How to add re-playability to the Campaign +extra info!

I believe that the way to make the campaign playable over and over again is to not just have 30 seconds of awesomeness repeated over and over again, i believe that the key lies with how the levels play out.

In every level there needs to be more than one way to get to the objective.

Think about “The Covenant” in Halo 3. I don’t know how many times i did that level. I did the first half in a Warthog, a Mongoose, and even an AA Wraith via the glitch. Then the massive scarab battle. It gave you an option on how to tackle them. Do i air assault by Hornet? Do i hijack a Banshee and shoot its core? Do i take out it’s legs with mass firepower from the Scorpion? Do i rush it with a Warthog and board it with a huge jump? Or do i drive round like a headless chicken on a Mongoose?

That level had much more variety than it first seemed. it was one of the best levels for vehicles in the game.

Halo 4 needs to have this variety. I want to be able to pick whether i crawl up a beaten slope with a sniper rifle to pick off the enemies one by one. I want to ride a warthog and run the same enemies over. i want to be able to take to the sky and fly over all of them.

There needs to be multiple ways of doing the level, so it’s not just same old, same old. If there’s more than one way i don’t want to end up doing the level the same way, but on a slightly different path (I’m looking at you, Winter Contingency). It really has to have completely different ways. Maybe you could cut through a building jam packed with enemies, but have a shorter way to the objective, or have a long drive round admiring the scenery but avoiding most enemy contact.

I want the spawns to be semi-random, so it’s not just (for example) nothing but grunts and jackals. why not have the occasional heavy enemies in areas you wouldn’t expect to see them?

Why couldn’t we have this sort of variety in the campaign?
I can’t see a single reason not to!

Thanks guys

EDIT:

Secondary Objectives:
Think of it as you go through the campaign, and find a dead marine (or radio like on reach) and basically if you hear through the device of an area where a group of marines or a pelican or something has crashed, and it only spawns once the broadcast is listened to. When you get to the location, maybe you have to backtrack through the level and stuff, you could be rewarded with extra firepower with weaponry, marine reinforcements after helping out, or even and extra vehicle for the level.

seems kinda weird that they would only deploy troops in front of you, and not a little behind you so they could flank you. or you maybe don’t even have to find a radio, maybe cortana picks up something on a com, and she gives you the option to listen or get on with the objective? we could hear the chief speak during these parts, deciding whether or not they should help out. Think if you’re sniping and don’t want to give away your position, or do you rescue and have extra marines, but with all the enemies knowing where you are?

These choices could make the game a little spicy as well!

added in some extra info that some people missed who didn’t read my other post :wink:

Massively agrees

Completely agree, and even better, you referenced some of my favourite ever Halo levels.

> Massively agrees

Im 100% there with you.

The only thing that sends me back into reach’s campaign is the campaign challenges.

Having a non linear campaign would exponentailly increase its replay value.

Simple fix, nice idea.

Agreed.

Teleports out Megaman X style

> Massively agrees

> I believe that the way to make the campaign playable over and over again is to not just have 30 seconds of awesomeness repeated over and over again, i believe that the key lies with how the levels play out.
>
> In every level there needs to be more than one way to get to the objective.
>
> Think about “The Covenant” in Halo 3. I don’t know how many times i did that level. I did the first half in a Warthog, a Mongoose, and even an AA Wraith via the glitch. Then the massive scarab battle. It gave you an option on how to tackle them. Do i air assault by Hornet? Do i hijack a Banshee and shoot its core? Do i take out it’s legs with mass firepower from the Scorpion? Do i rush it with a Warthog and board it with a huge jump? Or do i drive round like a headless chicken on a Mongoose?
>
> That level had much more variety than it first seemed. it was one of the best levels for vehicles in the game.
>
> Halo 4 needs to have this variety. I want to be able to pick whether i crawl up a beaten slope with a sniper rifle to pick off the enemies one by one. I want to ride a warthog and run the same enemies over. i want to be able to take to the sky and fly over all of them.
>
> There needs to be multiple ways of doing the level, so it’s not just same old, same old. If there’s more than one way i don’t want to end up doing the level the same way, but on a slightly different path (I’m looking at you, Winter Contingency). It really has to have completely different ways. Maybe you could cut through a building jam packed with enemies, but have a shorter way to the objective, or have a long drive round admiring the scenery but avoiding most enemy contact.
>
> I want the spawns to be semi-random, so it’s not just (for example) nothing but grunts and jackals. why not have the occasional heavy enemies in areas you wouldn’t expect to see them?
>
> Why couldn’t we have this sort of variety in the campaign?
> I can’t see a single reason not to!
>
> Thanks guys

I will actually nominate The Covenant as the best level in Halo history. The Silent Cartographer gets 2nd place.

Firefight needs to go if you want to add replayability to Campaign. I know that might sound odd but deep down inside it’s very true. Also achievements like CEA’s acheivements. They might not technically add replayability but people will be playing the campaign more just to get those. Also make the Campaign cR actually worth something but not boost worthy. Make the cR for campaign completion about the same for a multiplayer game completed. It’s bs that they are limited depending on your rank.

I think uniqe vehicle confrontations add to replayability. Also super awesome bosses which Halo seems to lack. H2 had Prophet and his chair… Lame. The Heretic and his holograms…Lame. And the Tartarus with hammer battle at the end. Lame but sorta decent. I’d just like to see some awesome boss battles. Even levels in Halo 3 that had potential for boss battles were just disreguarded. The part where Arby kills Truth. That could have possible been interesting. Any fights with the gravemind could have been cool. Instead we fight a lightbulb… In Halo 4 their will be all kinds of different Sentinals so I expect some sort of large Sentinal Boss battle. I know some of you might say “Boss battles aren’t Halo”. The reason they aren’t Halo is because Bungie never really showed the potential for boss battles. I respect that Halo 2 at least tried. It makes the ends of sections of levels feel much more awesome.

I know this would be too much for you guys to comprehend because everyone hates the library. Just imagine after fighting all the flood on the library you’re about to retrive the index only to notice a baby gravemind. You’d have to fight off it’s tenticles while killing all of the other spores spewing out off sacks all around it. It might not be that great of an idea but it’s a start. Boss battles are just something that help me remember a level if the artwork wasn’t doing the level enough justice.

I know a bunch of people will say the planet is the boss battle… or is the boss. Which is fair enough but the only instance that really feels like that to me is in the hog runs. And before Halo CE’s hog run when you’re blowing up the engines.

I love how halo gave you many different ways to possibly take on the adjective. I was always doing something different, and it isn’t boring like that straightforward linear type campaigns in certain games that get played once and then left to rot.

The past trilogy had so much replayability. Only reason I played reach again was for challenges. I wasn’t willing to play heroic or attempt legendary like the other games.

Also, I really miss skull hunting. The ol’days where you went on YouTube to find skulls and came back excited to get the trick right. It felt like you won the lottery after getting that beautiful skull lol xD.

Thanks for replies and Thanks members of waypoint! it’s a nice feeling to see that i’m not alone on this!

I’ve kinda been toying with the idea of “secondary Objectives” as well.

Think of it as you go through the campaign, and find a dead marine (or radio like on reach) and basically if you hear through the device of an area where a group of marines or a pelican or something has crashed, and it only spawns once the broadcast is listened to. When you get to the location, maybe you have to backtrack through the level and stuff, you could be rewarded with extra firepower with weaponry, marine reinforcements after helping out, or even and extra vehicle for the level.

seems kinda weird that they would only deploy troops in front of you, and not a little behind you so they could flank you. or you maybe don’t even have to find a radio, maybe cortana picks up something on a com, and she gives you the option to listen or get on with the objective? we could hear the chief speak during these parts, deciding whether or not they should help out. Think if you’re sniping and don’t want to give away your position, or do you rescue and have extra marines, but with all the enemies knowing where you are?

These choices could make the game a little spicy as well!

I think that difficult achievment (ex: finish any level at mythic difficulty, etc.)would help the replayability of the game.

Agreed 100%. Also bring back Metagame achievements and slull hunting instead of just starting with the skulls. That will gurentee me becoming a campaign player again.

This is a great idea maybe the campaign can be semi-open world. A bit like ODST but with more direction and action and less wandering lost.

> This is a great idea maybe the campaign can be semi-open world. A bit like ODST but with more direction and action and less wandering lost.

Wait what? He’s saying less direction and multiple ways to approach the objectives in the campaigns. Halo has always had that free wondering around in the campaign . More direction is like playing cod and being forced to approach the campaign one way and on a straight path. Less direction and more action. Halo is an open world and they don’t want to take even a little away from.

When I play ONI I do the same thing: blow up the wraiths with the TL, then give the rockets to a marine, he gets in passenger seat, I drive, Kat shoots. Do this and you’ll never die in this first half of the level. Which way you go first makes no difference. Nightfall, Tip of the Spear, Exodus, you almost have to play the game a certain way, using certain weapons per part of the level. Instead on one of my favourite levels, Assault on the control room, I’ve gone in with no rockets or sniper or pistol. Improv is the funnest option. But in reach you get screwed if you deviate. Look at Lnos on Legendary, once you land on the corvette, killing those elites without dying is a huge pain, and the best course of action is getting max rockets and luring them with the drop shield. I don’t want to rely on ONE strategy I want to mix it up.

> I know this would be too much for you guys to comprehend because everyone hates the library.

I liked playing the Library. Library on Legendary. Oh Yeah!

> > This is a great idea maybe the campaign can be semi-open world. A bit like ODST but with more direction and action and less wandering lost.
>
> Wait what? He’s saying less direction and multiple ways to approach the objectives in the campaigns. Halo has always had that free wondering around in the campaign . More direction is like playing cod and being forced to approach the campaign one way and on a straight path. Less direction and more action. Halo is an open world and they don’t want to take even a little away from.

Look at WINTER CONTINGENCY, sure you can wander around but ALL the enemies will show up in the same spot, the only deviation is where the marines can be picked up. The reach campaign forces you to follow a specific path through each level whereas in CE for example on Halo you could go to ANY one of the dropships, it wasn’t go here, then here, and finish here. Point A, Point B, Point C. Look at Nightfall. That bridge just after the first major encounter with the flyers, if you walk down the road you’ll notice the bridge has been destroyed. I’d rather like to explore the other side but no I have to go along a preselected path all the way towards the end of the level. Wide open areas with a single path to the objective. Boring.

> > > This is a great idea maybe the campaign can be semi-open world. A bit like ODST but with more direction and action and less wandering lost.
> >
> > Wait what? He’s saying less direction and multiple ways to approach the objectives in the campaigns. Halo has always had that free wondering around in the campaign . More direction is like playing cod and being forced to approach the campaign one way and on a straight path. Less direction and more action. Halo is an open world and they don’t want to take even a little away from.
>
> Look at WINTER CONTINGENCY, sure you can wander around but ALL the enemies will show up in the same spot, the only deviation is where the marines can be picked up. The reach campaign forces you to follow a specific path through each level whereas in CE for example on Halo you could go to ANY one of the dropships, it wasn’t go here, then here, and finish here. Point A, Point B, Point C. Look at Nightfall. That bridge just after the first major encounter with the flyers, if you walk down the road you’ll notice the bridge has been destroyed. I’d rather like to explore the other side but no I have to go along a preselected path all the way towards the end of the level. Wide open areas with a single path to the objective. Boring.

That’s exactly what I’m saying, more freedom of exploration like the past trilogy. Not straight forward objective where it doesn’t give you many other options to take an approach. More wondering is what we should be doing anyways since we are landing on a shield world.