Halo is a game of rock/paper/scissors with power weapons and control spots. The R/P/S are Infantry/land vehicles/air vehicles. After a few complain for change the halo devs, bungie or 343i whoever is in charge at the time, makes the changes to make the complainers happy but didn’t how the unbalanced part happens. Let me explain. In Halo 2, it was fairly balanced, but you know there is always someone that complains. So a few people complain that they get shot out of the banshee too quickly because of the Lockon Rocket launcher. So in Halo 3 they change it so now you need the missile pod to lock on to vehicles because the rocket launcher can’t anymore because bungie made the change to crater to the few that complained about it. But now it’s a heavy weapon that you have to drop, you can’t switch weapons, and now you move extremely slow, making you an easier target, and that weapon is not on every map. So the land vehicles now become the dominators of the battlefield, but not by much. So again the few complain the bungie and bungie makes the changes, Halo reach comes out and now land vehicles have things like overheating turrets and ghosts have limited boost and are a lot easier to destroy. Now the air vehicles like banshees become the dominators by giving it better abilities to make up for it being so easy to kill in halo 3, so now they make it evade quicker. We all saw how bad that went, so 343i makes changes and now makes the banshee evade slower, too slow, and now infantry can spawn with plasma pistols rendering out the land and air vehicles almost completely. See the vicious cycle, the more we try nerfing something to fix a minority’s complaints for just being bad at the game. Now it becomes an actual problem of unbalanced that now affects the majority.
I am not saying take away the loadout system or anything like that but you need to fix the problems by looking back at what it was like. We need to bring back things like rocket launchers that can lock on to every vehicle, banshees that have both the plasma cannons and bombs without switching and the evade is more like halo 2 and 3 where is not too slow like halo 4 and not too fast like halo reach. Vehicles no longer have the limiters on them like boosting and overheating. Vehicles do the dame that they should be doing and not this extremely reduced damage. Infantry need to be like Spartan 2s from halo 2 and 3 where they can move quicker, jump higher, no fall damage. Vehicles are connected to the player instead of its own health system, like halo 2 and 3. If we bring these back it would most likely stop the inconsistency of game to game where one type gets complete dominance.
There are other things that need to be added back but too long to list or remember. and besides, most old time halo fans know what i am talking about that needs to come back.
