Now in this explanation I feel I completely eliminate the need for any bloom type and or accuracy negating mechanics, while still giving the BR and DRM a niche within the sandbox. All im looking to do is create balance, all while giving incentives to choose two different guns. Which I think I do in this post.
Let me start with the weapon kill times. This is important because I believe in things being even for everyone in each battle/encounter. Thus giving people a true balance to the weapons sandbox. The kill times for the BR and the DMR should be exactly the same. This way neither gun has an advantage as to which one can get the quicker kill. What should be different is the number of shots that it takes to kill a person. I will explain why in the next paragraph.
The reason the number of shots has to be different is to give each gun individuality, and secondly to give the player a choice in whether they will choose a gun with speed and a weaker shot (DMR), or a gun with power but a slower Rate of fire(BR). It also adds a unique decision the player has to make before he chooses his gun. I will explain that decision further in the next paragraph. I personally see it like this. The BR should be a 4 shot kill, and the DMR should be a 6 shot kill.(keep in mind they both still have the same kill times)
Why I choose these numbers is simple. The BR will obviously be the more powerful shot given its only 4 shots for a kill, and this also makes it much easier to aim. Why is it easier to aim? Because in between its slower rate of fire you are able to slack on your accuracy, and still be given time to recover for the next shot. The BR would be a prime choice for new players looking to use a precision weapon because of not needing to be as accurate for as many shots. The BR would also be the better of the two in 1v1 battles because of this mechanic, but it struggles in 2v1’s or 3v1’s in comparison to the DMR because of its slower rate of fire. Now what that means is this. If 3 players with no shield turn a corner on you at the same time. They have a good chance at taking you on because of the fact that the shots fired from a BR are probably a little too slow to pick off 3 people who are gunning you down at the same time.
Now the DMR has a 6 shot kill, but all the exact opposite specs I explained the BR having (Keep in mind it still has the same kill times) The DMR being a slightly weaker shot since it takes 6 shots to kill, but having a faster rate of fire is a gun that will require alot more precision then the BR. This gun will more then likely want to be used by individuals (veterans) completely confident in their ability to aim and hit shots. Why? Mainly because they need to hit 6 of them in the exact same amount of time the Br only has to hit 4. Now where the DMR will lack is in 1v1 battles because of the need to be way more precise. The battles arnt impossible to win, but they will be harder. Yet it strives over the Br in 2v1’s and 3v1’s. Picture the same scenario I described above, but this time the player having the DMR instead of the BR when three no shield players turn the corner on him. The DMR player can quickly fire off three headshots before the opposing players are able to fire off their guns because of its speedy rate of fire. This also gives the DMR an advantage when a player is able to land a grenade on an opposing player, and only needs to land a quick headshot for a kill.
EDIT The guns should not have a difference in accuracy. They should have equal accuracy from all distances compared to each other. Neither should have an advantage at a certain distance over the other.
As for the size of each guns clip, I will keep with my theme of things being even. Each gun should be able to kill at least 3 people before needing to reload. So that would mean the BR should have 12 shots (3 round burst=36 bullets), and the DMR should have 18 individual shots (single shot=18 bullets) before needing to reload.
I think that is the way in which the guns should be balanced. I hope I explained it well enough so that I dont have to rewrite it, because I find next to no flaws in my logic, but please try and find something wrong. It will only help me in the end figure out the best way to balance these two weapons without having to add horrible mechanics that will just randomize the outcome of battles.