Seeing a ton of threads about dual wielding and the various reasons for why it was removed, etc. But ignoring all the arguments such as “canon” or “realism”, the main arugment that comes up is simply that its difficult to balance. I can understand the problem:
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Dual Wieldable weapons on their own must be underpowered, or else:
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Dual Wieldable weapons will be OP when combined.
The obvious solution to this is by modifying the traits and behaviour of the weapons when they are being dual-wielded. Im not talking about heavy modiciations, because that would just confuse players.
Here are some ideas that would be completely viable and easy to understand:
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Have the reticle smaller when single-wielded, indicating less spread and more accuracy. When dueal wielding, the reticle will retain the same chape, but will just get bigger, indicating to the player that the spread/bloom is obviously higher.
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Reduce weapon damage slightly when dual wielding as well.
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Ammo. Lets say a single wielded SMG can hold 3 clips, which might be something like 360 bullets. When dual wielding, the max capacity for each weapons should be 180, which means you only have enough ammo for 2 clips for each weapon.
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When trying to melee while dual-wielding, the first time “melee” is hit, it will only drop one of the weapons, and melee will need to be pressed again to perform a melee. This makes melee’ing more cumbersome for dual-wielders, which may help to balance it.
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A secondary solution, if all else fails, would be to have certain weapons that must be dual-wielded only. They cannot be used on their own, spawn on the map in the same place, are picked up and dropped together, etc. This would make balancing easier, yet still give players the sensation of dual wielding and feeling like a bad–Yoink-.
