How to balance the DMR (solution)

Frist of all I don’t think the DMR is OP because according to my stats I have more deaths by the BR than anything.

The reason I think people think the DMR is OP is because you don’t get unzoomed when you get shot. This may make the DMR feel OP because you can continue to accurately hit someone with the DMR when you are being shot which gives the other person no time to fight back. If you could knock them out of zoom it may drag the battle out a little longer giving you enough time to hit them back or run for cover. The BR would have an advantage because of its 3 rd burst which means you only need to land 1 bullet to knock them out of zoom giving you the upper hand.

At long range the BR may not be able to kill as easily but with its 3 rd burst you should be able to defend yourself from DMR fire (and snipers) by unzooming them. This will give you enough time to get to cover or it may drag the battle closer which will give the BR an advantage.

I don’t know why 343 decided that you shouldn’t be unzoomed when hit but IMO it is important for gameplay.

BTW you should be unzoomed when hit with all scoped weapons. Not just the DMR.

holy crap this forum moves fast.

bump for change of title

I agree, it seriously needs to be implemented as a default feature.

I disagree. Frankly, I think the poor AR needs some love more than anything. Both the BR and DMR seem to perform pretty well.

And, actually, I think the un-scope when hit would make the guns even MORE powerful. Why? Because when it automatically un-scopes you, if an enemy is near you then you are in a much better position to fight back. Whereas, as is now, you don’t know whether someone is close, at range, or where the hell they even are. That moment of confusion is often enough to kill you. Or the enemy.
It also stops what you could call ‘Duel Domination’ like back in Reach, in that whoever is lucky enough to get the first hit will very likely win, because the opponent can’t re-scope and, if you’re at extreme range, then they are pretty much done for. Whereas now, whoever is the best shot wins.

The weapons are balanced. All of them have their own strong points, but the DMR is the hardest to use so it kills the fastest.

> I disagree. Frankly, I think the poor AR needs some love more than anything. Both the BR and DMR seem to perform pretty well.
>
> And, actually, I think the un-scope when hit would make the guns even MORE powerful. Why? Because when it automatically un-scopes you, if an enemy is near you then you are in a much better position to fight back. Whereas, as is now, you don’t know whether someone is close, at range, or where the hell they even are. That moment of confusion is often enough to kill you. Or the enemy.
> It also stops what you could call ‘Duel Domination’ like back in Reach, in that whoever is lucky enough to get the first hit will very likely win, because the opponent can’t re-scope and, if you’re at extreme range, then they are pretty much done for. Whereas now, whoever is the best shot wins.

I disagree. I think the way it is now it is first shot wins. Back in Halo 2/3 if you got shot in the back you could turn around and fire back and if you are able to land your shots you could easily kill them first. That is when the best shot wins.

I think the DMR is fine, I hope all the people whining about it don’t get their way and have it nerfed.

> I disagree. I think the way it is now it is first shot wins. Back in Halo 2/3 if you got shot in the back you could turn around and fire back and if you are able to land your shots you could easily kill them first. That is when the best shot wins.

Uh…that makes less than no sense.
If you get shot in the back now, well, for one that’s your own damn fault. Two, if you are quick enough you can un-scope and move, and either try and turn and fight or get in cover. If you’re thick and do nothing you die. As it has always has been.

If you’re in a scope-fight with someone now, then whoever is the best shot (or who has backup) should win. You and your opponent can still move and use cover. If they (or you) are a numpty and just stand there, then death occurs. Unlike in Reach where, if your opponent pinged you from across the map, they COULD just stand there and continue shooting, because 1)You can’t re-scope with them shooting you and 2)No-scoping at maximum range is nigh impossible.

The thing I miss is automatically un-crouching when hit. I preferred not having limited movement when under fire.

> > I disagree. Frankly, I think the poor AR needs some love more than anything. Both the BR and DMR seem to perform pretty well.
> >
> > And, actually, I think the un-scope when hit would make the guns even MORE powerful. Why? Because when it automatically un-scopes you, if an enemy is near you then you are in a much better position to fight back. Whereas, as is now, you don’t know whether someone is close, at range, or where the hell they even are. That moment of confusion is often enough to kill you. Or the enemy.
> > It also stops what you could call ‘Duel Domination’ like back in Reach, in that whoever is lucky enough to get the first hit will very likely win, because the opponent can’t re-scope and, if you’re at extreme range, then they are pretty much done for. Whereas now, whoever is the best shot wins.
>
> I disagree. I think the way it is now it is first shot wins. <mark>Back in Halo 2/3 if you got shot in the back you could turn around and fire back and if you are able to land your shots you could easily kill them first. That is when the best shot wins.</mark>

Did you play Halo 2? The kill times were faster in that game than this one.

The DMR is far more balanced than any utility weapon has been in the past. Period. Anyone who argues that simply does not have enough experience with Halo matchmaking. I would also argue that H4 has the highest weapon variety of any Halo, with the only other that even comes close being CE.

Is the DMR the best starting weapon? I would say yes. Is “one gun rules all” new to Halo? Heck no. And it’s not even 1 gun rules all. At mid range, a DMR vs BR battle comes down to who has the better aim. Not to mention 2-3 times a game you are given a power weapon or power up, all of which make you much stronger than someone with a DMR.

Not to mention everyone has access to the DMR. If you want to run around, tactlessly, don’t expect to do well without a DMR. That is one the major issues, i think, with this whole argument. People want to use the same tactics as someone with a utility weapon when they don’t have a utility weapon. If you have an AR you need to be sneaky and use cover, If you have a BR, avoid engaging the DMR at long range. It’s that simple. Or you could just as easily use the DMR yourself and put yourself on a level playing field with the enemy.