So lets get started how would the falcon work with abilities and upgrades
abilities: When a falcon is made if you press Y it will land in the area for units and the way units get in the seats is pressing X and the marine squad or sniper or flamer or Spartan to get in and when you want to drop off units land the falcon by pressing Y then press X for the units to get out.
But what if the falcon gets hijacked with units inside? Well if you hijack an enemy falcon with enemy units inside those will turn into your units but if another Spartan is inside it dies because balancing reasons 
the falcon upgrades:
so the first upgrade for the falcon would be chain guns on the side.
The second upgrade would be grenade launchers on the side.
Then the final upgrade would be it gives you guass turrets on the side and it would give a chain gun on the front.
then with all upgrades in the building upgrade 1 was 15% more health and damage like the vehicles just give it to the falcon as well.
I was thinking with every upgrade you can carry more troops but I think it would be too lets go with odd for the devs and I think if you were able to shoot like a Marine squad and a chain gun would be too OP having sniper try 420 on a falcon so if don’t know that would be a balancing problem.
and if you guys like my ideas please share it around so there’s a better chance CA will see this and hopefully do it for halo wars 2 
Pretty sure it’s getting too late for changes/additions like this if they haven’t already been included. We’re getting kind of close to release now. It’s around 2 1/2 months I believe (until release), which allows for 2 or less months more of developing it.
So within that time you need to create the unit model, its various animations as well as the animations for any units interacting with it, test it for bugs, test for balancing, etc.
I’m sure it could be done if they really wanted to, but you might be pushing it…
Correct me if I’m wrong.
Yeah like rudy said don’t expect at launch being this close but there is always a slim chance it could be a leader specific unit for one of the leaders we have seen no gameplay of yet.
It could be included in future leader dlc or a blitz card so asking wouldn’t hurt.
The Falcon already exists as the Nightengale, and would probably get outshined by the Hawk or even Hornet. The Hornet in HW2 seems really good.
> 2533274829733449;5:
> The Falcon already exists as the Nightengale, and would probably get outshined by the Hawk or even Hornet. The Hornet in HW2 seems really good.
the Nightengale heals the hornet is an attack unit the falcon would be a good all around unit it picks up units its a good attack and defense and its a fan favorite vehicle so why not 
The Nightengale is there for destroying bombs ^^
> 2535458426112390;1:
> So lets get started how would the falcon work with abilities and upgrades
>
> abilities: When a falcon is made if you press Y it will land in the area for units and the way units get in the seats is pressing X and the marine squad or sniper or flamer or Spartan to get in and when you want to drop off units land the falcon by pressing Y then press X for the units to get out.
>
> But what if the falcon gets hijacked with units inside? Well if you hijack an enemy falcon with enemy units inside those will turn into your units but if another Spartan is inside it dies because balancing reasons 
>
> the falcon upgrades:
>
> so the first upgrade for the falcon would be chain guns on the side.
>
> The second upgrade would be grenade launchers on the side.
>
> Then the final upgrade would be it gives you guass turrets on the side and it would give a chain gun on the front.
>
> then with all upgrades in the building upgrade 1 was 15% more health and damage like the vehicles just give it to the falcon as well.
>
> I was thinking with every upgrade you can carry more troops but I think it would be too lets go with odd for the devs and I think if you were able to shoot like a Marine squad and a chain gun would be too OP having sniper try 420 on a falcon so if don’t know that would be a balancing problem.
I think this ideas is superb and would be a fantastic choice for future DLC!