How to avoid slaughtering losses.

Guys,
I have been a avid Halo player since Halo CE. I love playing this game on my spare time with my close friends but I would like to hear from the good players out there. How do you cope with uneven matchmaking?
I am talking about those games where a 65, 53, 56, 28 ranking players have to fight against 148, 129, 99, 76. It gets frustrating when you put a grenade on those 100+ players, then melee them and are still shooting at them. Then they turn around shoot their pistol 3 times and you are dead.

Please do not treat this post as a whining post. I seriously want advise to at least improve and stop the bloodshed. Am I just going to have to put up with this as “growing pains”?

The game doesn’t match people based on their SR level (65,148) and it’s also not a good determination of skill since the level only reflects how much time they played in the game. You could assume their game knowledge is better and maybe their aim to an extent, but a bronze level player isn’t going to magically turn into a champion level player if they make it to 152 rank.

Your example was a little odd, but my advice is to not rush someone if you’re far enough away to nade them. Just finish off the kill with your weapon since they should be weak. Improving is a pretty broad area so there’s all kinds of things you can do. A good start would be knowing the weapons/powerups on the map and their spawn times so you can put yourself in a decent position to grab them when they’re about to spawn.

The only way to avoid blowout losses is to hope the other team isn’t that much better than yours.

> 2533274807599989;1:
> Guys,
> I have been a avid Halo player since Halo CE. I love playing this game on my spare time with my close friends but I would like to hear from the good players out there. How do you cope with uneven matchmaking?
> I am talking about those games where a 65, 53, 56, 28 ranking players have to fight against 148, 129, 99, 76. It gets frustrating when you put a grenade on those 100+ players, then melee them and are still shooting at them. Then they turn around shoot their pistol 3 times and you are dead.
>
> Please do not treat this post as a whining post. I seriously want advise to at least improve and stop the bloodshed. Am I just going to have to put up with this as “growing pains”?

I know exactly what you’re talking about. You see their shield has been taken down, you fire half of your clip then melee them. Nothing. Or their shield is down, they take splash damage from a grenade, you try and finish them and they get 2 shots on you, melee you, boom you’re dead. Or you’ve been up close and personal with them, both you and their shields drop, they win but u perfectly planted a grenade that they’ll walk through. It explodes literally right underneath them and they keep on walking like nothing. It’s happened countless times to me. What I think is that the game let’s you receive slightly less damage after you kill someone when you are immediately engaged again. Cause I feel the same thing has happened, like I should be dead but I did wreck shop there a bit. What’s more annoying is the shots not registering or literally shooting blanks. Like there was no bullets I saw that even came outta the barrel of the gun. Think it doesn’t really favor, just sometimes it happens and sometimes it don’t. And of course the people with their Spartan rank higher are usually gonna have their way with a team who has not spent so much time on the game.

> 2586218893181855;3:
> The only way to avoid blowout losses is to hope the other team isn’t that much better than yours.

That’s not the only way. There was a game where my team was down 40 - 25 I plugged in my mic gave callouts and encouragement and we won 50 - 48.

Watch the game in theatre from their point of view. That stuff happens to me also and I usually blame lag. Watch closely next time you open fire on a player who’s attention is elsewhere. You can typically get 2 or 3 pistol shots in before they react. It’s the time it took for the signal to go from your xbox to server to his xbox to server to your xbox. It’s the same type of deal where your banshee can get boarded when you are at least 10 feet from another player. Where people are on your screen isn’t where they are on their screen. If a grenade explodes on top of someone on your xbox, does it also explode on top of them on their xbox? I don’t know.

> 2533274807599989;1:
> Guys,
> I have been a avid Halo player since Halo CE. I love playing this game on my spare time with my close friends but I would like to hear from the good players out there. How do you cope with uneven matchmaking?
> I am talking about those games where a 65, 53, 56, 28 ranking players have to fight against 148, 129, 99, 76. It gets frustrating when you put a grenade on those 100+ players, then melee them and are still shooting at them. Then they turn around shoot their pistol 3 times and you are dead.
>
> Please do not treat this post as a whining post. I seriously want advise to at least improve and stop the bloodshed. Am I just going to have to put up with this as “growing pains”?

Plain and simple it’s lag. In my opinion there are 2 factors that make a whole lot of people on this game better then what they are. That is the distance you are from the server and how fast your internet is. If you have a gig speed or you are much closer to the server you are going to have an advantage period. I have experienced what you are talking about way to many times for a game in 2018.

The solution is to change your playstyle depending on how the game is going. After the first few rounds of kills and you’re losing like 20-7 or something, try and slow the pace of the game down. Stay alive off spawn and regroup with your teammates, utilise stealth and team shots rather than trying to win individual gunfights (this is assuming that the opposing players have a better shot).

You will probably still lose (end of the day, the better players will win), but you can definitely close down the gap. A lot of blowout games tend to be people not recognising that they need to change their aggressive playstyle due to opponents having higher skill.

> 2535442272048608;8:
> The solution is to change your playstyle depending on how the game is going. After the first few rounds of kills and you’re losing like 20-7 or something, try and slow the pace of the game down. Stay alive off spawn and regroup with your teammates, utilise stealth and team shots rather than trying to win individual gunfights (this is assuming that the opposing players have a better shot).
>
> You will probably still lose (end of the day, the better players will win), but you can definitely close down the gap. A lot of blowout games tend to be people not recognising that they need to change their aggressive playstyle due to opponents having higher skill.

Yes. Getting angry and running forward at ur enemy is the last thing anyone wants to do. The same person take you out twice in the same spot? Don’t run to the same spot to square off. Use a different tactic since after that 2 times in a row they’re expecting you to come back to the same spot. Completely triggered and flustered. Also if you see everyone on your team has been killed, wait for the whole team to respawn. Don’t be a hero and give them more points.

Tbh, BTB has the biggest example of blowouts. I had tempered with the idea of a BTB Slayer Mercy rule some time back that functions and works as intended, but it never caught with 343i’s attention to get implemented.

Basically used scripts in forge to determine when to end a match based on score differences so a team getting demolished doesn’t have to sit through the pain of a match continuing when it already snowballed. Wish they would adopt it.