i mean, in reach it wasn’t useful because of the terrible radar jammer idea…
not having the jammer would overpower the AA
so, how do you think 343i will nerf this?
by shortening you can use the AA?
discuss!
i mean, in reach it wasn’t useful because of the terrible radar jammer idea…
not having the jammer would overpower the AA
so, how do you think 343i will nerf this?
by shortening you can use the AA?
discuss!
If it’s like HALO CE active camo…it will be good.
By getting rid of the jammer and having it last as long as TU Active Camo in Reach, maybe even shorter.
That’s one way they could do it.
IMO active camo is just too strong compared with other AA’s in the game
> By getting rid of the jammer and having it last as long as TU Active Camo in Reach, maybe even shorter.
>
> That’s one way they could do it.
This
Maybe getting rid of the jammer and having it around 50% - 75% invisibility.
i personally think they should be controlled not given to everyone to use after a short recharge
I’m for keeping all the abilities in a position of control…
except sprint… even tho i hate the idea of sprint in general if the maps are massive go ahead and throw it to everyone
Revert it to its Halo CE/2/3 state. It worked perfectly fine and there was no reason to change it.
It should only be used as a means to avoid detection by “Promethean vision”.
And 75% invisibility
the vision AA
It needs to be a power up / pick up – it doesn’t work as an AA in Competitive game play / also you cant play bomb game types as you cant be invisible and hold the bomb - and you shouldn’t be able to but it makes being sneaky in bomb game very hard …
> It needs to be a power up / pick up – it doesn’t work as an AA in Competitive game play / also you cant play bomb game types as you cant be invisible and hold the bomb - and you shouldn’t be able to but it makes being sneaky in bomb game very hard …
I just had a nostalgia attack of Halo 3’s ninja bomb… So unbalanced but so fun to kill the entire enemy team and arm the bomb within the space of five or ten seconds.
Be seen by promethean vision. According to halo nation, It works by bending light, not by becoming see through. So, heat should actually be amplified in a way due to all the focused light. It should light up a beacon no matter how far away it is on the map.
It should not have a stupid jammer. It should also have stronger invisibility in exchange for much more sensitive showing up on radar.
Also, when an enemy aims at u, their auto aim needs to be multiplied or sum thing.
It doesn’t work for Competitive game play as it was taken out of Ranked & MLG in Reach I don’t see it being fixed but – only time will tell
> i mean, in reach it wasn’t useful because of the terrible radar jammer idea…
> not having the jammer would overpower the AA
>
> so, how do you think 343i will nerf this?
>
> by shortening you can use the AA?
> discuss!
Active camo should be full strength and full length. but recharge timers should take about 2:30 min to recharge.
Giving someone invisibility when ever they want was never a good idea. It doesn’t matter if you can only use it once. Its not fair! My opponent can see me, but i cannot see them…how can this ever be a good idea?
> Giving someone invisibility when ever they want was never a good idea. It doesn’t matter if you can only use it once. Its not fair! My opponent can see me, but i cannot see them…how can this ever be a good idea?
But your opponent can’t see through walls…
I like the Camo as is
The camo will likely take longer to become effective after shooting and will not last as long. Won’t let players with sniper rifles sit on some random cliff all day, waiting for people to come without being spotted.
Am I the only one who has not had any serious problems with Active Camo at all, and can adapt to different situations?