Assuming that ONI will create a Spartan-V program, they should take a “best of all worlds” approach to make it the best one. The Spartan-II, III, and IV programs are effective in their own ways, but have several weaknesses as well. This is how I believe the S-V program should be…
First off, it should consist of volunteers from SpecOps divisions of the UNSC. This would obviously make the program less controversial than the II and III programs, which required “indoctrinating” kidnapped or orphaned children.
Any SpecOps soldier can volunteer for the program. If a soldier volunteers, ONI officials will monitor the soldier for the duration of the “selection process”. The training program will last 6 months to a year. The training will be similar to the Spartan-III training procedures. It will be arduous and push the soldier beyond his/her physical and mental limits. A soldier is free to drop out whenever he chooses. The training will not only include physical conditioning, but it will also require the soldiers to study and test on military strategy, naval history, etc. there will be a “final exam” in which a soldier must best his trainers in a training exercise. Those who pass will move on to the next step: the augmentations. Those who drop out or fail the exam (no matter how close they got) will not become Spartans; no exceptions! However, they can try again the next year. Also, to prevent the “knuckleheads” from getting into the program (since that’s the main reason people hate the S-IVs) there should be strict behavioral requirements as well.
After the training, the soldier goes through the augmentation procedures, which should consist of both physical and mental enhancements. The soldier will be informed of any possible risks/side effects associated with the procedures. He will then receive his MJOLNIR armor. New recruits will start off with the standard armor, but can upgrade after proving themselves in combat.
This system will allow the program to be far less controversial and still allow the Spartan numbers to remain fairly numerous. This program’s really not that different from S-IV, but it will solve the behavior issue and the lack of mental enhancements, making them think and act more like Spartans. Also, the training will be harsher. Only the best of the best will truly become Spartans.
Have anything to add? Have a better system? Let me know.
EDIT: It’s come to my attention that I’ve gotten information about the augmentation procedures and armor wrong. I have edited out this false info. Thanks to those who helped out.
While I do agree with most of your points, I have to point out a few things.
I’m assuming that you think that the Spartan II’s had the most effect training procedures compared to the other Spartan generations. Well that is untrue, the only thing better about the training that the Spartan II’s had, was time; they had the longest period of training compared to the other Spartan generations, but that’s about it. The Spartan III’s training methods were an improvement to the Spartan II’s training methods. Kurt made sure to make it more difficult to make up for the shorter training period. And in theory, the Spartan IV’s have a better training procedure than both previous generations. Now I said in theory. Think about it this way. I’m assuming all Spartan IV’s have access to the war-games simulator; even the ones not on Infinity. The simulator allows them to train in any environment, with any conditions, it even allows them to reenact previous battles that have already taken place. So technically they should be able to train for any situation. Now that sounds like the most effective way of training to me.
The second thing is that ,you said, they would have the option to choose between the Spartan II augmentations and the Spartan III/IV ones. Why would someone choose the Spartan II ones? The augmentations they gave the Spartan III’s are an improvement over the Spartan II augmentations. It would be kind of pointless to give them an option. I’m assuming the Spartan IV augmentation are just as effective as its predecessor because it allowed for some of the Spartan IV’s to get quite big. (Ex. DeMarco and Hoya are bigger than Master Chief)
The third is about armor. What do you mean by "The Spartans who took the Spartan-II augmentations will receive the more powerful variant, while the ones who didn’t will use the Gen2 armor"? I wasn’t aware that the UNSC had a more powerful variant than the GEn2; unless your talking about the reverse engineered forerunner armor that the UNSC recently developed.
Well anyways that’s all I wanted to point out, but everything else I agree on.
> > I must ask, why would anyone want to make Spartan V? It seems that IV is pretty good.
>
> I think the SPARTAN-IV program will probably be the last as it can be continued on pretty easily.
This^
And it also seems more “official” in some sorts. So far, Spartan Project IV has even sparked an incentive for the Spartans to split from the Navy and form an entirely new branch of the UNSC Military. Even Spartan Thorne said that “we’re as official as it gets,” and it’s hard to disagree with Thorne.
Combining Halseys way which seemed the most effective (also the most picky) with thw accesible war games with the IV’s program, would yield the best possible results in my opinion.
> While I do agree with most of your points, I have to point out a few things.
>
> 1) I’m assuming that you think that the Spartan II’s had the most effect training procedures compared to the other Spartan generations. Well that is untrue, the only thing better about the training that the Spartan II’s had, was time; they had the longest period of training compared to the other Spartan generations, but that’s about it. The Spartan III’s training methods were an improvement to the Spartan II’s training methods. Kurt made sure to make it more difficult to make up for the shorter training period. And in theory, the Spartan IV’s have a better training procedure than both previous generations. Now I said in theory. Think about it this way. I’m assuming all Spartan IV’s have access to the war-games simulator; even the ones not on Infinity. The simulator allows them to train in any environment, with any conditions, it even allows them to reenact previous battles that have already taken place. So technically they should be able to train for any situation. Now that sounds like the most effective way of training to me.
>
> 2) The second thing is that ,you said, they would have the option to choose between the Spartan II augmentations and the Spartan III/IV ones. Why would someone choose the Spartan II ones? The augmentations they gave the Spartan III’s are an improvement over the Spartan II augmentations. It would be kind of pointless to give them an option. I’m assuming the Spartan IV augmentation are just as effective as its predecessor because it allowed for some of the Spartan IV’s to get quite big. (<mark>Ex. DeMarco and Hoya are bigger than Master Chief)</mark>
>
> 3) The third is about armor. What do you mean by "The Spartans who took the Spartan-II augmentations will receive the more powerful variant, while the ones who didn’t will use the Gen2 armor"? I wasn’t aware that the UNSC had a more powerful variant than the GEn2; unless your talking about the reverse engineered forerunner armor that the UNSC recently developed.
>
> Well anyways that’s all I wanted to point out, but everything else I agree on.
No they’re not. They’re both 7"1 while John is 7"2.
> > > I must ask, why would anyone want to make Spartan V? It seems that IV is pretty good.
> >
> > I think the SPARTAN-IV program will probably be the last as it can be continued on pretty easily.
>
> This^
>
> And it also seems more “official” in some sorts. So far, Spartan Project IV has even sparked an incentive for the Spartans to split from the Navy and form an entirely new branch of the UNSC Military. Even Spartan Thorne said that “we’re as official as it gets,” and it’s hard to disagree with Thorne.
I still get curious from time to time what ONI will do with the SPARTAN-III Delta Company that never got trained. Personal army of EVAIL for Admiral Osman’s doing? Probably.
> > While I do agree with most of your points, I have to point out a few things.
> >
> > 1) I’m assuming that you think that the Spartan II’s had the most effect training procedures compared to the other Spartan generations. Well that is untrue, the only thing better about the training that the Spartan II’s had, was time; they had the longest period of training compared to the other Spartan generations, but that’s about it. The Spartan III’s training methods were an improvement to the Spartan II’s training methods. Kurt made sure to make it more difficult to make up for the shorter training period. And in theory, the Spartan IV’s have a better training procedure than both previous generations. Now I said in theory. Think about it this way. I’m assuming all Spartan IV’s have access to the war-games simulator; even the ones not on Infinity. The simulator allows them to train in any environment, with any conditions, it even allows them to reenact previous battles that have already taken place. So technically they should be able to train for any situation. Now that sounds like the most effective way of training to me.
> >
> > 2) The second thing is that ,you said, they would have the option to choose between the Spartan II augmentations and the Spartan III/IV ones. Why would someone choose the Spartan II ones? The augmentations they gave the Spartan III’s are an improvement over the Spartan II augmentations. It would be kind of pointless to give them an option. I’m assuming the Spartan IV augmentation are just as effective as its predecessor because it allowed for some of the Spartan IV’s to get quite big. (<mark>Ex. DeMarco and Hoya are bigger than Master Chief)</mark>
> >
> > 3) The third is about armor. What do you mean by "The Spartans who took the Spartan-II augmentations will receive the more powerful variant, while the ones who didn’t will use the Gen2 armor"? I wasn’t aware that the UNSC had a more powerful variant than the GEn2; unless your talking about the reverse engineered forerunner armor that the UNSC recently developed.
> >
> > Well anyways that’s all I wanted to point out, but everything else I agree on.
>
> No they’re not. They’re both 7"1 while John is 7"2.
John is only 7"2 while wearing armor. When he"s not wearing Gen1 armor he is only 6"10. DeMarco and Hoya are both 7"1 whether their wearing armor our not. Because the Gen2 armor doesn’t seem to give the wearer the crazy height boost that the Gen1 armor does.
> While I do agree with most of your points, I have to point out a few things.
>
> 1) I’m assuming that you think that the Spartan II’s had the most effect training procedures compared to the other Spartan generations. Well that is untrue, the only thing better about the training that the Spartan II’s had, was time; they had the longest period of training compared to the other Spartan generations, but that’s about it. The Spartan III’s training methods were an improvement to the Spartan II’s training methods. Kurt made sure to make it more difficult to make up for the shorter training period. And in theory, the Spartan IV’s have a better training procedure than both previous generations. Now I said in theory. Think about it this way. I’m assuming all Spartan IV’s have access to the war-games simulator; even the ones not on Infinity. The simulator allows them to train in any environment, with any conditions, it even allows them to reenact previous battles that have already taken place. So technically they should be able to train for any situation. Now that sounds like the most effective way of training to me.
>
> 2) The second thing is that ,you said, they would have the option to choose between the Spartan II augmentations and the Spartan III/IV ones. Why would someone choose the Spartan II ones? The augmentations they gave the Spartan III’s are an improvement over the Spartan II augmentations. It would be kind of pointless to give them an option. I’m assuming the Spartan IV augmentation are just as effective as its predecessor because it allowed for some of the Spartan IV’s to get quite big. (Ex. DeMarco and Hoya are bigger than Master Chief)
>
> 3) The third is about armor. What do you mean by "The Spartans who took the Spartan-II augmentations will receive the more powerful variant, while the ones who didn’t will use the Gen2 armor"? I wasn’t aware that the UNSC had a more powerful variant than the GEn2; unless your talking about the reverse engineered forerunner armor that the UNSC recently developed.
>
> Well anyways that’s all I wanted to point out, but everything else I agree on.
The Spartan-III augmentations aren’t superior. It has a 0% fatality rate, but the augmentations are inferior to the Spartan-IIs. And the MJOLNIR GEN2 is described as a “lightweight” MJOLNIR variant, so I interpret that to mean that it is slightly less powerful. I don’t think a Spartan-IV could survive a drop from orbit with that armor. When I say more powerful variant, I mean the GEN1 armor, which we’ve seem is nearly indestructible. We have yet to see if the GEN2 could survive the punishment that the GEN1 could. I also doubt the S-IV augmentations are more powerful, seeing as how Chief can kill every Spartan-IV aboard the infinity (which is “technically” canon). And their augmentations don’t consist of any mental enhancements, which would put them at a disadvantage.
But I’ll be sure to edit in your points about the S-III training. Good catch.
> > > While I do agree with most of your points, I have to point out a few things.
> > >
> > > 1) I’m assuming that you think that the Spartan II’s had the most effect training procedures compared to the other Spartan generations. Well that is untrue, the only thing better about the training that the Spartan II’s had, was time; they had the longest period of training compared to the other Spartan generations, but that’s about it. The Spartan III’s training methods were an improvement to the Spartan II’s training methods. Kurt made sure to make it more difficult to make up for the shorter training period. And in theory, the Spartan IV’s have a better training procedure than both previous generations. Now I said in theory. Think about it this way. I’m assuming all Spartan IV’s have access to the war-games simulator; even the ones not on Infinity. The simulator allows them to train in any environment, with any conditions, it even allows them to reenact previous battles that have already taken place. So technically they should be able to train for any situation. Now that sounds like the most effective way of training to me.
> > >
> > > 2) The second thing is that ,you said, they would have the option to choose between the Spartan II augmentations and the Spartan III/IV ones. Why would someone choose the Spartan II ones? The augmentations they gave the Spartan III’s are an improvement over the Spartan II augmentations. It would be kind of pointless to give them an option. I’m assuming the Spartan IV augmentation are just as effective as its predecessor because it allowed for some of the Spartan IV’s to get quite big. (<mark>Ex. DeMarco and Hoya are bigger than Master Chief)</mark>
> > >
> > > 3) The third is about armor. What do you mean by "The Spartans who took the Spartan-II augmentations will receive the more powerful variant, while the ones who didn’t will use the Gen2 armor"? I wasn’t aware that the UNSC had a more powerful variant than the GEn2; unless your talking about the reverse engineered forerunner armor that the UNSC recently developed.
> > >
> > > Well anyways that’s all I wanted to point out, but everything else I agree on.
> >
> > No they’re not. They’re both 7"1 while John is 7"2.
>
> John is only 7"2 while wearing armor. When he"s not wearing Gen1 armor he is only 6"10. DeMarco and Hoya are both 7"1 whether their wearing armor our not. Because the Gen2 armor doesn’t seem to give the wearer the crazy height boost that the Gen1 armor does.
Chief is 7’2’’ outside armor, just check the Halo 4 Chief bio on waypoint and the Halo 4 essential visual guide. They both list chief at 2.18 m alongside his 130 kg weight outside armor.
> > While I do agree with most of your points, I have to point out a few things.
> >
> > 1) I’m assuming that you think that the Spartan II’s had the most effect training procedures compared to the other Spartan generations. Well that is untrue, the only thing better about the training that the Spartan II’s had, was time; they had the longest period of training compared to the other Spartan generations, but that’s about it. The Spartan III’s training methods were an improvement to the Spartan II’s training methods. Kurt made sure to make it more difficult to make up for the shorter training period. And in theory, the Spartan IV’s have a better training procedure than both previous generations. Now I said in theory. Think about it this way. I’m assuming all Spartan IV’s have access to the war-games simulator; even the ones not on Infinity. The simulator allows them to train in any environment, with any conditions, it even allows them to reenact previous battles that have already taken place. So technically they should be able to train for any situation. Now that sounds like the most effective way of training to me.
> >
> > 2) The second thing is that ,you said, they would have the option to choose between the Spartan II augmentations and the Spartan III/IV ones. Why would someone choose the Spartan II ones? The augmentations they gave the Spartan III’s are an improvement over the Spartan II augmentations. It would be kind of pointless to give them an option. I’m assuming the Spartan IV augmentation are just as effective as its predecessor because it allowed for some of the Spartan IV’s to get quite big. (Ex. DeMarco and Hoya are bigger than Master Chief)
> >
> > 3) The third is about armor. What do you mean by "The Spartans who took the Spartan-II augmentations will receive the more powerful variant, while the ones who didn’t will use the Gen2 armor"? I wasn’t aware that the UNSC had a more powerful variant than the GEn2; unless your talking about the reverse engineered forerunner armor that the UNSC recently developed.
> >
> > Well anyways that’s all I wanted to point out, but everything else I agree on.
>
> <mark>The Spartan-III augmentations aren’t superior</mark>. It has a 0% fatality rate, <mark>but the augmentations are inferior to the Spartan-IIs</mark>. And the MJOLNIR GEN2 is described as a “lightweight” MJOLNIR variant, so I interpret that to mean that it is slightly less powerful. I don’t think a Spartan-IV could survive a drop from orbit with that armor. When I say more powerful variant, I mean the GEN1 armor, which we’ve seem is nearly indestructible. We have yet to see if the GEN2 could survive the punishment that the GEN1 could. I also doubt the S-IV augmentations are more powerful, seeing as how Chief can kill every Spartan-IV aboard the infinity (which is “technically” canon). And their augmentations don’t consist of any mental enhancements, which would put them at a disadvantage.
>
> But I’ll be sure to edit in your points about the S-III training. Good catch.
People always say this but I’ve never heard a source or quote. The III’s were overall less effective but that had more top do with cheaper equipment + more dangerous missions than anything. The actual augments the III’s received list them all as having the exact same effects as the II augments, except for the III’s berserker mode, which actually means the III’s got more than what the II’s got.
> > While I do agree with most of your points, I have to point out a few things.
> >
> > 1) I’m assuming that you think that the Spartan II’s had the most effect training procedures compared to the other Spartan generations. Well that is untrue, the only thing better about the training that the Spartan II’s had, was time; they had the longest period of training compared to the other Spartan generations, but that’s about it. The Spartan III’s training methods were an improvement to the Spartan II’s training methods. Kurt made sure to make it more difficult to make up for the shorter training period. And in theory, the Spartan IV’s have a better training procedure than both previous generations. Now I said in theory. Think about it this way. I’m assuming all Spartan IV’s have access to the war-games simulator; even the ones not on Infinity. The simulator allows them to train in any environment, with any conditions, it even allows them to reenact previous battles that have already taken place. So technically they should be able to train for any situation. Now that sounds like the most effective way of training to me.
> >
> > 2) The second thing is that ,you said, they would have the option to choose between the Spartan II augmentations and the Spartan III/IV ones. Why would someone choose the Spartan II ones? The augmentations they gave the Spartan III’s are an improvement over the Spartan II augmentations. It would be kind of pointless to give them an option. I’m assuming the Spartan IV augmentation are just as effective as its predecessor because it allowed for some of the Spartan IV’s to get quite big. (Ex. DeMarco and Hoya are bigger than Master Chief)
> >
> > 3) The third is about armor. What do you mean by "The Spartans who took the Spartan-II augmentations will receive the more powerful variant, while the ones who didn’t will use the Gen2 armor"? I wasn’t aware that the UNSC had a more powerful variant than the GEn2; unless your talking about the reverse engineered forerunner armor that the UNSC recently developed.
> >
> > Well anyways that’s all I wanted to point out, but everything else I agree on.
>
> The Spartan-III augmentations aren’t superior. It has a 0% fatality rate, but the augmentations are inferior to the Spartan-IIs. And the MJOLNIR GEN2 is described as a “lightweight” MJOLNIR variant, so I interpret that to mean that it is slightly less powerful. I don’t think a Spartan-IV could survive a drop from orbit with that armor. When I say more powerful variant, I mean the GEN1 armor, which we’ve seem is nearly indestructible. We have yet to see if the GEN2 could survive the punishment that the GEN1 could. I also doubt the S-IV augmentations are more powerful, seeing as how Chief can kill every Spartan-IV aboard the infinity (which is “technically” canon). And their augmentations don’t consist of any mental enhancements, which would put them at a disadvantage.
>
> But I’ll be sure to edit in your points about the S-III training. Good catch.
> > > > While I do agree with most of your points, I have to point out a few things.
> > > >
> > > > 1) I’m assuming that you think that the Spartan II’s had the most effect training procedures compared to the other Spartan generations. Well that is untrue, the only thing better about the training that the Spartan II’s had, was time; they had the longest period of training compared to the other Spartan generations, but that’s about it. The Spartan III’s training methods were an improvement to the Spartan II’s training methods. Kurt made sure to make it more difficult to make up for the shorter training period. And in theory, the Spartan IV’s have a better training procedure than both previous generations. Now I said in theory. Think about it this way. I’m assuming all Spartan IV’s have access to the war-games simulator; even the ones not on Infinity. The simulator allows them to train in any environment, with any conditions, it even allows them to reenact previous battles that have already taken place. So technically they should be able to train for any situation. Now that sounds like the most effective way of training to me.
> > > >
> > > > 2) The second thing is that ,you said, they would have the option to choose between the Spartan II augmentations and the Spartan III/IV ones. Why would someone choose the Spartan II ones? The augmentations they gave the Spartan III’s are an improvement over the Spartan II augmentations. It would be kind of pointless to give them an option. I’m assuming the Spartan IV augmentation are just as effective as its predecessor because it allowed for some of the Spartan IV’s to get quite big. (<mark>Ex. DeMarco and Hoya are bigger than Master Chief)</mark>
> > > >
> > > > 3) The third is about armor. What do you mean by "The Spartans who took the Spartan-II augmentations will receive the more powerful variant, while the ones who didn’t will use the Gen2 armor"? I wasn’t aware that the UNSC had a more powerful variant than the GEn2; unless your talking about the reverse engineered forerunner armor that the UNSC recently developed.
> > > >
> > > > Well anyways that’s all I wanted to point out, but everything else I agree on.
> > >
> > > No they’re not. They’re both 7"1 while John is 7"2.
> >
> > John is only 7"2 while wearing armor. When he"s not wearing Gen1 armor he is only 6"10. DeMarco and Hoya are both 7"1 whether their wearing armor our not. Because the Gen2 armor doesn’t seem to give the wearer the crazy height boost that the Gen1 armor does.
>
> Chief is 7’2’’ outside armor, just check the Halo 4 Chief bio on waypoint and the Halo 4 essential visual guide. They both list chief at 2.18 m alongside his 130 kg weight outside armor.
Well his bio on waypoint doesn’t say anything about 7"2 being his height out of armor. and I’ll have to check out what the Halo 4 Essential visual guide says about him because I haven’t picked up a copy yet. But other than that, Master chief’s out of armor height has always been 6"10, so unless there has been a retcon I don’t know about, I wouldn’t expect that to change.
> > > While I do agree with most of your points, I have to point out a few things.
> > >
> > > 1) I’m assuming that you think that the Spartan II’s had the most effect training procedures compared to the other Spartan generations. Well that is untrue, the only thing better about the training that the Spartan II’s had, was time; they had the longest period of training compared to the other Spartan generations, but that’s about it. The Spartan III’s training methods were an improvement to the Spartan II’s training methods. Kurt made sure to make it more difficult to make up for the shorter training period. And in theory, the Spartan IV’s have a better training procedure than both previous generations. Now I said in theory. Think about it this way. I’m assuming all Spartan IV’s have access to the war-games simulator; even the ones not on Infinity. The simulator allows them to train in any environment, with any conditions, it even allows them to reenact previous battles that have already taken place. So technically they should be able to train for any situation. Now that sounds like the most effective way of training to me.
> > >
> > > 2) The second thing is that ,you said, they would have the option to choose between the Spartan II augmentations and the Spartan III/IV ones. Why would someone choose the Spartan II ones? The augmentations they gave the Spartan III’s are an improvement over the Spartan II augmentations. It would be kind of pointless to give them an option. I’m assuming the Spartan IV augmentation are just as effective as its predecessor because it allowed for some of the Spartan IV’s to get quite big. (Ex. DeMarco and Hoya are bigger than Master Chief)
> > >
> > > 3) The third is about armor. What do you mean by "The Spartans who took the Spartan-II augmentations will receive the more powerful variant, while the ones who didn’t will use the Gen2 armor"? I wasn’t aware that the UNSC had a more powerful variant than the GEn2; unless your talking about the reverse engineered forerunner armor that the UNSC recently developed.
> > >
> > > Well anyways that’s all I wanted to point out, but everything else I agree on.
> >
> > <mark>The Spartan-III augmentations aren’t superior</mark>. It has a 0% fatality rate, <mark>but the augmentations are inferior to the Spartan-IIs</mark>. And the MJOLNIR GEN2 is described as a “lightweight” MJOLNIR variant, so I interpret that to mean that it is slightly less powerful. I don’t think a Spartan-IV could survive a drop from orbit with that armor. When I say more powerful variant, I mean the GEN1 armor, which we’ve seem is nearly indestructible. We have yet to see if the GEN2 could survive the punishment that the GEN1 could. I also doubt the S-IV augmentations are more powerful, seeing as how Chief can kill every Spartan-IV aboard the infinity (which is “technically” canon). And their augmentations don’t consist of any mental enhancements, which would put them at a disadvantage.
> >
> > But I’ll be sure to edit in your points about the S-III training. Good catch.
>
> People always say this but I’ve never heard a source or quote. The III’s were overall less effective but that had more top do with cheaper equipment + more dangerous missions than anything. The actual augments the III’s received list them all as having the exact same effects as the II augments, except for the III’s berserker mode, which actually means the III’s got more than what the II’s got.
Unfortunately, I don’t remember the direct source. But the evidence is all there. It has been noticed by several individuals how “small” the IIIs are compared to the IIs. Not to mention that the augmentations procedures have the best effects on people with the right “genes”, so a lot of the S-IIIs won’t get the most out of the augmentations.
> > While I do agree with most of your points, I have to point out a few things.
> >
> > 1) I’m assuming that you think that the Spartan II’s had the most effect training procedures compared to the other Spartan generations. Well that is untrue, the only thing better about the training that the Spartan II’s had, was time; they had the longest period of training compared to the other Spartan generations, but that’s about it. The Spartan III’s training methods were an improvement to the Spartan II’s training methods. Kurt made sure to make it more difficult to make up for the shorter training period. And in theory, the Spartan IV’s have a better training procedure than both previous generations. Now I said in theory. Think about it this way. I’m assuming all Spartan IV’s have access to the war-games simulator; even the ones not on Infinity. The simulator allows them to train in any environment, with any conditions, it even allows them to reenact previous battles that have already taken place. So technically they should be able to train for any situation. Now that sounds like the most effective way of training to me.
> >
> > 2) The second thing is that ,you said, they would have the option to choose between the Spartan II augmentations and the Spartan III/IV ones. Why would someone choose the Spartan II ones? The augmentations they gave the Spartan III’s are an improvement over the Spartan II augmentations. It would be kind of pointless to give them an option. I’m assuming the Spartan IV augmentation are just as effective as its predecessor because it allowed for some of the Spartan IV’s to get quite big. (Ex. DeMarco and Hoya are bigger than Master Chief)
> >
> > 3) The third is about armor. What do you mean by "The Spartans who took the Spartan-II augmentations will receive the more powerful variant, while the ones who didn’t will use the Gen2 armor"? I wasn’t aware that the UNSC had a more powerful variant than the GEn2; unless your talking about the reverse engineered forerunner armor that the UNSC recently developed.
> >
> > Well anyways that’s all I wanted to point out, but everything else I agree on.
>
> The Spartan-III augmentations aren’t superior. It has a 0% fatality rate, but the augmentations are inferior to the Spartan-IIs. And the MJOLNIR GEN2 is described as a “lightweight” MJOLNIR variant, so I interpret that to mean that it is slightly less powerful. I don’t think a Spartan-IV could survive a drop from orbit with that armor. When I say more powerful variant, I mean the GEN1 armor, which we’ve seem is nearly indestructible. We have yet to see if the GEN2 could survive the punishment that the GEN1 could. I also doubt the S-IV augmentations are more powerful, seeing as how Chief can kill every Spartan-IV aboard the infinity (which is “technically” canon). And their augmentations don’t consist of any mental enhancements, which would put them at a disadvantage.
>
> But I’ll be sure to edit in your points about the S-III training. Good catch.
1)I don’t think it has been stated anywhere that the Spartan III augmentations are inferior to the Spartan II’s. If so, could you please direct me to a source. The only reason that I know of, as to why the Spartan III augmentations produced less effective results than the Spartan II augmentations is because of genetics. The Spartan II’s perfect genes allowed for the augmentation to have the maximum
effect, while only some Spartan III’s (Ex. noble team) could achieve that level.
2)The Gen2 armor is said to be lighter than the Gen1 armor. That in no way implies that it is weaker. Naomi’s MK VII armor is lighter than the MK VI. Does that mean it is weaker? The Mjolnir MK IV/V/VI are all lighter than the Mjolnir MK I/II/II, does that mean they are inferior? No. The fact that they are lighter should be considered an improvement. I’m sure that in the future the UNSC will be able to produce Mjolnir armor that weights less than half of what they do now, while still keeping their maximum effectiveness.
> > > While I do agree with most of your points, I have to point out a few things.
> > >
> > > 1) I’m assuming that you think that the Spartan II’s had the most effect training procedures compared to the other Spartan generations. Well that is untrue, the only thing better about the training that the Spartan II’s had, was time; they had the longest period of training compared to the other Spartan generations, but that’s about it. The Spartan III’s training methods were an improvement to the Spartan II’s training methods. Kurt made sure to make it more difficult to make up for the shorter training period. And in theory, the Spartan IV’s have a better training procedure than both previous generations. Now I said in theory. Think about it this way. I’m assuming all Spartan IV’s have access to the war-games simulator; even the ones not on Infinity. The simulator allows them to train in any environment, with any conditions, it even allows them to reenact previous battles that have already taken place. So technically they should be able to train for any situation. Now that sounds like the most effective way of training to me.
> > >
> > > 2) The second thing is that ,you said, they would have the option to choose between the Spartan II augmentations and the Spartan III/IV ones. Why would someone choose the Spartan II ones? The augmentations they gave the Spartan III’s are an improvement over the Spartan II augmentations. It would be kind of pointless to give them an option. I’m assuming the Spartan IV augmentation are just as effective as its predecessor because it allowed for some of the Spartan IV’s to get quite big. (Ex. DeMarco and Hoya are bigger than Master Chief)
> > >
> > > 3) The third is about armor. What do you mean by "The Spartans who took the Spartan-II augmentations will receive the more powerful variant, while the ones who didn’t will use the Gen2 armor"? I wasn’t aware that the UNSC had a more powerful variant than the GEn2; unless your talking about the reverse engineered forerunner armor that the UNSC recently developed.
> > >
> > > Well anyways that’s all I wanted to point out, but everything else I agree on.
> >
> > The Spartan-III augmentations aren’t superior. It has a 0% fatality rate, but the augmentations are inferior to the Spartan-IIs. And the MJOLNIR GEN2 is described as a “lightweight” MJOLNIR variant, so I interpret that to mean that it is slightly less powerful. I don’t think a Spartan-IV could survive a drop from orbit with that armor. When I say more powerful variant, I mean the GEN1 armor, which we’ve seem is nearly indestructible. We have yet to see if the GEN2 could survive the punishment that the GEN1 could. I also doubt the S-IV augmentations are more powerful, seeing as how Chief can kill every Spartan-IV aboard the infinity (which is “technically” canon). And their augmentations don’t consist of any mental enhancements, which would put them at a disadvantage.
> >
> > But I’ll be sure to edit in your points about the S-III training. Good catch.
>
>
>
> > > > > While I do agree with most of your points, I have to point out a few things.
> > > > >
> > > > > 1) I’m assuming that you think that the Spartan II’s had the most effect training procedures compared to the other Spartan generations. Well that is untrue, the only thing better about the training that the Spartan II’s had, was time; they had the longest period of training compared to the other Spartan generations, but that’s about it. The Spartan III’s training methods were an improvement to the Spartan II’s training methods. Kurt made sure to make it more difficult to make up for the shorter training period. And in theory, the Spartan IV’s have a better training procedure than both previous generations. Now I said in theory. Think about it this way. I’m assuming all Spartan IV’s have access to the war-games simulator; even the ones not on Infinity. The simulator allows them to train in any environment, with any conditions, it even allows them to reenact previous battles that have already taken place. So technically they should be able to train for any situation. Now that sounds like the most effective way of training to me.
> > > > >
> > > > > 2) The second thing is that ,you said, they would have the option to choose between the Spartan II augmentations and the Spartan III/IV ones. Why would someone choose the Spartan II ones? The augmentations they gave the Spartan III’s are an improvement over the Spartan II augmentations. It would be kind of pointless to give them an option. I’m assuming the Spartan IV augmentation are just as effective as its predecessor because it allowed for some of the Spartan IV’s to get quite big. (<mark>Ex. DeMarco and Hoya are bigger than Master Chief)</mark>
> > > > >
> > > > > 3) The third is about armor. What do you mean by "The Spartans who took the Spartan-II augmentations will receive the more powerful variant, while the ones who didn’t will use the Gen2 armor"? I wasn’t aware that the UNSC had a more powerful variant than the GEn2; unless your talking about the reverse engineered forerunner armor that the UNSC recently developed.
> > > > >
> > > > > Well anyways that’s all I wanted to point out, but everything else I agree on.
> > > >
> > > > No they’re not. They’re both 7"1 while John is 7"2.
> > >
> > > John is only 7"2 while wearing armor. When he"s not wearing Gen1 armor he is only 6"10. DeMarco and Hoya are both 7"1 whether their wearing armor our not. Because the Gen2 armor doesn’t seem to give the wearer the crazy height boost that the Gen1 armor does.
> >
> > Chief is 7’2’’ outside armor, just check the Halo 4 Chief bio on waypoint and the Halo 4 essential visual guide. They both list chief at 2.18 m alongside his 130 kg weight outside armor.
>
> Well his bio on waypoint doesn’t say anything about 7"2 being his height out of armor. and I’ll have to check out what the Halo 4 Essential visual guide says about him because I haven’t picked up a copy yet. But other than that, Master chief’s out of armor height has always been 6"10, so unless there has been a retcon I don’t know about, I wouldn’t expect that to change.
> > > While I do agree with most of your points, I have to point out a few things.
> > >
> > > 1) I’m assuming that you think that the Spartan II’s had the most effect training procedures compared to the other Spartan generations. Well that is untrue, the only thing better about the training that the Spartan II’s had, was time; they had the longest period of training compared to the other Spartan generations, but that’s about it. The Spartan III’s training methods were an improvement to the Spartan II’s training methods. Kurt made sure to make it more difficult to make up for the shorter training period. And in theory, the Spartan IV’s have a better training procedure than both previous generations. Now I said in theory. Think about it this way. I’m assuming all Spartan IV’s have access to the war-games simulator; even the ones not on Infinity. The simulator allows them to train in any environment, with any conditions, it even allows them to reenact previous battles that have already taken place. So technically they should be able to train for any situation. Now that sounds like the most effective way of training to me.
> > >
> > > 2) The second thing is that ,you said, they would have the option to choose between the Spartan II augmentations and the Spartan III/IV ones. Why would someone choose the Spartan II ones? The augmentations they gave the Spartan III’s are an improvement over the Spartan II augmentations. It would be kind of pointless to give them an option. I’m assuming the Spartan IV augmentation are just as effective as its predecessor because it allowed for some of the Spartan IV’s to get quite big. (<mark>Ex. DeMarco and Hoya are bigger than Master Chief)</mark>
> > >
> > > 3) The third is about armor. What do you mean by "The Spartans who took the Spartan-II augmentations will receive the more powerful variant, while the ones who didn’t will use the Gen2 armor"? I wasn’t aware that the UNSC had a more powerful variant than the GEn2; unless your talking about the reverse engineered forerunner armor that the UNSC recently developed.
> > >
> > > Well anyways that’s all I wanted to point out, but everything else I agree on.
> >
> > No they’re not. They’re both 7"1 while John is 7"2.
>
> John is only 7"2 while wearing armor. When he"s not wearing Gen1 armor he is only 6"10. DeMarco and Hoya are both 7"1 whether their wearing armor our not. Because the Gen2 armor doesn’t seem to give the wearer the crazy height boost that the Gen1 armor does.
Umm what? There’s nothing that states gen 2 armor doesn’t give them a boost in height. Unless you have proof that the armor doesn’t give them a boost in height then you really shouldn’t sit here and act like it’s fact when it’s not.
> > > While I do agree with most of your points, I have to point out a few things.
> > >
> > > 1) I’m assuming that you think that the Spartan II’s had the most effect training procedures compared to the other Spartan generations. Well that is untrue, the only thing better about the training that the Spartan II’s had, was time; they had the longest period of training compared to the other Spartan generations, but that’s about it. The Spartan III’s training methods were an improvement to the Spartan II’s training methods. Kurt made sure to make it more difficult to make up for the shorter training period. And in theory, the Spartan IV’s have a better training procedure than both previous generations. Now I said in theory. Think about it this way. I’m assuming all Spartan IV’s have access to the war-games simulator; even the ones not on Infinity. The simulator allows them to train in any environment, with any conditions, it even allows them to reenact previous battles that have already taken place. So technically they should be able to train for any situation. Now that sounds like the most effective way of training to me.
> > >
> > > 2) The second thing is that ,you said, they would have the option to choose between the Spartan II augmentations and the Spartan III/IV ones. Why would someone choose the Spartan II ones? The augmentations they gave the Spartan III’s are an improvement over the Spartan II augmentations. It would be kind of pointless to give them an option. I’m assuming the Spartan IV augmentation are just as effective as its predecessor because it allowed for some of the Spartan IV’s to get quite big. (Ex. DeMarco and Hoya are bigger than Master Chief)
> > >
> > > 3) The third is about armor. What do you mean by "The Spartans who took the Spartan-II augmentations will receive the more powerful variant, while the ones who didn’t will use the Gen2 armor"? I wasn’t aware that the UNSC had a more powerful variant than the GEn2; unless your talking about the reverse engineered forerunner armor that the UNSC recently developed.
> > >
> > > Well anyways that’s all I wanted to point out, but everything else I agree on.
> >
> > The Spartan-III augmentations aren’t superior. It has a 0% fatality rate, but the augmentations are inferior to the Spartan-IIs. And the MJOLNIR GEN2 is described as a “lightweight” MJOLNIR variant, so I interpret that to mean that it is slightly less powerful. I don’t think a Spartan-IV could survive a drop from orbit with that armor. When I say more powerful variant, I mean the GEN1 armor, which we’ve seem is nearly indestructible. We have yet to see if the GEN2 could survive the punishment that the GEN1 could. I also doubt the S-IV augmentations are more powerful, seeing as how Chief can kill every Spartan-IV aboard the infinity (which is “technically” canon). And their augmentations don’t consist of any mental enhancements, which would put them at a disadvantage.
> >
> > But I’ll be sure to edit in your points about the S-III training. Good catch.
>
> 1)I don’t think it has been stated anywhere that the Spartan III augmentations are inferior to the Spartan II’s. If so, could you please direct me to a source. The only reason that I know of, as to why the Spartan III augmentations produced less effective results than the Spartan II augmentations is because of genetics. The Spartan II’s perfect genes allowed for the augmentation to have the maximum
> effect, while only some Spartan III’s (Ex. noble team) could achieve that level.
> 2)The Gen2 armor is said to be lighter than the Gen1 armor. That in no way implies that it is weaker. Naomi’s MK VII armor is lighter than the MK VI. Does that mean it is weaker? The Mjolnir MK IV/V/VI are all lighter than the Mjolnir MK I/II/II, does that mean they are inferior? No. The fact that they are lighter should be considered an improvement. I’m sure that in the future the UNSC will be able to produce Mjolnir armor that weights less than what they do now, while still keeping their maximum effectiveness.
That majority of S-IIIs don’t have the right gene requirements, meaning the majority are inferior to the S-IIs. And calling GEN2 a lightweight variant of the GEN1 implies, to me, that it is slightly weaker as well. There’s a difference between calling something lighter vs a lightweight variant. Until I see an official source claiming it is just as advanced, I will continue to believe that it is slightly inferior.
my understanding was spartan IIIs were given almost the same augmentations but due to advancements in technology there were no crippling side effects.
the IIIs were also given superior training and immediately sent on suicide missions. its stated in the book ghosts of onyx that had they been given more time to basically grow into the augmentations they would have been even better.
in my opinion they are just as good if not better than a II, they were just made on the cheap. now that cost isnt an issue and they are not trading lives for time, theres no reason to think the new augmentations and armor are not as good as what the IIs got.
and for the armor, if anything it got better. i highly doubt with the rise in technology the armor somehow got worse. it only got better.
> I still get curious from time to time what ONI will do with the SPARTAN-III Delta Company that never got trained. Personal army of EVAIL for Admiral Osman’s doing? Probably.