How Thruster Pack and Sprint Expand the Sandbox

After playing some MCC this evening, I believe both sprint and thruster pack expand Halo’s sandbox and allow for more interesting gameplay opportunities. Here’s an example of some gameplay footage comparing what it’s like to fight hunters in Halo CE and Halo 4:

Killing hunters is all about shooting that small little weak spot in their back. In Halo CE, that meant waiting for them to lunge at you, sidestepping and then squeezing off a single shot from the magnum.

In Halo 4, that’s still a viable, though more difficult, tactic; however, as you can see in the video, you could also sprint through the blasts of their energy cannons, leap into the air, hop off their heads and shotgun them in the back. You could also bait out their melee attacks with the thruster pack and instantly zip behind them for a kill shot. In this example, both sprint and thruster pack allow for gameplay opportunities that were not available in Halo CE, while still retaining that classic shoot ‘em in their weak spot gameplay.

There are many reasons why people don’t want sprint or thruster pack in Halo. And they are all valid. But I hope I may have swayed some to being more open-minded to what they bring to the sandbox.

By the way, Halo 5 totally copied thruster pack from COD AW.

Both sprint and thruster pack were in Halo 4. Its not as if these things are new to Halo. The point is no one liked them in Halo 4, the Halo community already gave both features a chance.

Killing a hunter in CE was too easy due to the one shot kill with the pistol. Compare it to Halo 2 or 3 where there’s no one shooting them, and they’ll smash you with an overhead to back attack, if you get too close.

Killing a hunter in Halo 4 was too easy because the hunter doesn’t seem to have gotten many new tricks and no AI update since Halo 2. From my point of view, hunters have a very weak AI, they stray faar to far from each other and work too much on their own despite being in pairs. And as the video shows, it’s gotten a lot easier to evade their attacks and shoot them in their weak spot. We’re just back to Halo 1 with an easier and faster way to get behind their backs, and their AI doesn’t do much to prevent you from getting there either. It’s gotten easier, but if we’re all in for easy gameplay, then perhaps it’s the right way?

If you wish to argue sprint, there are many threads on the subject allready and I doubt it’d be that bad to post in the most recent yet longest thread, or you can read up on the arguments against sprint in multiplayer. I dislike sprint because it doesn’t actually fix anything that a supposed increase in default movement speed can’t fix, if there ever was a problem. But you can read up on those in the sprint threads.

> 2533274801234191;2:
> Both sprint and thruster pack were in Halo 4. Its not as if these things are new to Halo. The point is no one liked them in Halo 4, the Halo community already gave both features a chance.

Can we stop with these generalizations? Is it that hard to understand that your opinion doesn’t reflect the opinion of the entire community? Because it doesn’t, it really doesn’t.

I liked Thruster Pack, and always thought it would be great as a base trait in Halo 5 instead of Sprint (though I never really believes they’d cut Sprint). A lot of people agree with me, judging by the many, many threads suggesting that Thrusters should be a base trait in Halo 5. 343i listened!

What’s not to like, really? Is it JUST because it’s different? Because it wasn’t in Halo 2 or 3? I’m starting to think that no amount innovation would ever be accepted by the community.

And saying Halo 5 copied Thrusters from COD AW in the same post where you talk about how useful Thrusters were in Halo 4 is just nonsensical, OP. The reasons Thrusters are a base trait in Halo 5 isn’t because of COD or Titanfall, it’s because they are the most reasonable evolution to Halo’s gameplay right now, and they’ll be a great addition that really plays off the other abilities.

Say what you will about Sprint, but Thrusters make complete sense within the Halo sandbox. Denying that means that you’re a purist, and won’t ever accept new mechanics with open arms. Eh, you’ll get over it eventually. See ya in Halo 5!

> 2533274846978810;4:
> > 2533274801234191;2:
> > Both sprint and thruster pack were in Halo 4. Its not as if these things are new to Halo. The point is no one liked them in Halo 4, the Halo community already gave both features a chance.
>
>
>
> Can we stop with these generalizations? Is it that hard to understand that your opinion doesn’t reflect the opinion of the entire community? Because it doesn’t, it really doesn’t.
>
> I liked Thruster Pack, and always thought it would be great as a base trait in Halo 5 instead of Sprint (though I never really believes they’d cut Sprint). A lot of people agree with me, judging by the many, many threads suggesting that Thrusters should be a base trait in Halo 5. 343i listened!
>
> What’s not to like, really? Is it JUST because it’s different? Because it wasn’t in Halo 2 or 3? I’m starting to think that no amount innovation would ever be accepted by the community.
>
> And saying Halo 5 copied Thrusters from COD AW in the same post where you talk about how useful Thrusters were in Halo 4 is just nonsensical, OP. The reasons Thrusters are a base trait in Halo 5 isn’t because of COD or Titanfall, it’s because they are the most reasonable evolution to Halo’s gameplay right now, and they’ll be a great addition that really plays off the other abilities.
>
> Say what you will about Sprint, but Thrusters make complete sense within the Halo sandbox. Denying that means that you’re a purist, and won’t ever accept new mechanics with open arms. Eh, you’ll get over it eventually. See ya in Halo 5!

I apologize for the confusion of saying Halo 5 copied the thruster pack from COD AW. Sarcasm can be difficult to communicate over the internet.

> 2533274792372732;5:
> > 2533274846978810;4:
> > > 2533274801234191;2:
> > > Both sprint and thruster pack were in Halo 4. Its not as if these things are new to Halo. The point is no one liked them in Halo 4, the Halo community already gave both features a chance.
> >
> >
> >
> >
> > Can we stop with these generalizations? Is it that hard to understand that your opinion doesn’t reflect the opinion of the entire community? Because it doesn’t, it really doesn’t.
> >
> > I liked Thruster Pack, and always thought it would be great as a base trait in Halo 5 instead of Sprint (though I never really believes they’d cut Sprint). A lot of people agree with me, judging by the many, many threads suggesting that Thrusters should be a base trait in Halo 5. 343i listened!
> >
> > What’s not to like, really? Is it JUST because it’s different? Because it wasn’t in Halo 2 or 3? I’m starting to think that no amount innovation would ever be accepted by the community.
> >
> > And saying Halo 5 copied Thrusters from COD AW in the same post where you talk about how useful Thrusters were in Halo 4 is just nonsensical, OP. The reasons Thrusters are a base trait in Halo 5 isn’t because of COD or Titanfall, it’s because they are the most reasonable evolution to Halo’s gameplay right now, and they’ll be a great addition that really plays off the other abilities.
> >
> > Say what you will about Sprint, but Thrusters make complete sense within the Halo sandbox. Denying that means that you’re a purist, and won’t ever accept new mechanics with open arms. Eh, you’ll get over it eventually. See ya in Halo 5!
>
>
> I apologize for the confusion of saying Halo 5 copied the thruster pack from COD AW. Sarcasm can be difficult to communicate over the internet.

My bad!

What I personally find hilarious is that people say that unlimited Sprint will make Halo more like Call of duty…and then I load up the latest Call of Duty game, and discover that the futuristic future soldier with a mobility enhancing exo-skeleton can only maintain a sprint for three seconds. This wasn’t quite as bad in Reach/Halo4, but the sprint cap did some fairly noticeable whenever you were traversing some of the bigger campaign levels.