Ok first off, i am only here to state reasons why i think the BR should revert back to the old 4-shot method, i am not here to bash on it or the developers.
To start, we know that the BR is a short to mid-range weapon and the DMR is a mid to long-range weapon. Now with this being said, would it not make more sense for the BR to have a faster kill time up close while the DMR has a better long-range kill time? If the BR has a slower kill time than the DMR up close and the DMR is more accurate, that would make the BR obsolete. Its similar to if all sniper rifles had a bigger reticle, it would be easy to use and is a 2 hit kill anywhere so why would you use anything else? That is where you need to balance the BR and DMR. Make the DMR have a smaller reticle. Make it to where the DMR is made to be used at mid/long-ranges because of maybe a superior zoom. The BR on the other hand needs to have a good fire rate (like it has now) and kill in 4 shots. The whole reason you need a gun like the DMR is because the BR has a 3 round burst making it very ineffective, because of bullet spread, at long ranges. But if the DMR is the same amount of shots to kill and it has less bullets to shoot and an overall better fire rate, you may as well take out the BR because it is useless.
Please post ways that you think they could balance the DMR/BR.
Or they could just increase the rate of fire of the BR and decrease it for the DMR, which if I recall correctly they already have.
Just give the BR a faster rate of fire than the DMR. Problem solved?
Yes, but you dont want to make the battles too short. Then it becomes even more like COD. So how do you make only one work at longer distances and the other up close? well you look at the extremes, the pistol and sniper. The sniper work best at long range because it is harder to use at short range and that is a result of the small reticle size. While the pistol is only close range because of, yes fire rate, but also the reticle.
> Or they could just increase the rate of fire of the BR and decrease it for the DMR, which if I recall correctly they already have.
You are correct. This was stated in the April Podcast.
> Yes, but you dont want to make the battles too short. Then it becomes even more like COD. So how do you make only one work at longer distances and the other up close? well you look at the extremes, the pistol and sniper. The sniper work best at long range because it is harder to use at short range and that is a result of the small reticle size. While the pistol is only close range because of, yes fire rate, but also the reticle.
Halo Reach in comparison to Halo 3 though has longer kill times which messes with the pace of halo. Kill times being faster is not a disadvantage, but is what Halo has always been.
Yes, i want faster kill times in 4 but i also want the battles to last long enough to take skill. Just increasing the fire rate does not change it. I think this is why every Halo before now has only had one mid-ranged weapon because this is BS. I want to be able to use the BR and not get wrecked at any range simply because their gun kills quicker and is more precise. So just increasing the fire rate does not help. They need to make it be used for what it was supposed to be used for.
How do you know what is balanced if you haven’t even played the game?
Basing it off what has been shown/said and what he says
But a playtester commented that the DMR was harder to use at close range, so I’m asumming trying to use the DMR in CQC will be the equivalent of trying to no-scope with the sniper. If that’s the case, kill times shouldn’t matter if aiming is harder on one. Also, the BR has a faster rate of fire this time around, most likely faster than the DMR. As long as weapons stay in their niche and I can kill a DMR user with my BR in CQC, I will be happy with kill times.
Also, kill times aren’t ONLY measured in shots to kill, because these guns could have a really fast RoF.
The BR has a little bullet spread, the DRM does not. The DMR also have some kind of bloom. The BR will be less useful at long ranges because of the spread and the DMR will be less useful at close quarter because of the bloom.
Once again, I might be completely wrong though.
Here’s a better idea, let’s let the Developers tweek the BR the way they know it should be balance, since they’ve played the game.
I’m going to assume the final BR will be a 4sk (any screens I have seen of the BR are indicative of a 4sk).
The BR has recoil, which makes it rise between shots (3 shots per trigger pull). This is what makes it less effective at range for most players (holding slightly down on the aim-stick will suppress this effect).
The DMR is a single shot rifle so recoil does not effect it this way. Also the DMR has some sort of ‘bloom’.
> The BR has recoil, which makes it rise between shots (3 shots per trigger pull). This is what makes it less effective at range for most players (holding slightly down on the aim-stick will suppress this effect).
That’s the downside of using a burst fire weapon, which is why I swear by semi fire in all games.
> The DMR is a single shot rifle so recoil does not effect it this way. Also the DMR has some sort of ‘bloom’.
If DMR had recoil, the only way they can make it so recoil could limit the DMR would if they had a higher rate of fire from reach, too the point that a person could spam the trigger and simulate full auto. Then Recoil will come into play.
Out with the old Br, In with the new. simple as that.
> > The BR has recoil, which makes it rise between shots (3 shots per trigger pull). This is what makes it less effective at range for most players (holding slightly down on the aim-stick will suppress this effect).
>
> That’s the downside of using a burst fire weapon, which is why I swear by semi fire in all games.
>
>
> > The DMR is a single shot rifle so recoil does not effect it this way. Also the DMR has some sort of ‘bloom’.
>
> If DMR had recoil, the only way they can make it so recoil could limit the DMR would if they had a higher rate of fire from reach, too the point that a person could spam the trigger and simulate full auto. Then Recoil will come into play.
I’m pretty sure there is a recoil animation in Reach, just nobody talks about it because it does not limit the weapon(s).
> Or they could just increase the rate of fire of the BR and decrease it for the DMR, which if I recall correctly they already have.
I cant wait to play with the BR
The DMR is a fixed version of the reach dmr so that should be fun as well …