 25 Minute mark. The other guy hid in his base with 2 scarabs and lots of Pioneers. The base and the scarrabs for the most of the part invincible.
>
> How do you beat that? We sent 4 Condors and Anders super unit together with Nightigales to destroy him but he killed the attacks in like no time and the scarabs were eventually Level 2 and 3.
>
> Any way to Counter that? The Problem is that if you try to make the Units of him visible you Need nightigales or snipers but they die within seconds and then you are pretty much lost.
>
> The guy never went out of his base… we eventually quit after 2 hours.
>
> Any advise woul dbe really helpful!

You two should’ve coordinated. Why didn’t you guys made units that detect cloaked units?

One of you should of made building destroying units and one should’ve made de-cloak and anti-vehicle units.

Focus on the building and not the Scarabs…

Easy, each player make 8-10 Vultures and the rest nightingales. As soon as the nightingales spot the base spam the Vulture’s Y ability. Some people call it the Nuke. As soon as a vulture dies make some hornets, which SHRED scarabs. Make sure to buy the base as soon as it’s ready, and if you miss it make sure to destroy it before it’s fully built.

> 2535405380102010;11:
> Theoretically since you own the entire map and the enemy only holds a single base you can significantly outproduce him and eventually uproot him with enough sustained attacks in quick succession?
>
> Maybe you could just constantly churn out heavy units from your closest bases and keep ordering them to damage first the cloaking generator, the production buildings, then the base itself. If his defence really is so invincible it’s no problem because since your economy is probably sky-high you can just constantly spam units to whittle health off his base. If he got healing units, kill them off. Of course, he could just keep spawning more healing units and use healing abilities, but sitting on one base, the guy probably won’t be able to keep it up as he eventually runs out of resources. You, on the other hand, can summon a constant stream of soldiers to go against him and also call down whatever leader powers you want as you go along owing to your more advanced economy. He’ll have to eventually run out of resources… right?

That’s an excellent way to go broke. The problem with that is that you’d be feeding his Scarabs veterancy while losing rss faster than you can produce them since heavy units cost the grip.

so last week we encountered the same player again… he used the same tactic. This time I changed my strategy. Like many of you recommended I ignored the scarabs and destroyed his cloacking generator first. Even though it was not easy because we managed it on our second run. Although one scarab was already level one we tood the scarabs down with vultures, hornets and many cyclops… was an easy win afterwards.

Thanks for all the advise!