HOW to balance the DMR.

DMR:
5sk
14 shots.
3x scope

BR:
5sk (inconsistent)
12 shots.
2x scope

LightRifle:
5sk/ 4sk ZOOMED
12 shots.
3x scope

So WHY does the DMR have 14 shots? Its the MOST accurate, Fastest reloading, Highest magnetized gun in the game. So why does it have more ammo??

Why not go back to Halo REACH BETA and give it 12 shots like EVERY other gun in this game. It wouldnt totally balance it, but hey! It would HELP.

SPEAKING OF THAT… People complained about the REACHBETA DMR being 12 shot. So then Why are the HALO4 BR and LR, 12 shot?

Facepalm… So… Many… fk ups.

Reducing the amount of ammo the DMR holds to 12 will do absolutely nothing. You have solved nothing.

12 shot DMR was bad because when combined with bloom, it couldn’t kill two people without reloading.

The BR could traditionally kill three people without reloading. The Light Rifle does the same if scoped.

The way to “fix” the DMR (and the other precision weapons) is to lower aim assist and reintroduce descope. The BR should be “easier” to use than the DMR due to having more than one chance to inflict damage per trigger pull. That isn’t really the case right now because the game aims for you.

> 12 shot DMR was bad because when combined with bloom, it couldn’t kill two people without reloading.
>
> The BR could traditionally kill three people without reloading. The Light Rifle does the same if scoped.
>
> The way to “fix” the DMR (and the other precision weapons) is to lower aim assist and reintroduce descope. The BR should be “easier” to use than the DMR due to having more than one chance to inflict damage per trigger pull. That isn’t really the case right now because the game aims for you.

Exactly. Listen to this guy he knows what he’s talking about.

> 12 shot DMR was bad because when combined with bloom, it couldn’t kill two people without reloading.
>
> The BR could traditionally kill three people without reloading. The Light Rifle does the same if scoped.
>
> The way to “fix” the DMR (and the other precision weapons) is to lower aim assist and reintroduce descope. The BR should be “easier” to use than the DMR due to having more than one chance to inflict damage per trigger pull. That isn’t really the case right now because the game aims for you.

The BR can only kill 2 ppl.
The DMR can kill 3 ppl. Bloom does NOTHING in this game with the magnetism… so 12 rounds would be fine.

The LR can kill 2 ppl and rarely 3 only when zoomed.

the carbine can only kill 2 people if EVERY bullet hits. So it basically can only kill 1.

The dmr at 12 would be fine.

> > 12 shot DMR was bad because when combined with bloom, it couldn’t kill two people without reloading.
> >
> > The BR could traditionally kill three people without reloading. The Light Rifle does the same if scoped.
> >
> > The way to “fix” the DMR (and the other precision weapons) is to lower aim assist and reintroduce descope. The BR should be “easier” to use than the DMR due to having more than one chance to inflict damage per trigger pull. That isn’t really the case right now because the game aims for you.
>
> The BR can only kill 2 ppl.
> The DMR can kill 3 ppl. Bloom does NOTHING in this game with the magnetism… so 12 rounds would be fine.
>
> The LR can kill 2 ppl and rarely 3 only when zoomed.
>
> the carbine can only kill 2 people if EVERY bullet hits. So it basically can only kill 1.
>
> The dmr at 12 would be fine.

The DMR can’t kill 3 people with 14 bullets, come on man that’s basic stuff.

people act like this is easy and happens ALL the time,doesnt beat the DMR, you can 5 shot somebody at 114 meter by aiming a foot any from their head.

i am glad you said “rarely” because they stars would have to a line so perfectly that it is basically improbable.

> The LR can kill 2 ppl and <mark>rarely 3 only when zoomed</mark>.

to balance the DMR i would make it sthoot slower, as slow as the unscoped LR.

I would just buff the carbine to 7sk and the BR to 4sk, and/or make the DMR an on-map weapon.
Of course, flinch also needs to be replaced with descope and we need less AA + BM for all weapons.

> I would just buff the carbine to 7sk and the BR to 4sk, and/or make the DMR an on-map weapon.
> Of course, flinch also needs to be replaced with descope and we need less AA + BM for all weapons.

I think they might experiment with this EVENTUALLY

All of this mention of modifying damage tables is a disaster waiting to happen.

If autoaim was toned down, the DMR’s slightly lower kill time would be “balanced” by the fact that all of the other precision weapons are more forgiving with missed shots. A missed round with a BR or Light Rifle doesn’t preclude damage, as there are two other rounds that may hit. A missed from a Carbine isn’t a very big deal since it has such a high rate of fire.

Adding descope back in would have a similar effect. Suddenly, the BR and Carbine, though they have slightly higher kill times, become incredibly annoying and effective at suppression.

Complaints of the DMR killing too quickly are a bit absurd. It isn’t any faster than the Pistol/BR from Halo 1/2/3, it just happens to be considerably easier to use. The DMR doesn’t need to be a pick up, nor does it need a damage or rate of fire nerf. I’d actually be happy if they bumped the ammo capacity up to 15, honestly. It needs (along with the rest of the precision weapons, honestly) a significant reduction of aim assist.

Also, put some weapons or ammo crates on maps. The way the game is currently set up essentially forces you to die. In BTB, you get punished for not rushing in because you run out of ammo, and ammo despawns off of bodies almost instantly.

Remove every other weapon.

Bam. DMR is perfectly balanced.

> Remove every other weapon.
>
> Bam. DMR is perfectly balanced.

I’d support this if you just said “remove every other loadout weapon” and insisted on lowering aim assist. This game would be considerably more fun, not to mention 343i would have less reason to ignore the pathetic custom game options available then.

> DMR:
> 5sk
> 14 shots.
> 3x scope
>
> BR:
> 5sk (inconsistent)
> 12 shots.
> 2x scope
>
> LightRifle:
> 5sk/ 4sk ZOOMED
> 12 shots.
> 3x scope
>
> So WHY does the DMR have 14 shots? Its the MOST accurate, Fastest reloading, Highest magnetized gun in the game. So why does it have more ammo??
>
> Why not go back to Halo REACH BETA and give it 12 shots like EVERY other gun in this game. It wouldnt totally balance it, but hey! It would HELP.
>
> SPEAKING OF THAT… People complained about the REACHBETA DMR being 12 shot. So then Why are the HALO4 BR and LR, 12 shot?
>
> Facepalm… So… Many… fk ups.

Another 4 shot BR post? Not arguing the DMR is OP, but Halo is a game with energy shields (if you catch my drift). If I’m running on Haven, someone shoots me twice, I turn around for him to shoot me a third time, and just in time for me to fire a bullet the killing blow gets dealt to me, is rather unfair. The DMR is the problem, and I agree with your point to give it 12 shots. However, I would rather nerf RoF and magnetism, and leave the BR alone.

Remove the DMR from the loadouts and place it on the maps (not in ODs). 2 per side in any gametype other than BTB. In BTB place 3/4 per side. Have them have a decent respawn time… say 60/90 secs so people aren’t camping them. Now it’s better because not everyone has one, now it’s better because it’s more like Halo.

I don’t know why people think the DMR is overpowered. The BR kicks its -Yoink- at mid and close range. The DMR is only better at longer distances as it should be.

> > Remove every other weapon.
> >
> > Bam. DMR is perfectly balanced.
>
> I’d support this if you just said “remove every other loadout weapon” and insisted on lowering aim assist. This game would be considerably more fun, not to mention 343i would have less reason to ignore the pathetic custom game options available then.

Yes, pants are good. And so is your touch ups to my prior statement.

Good man.

Use this thread please:

https://forums.halowaypoint.com/yaf_postst195407_Weapons-Feedback.aspx